MediaWiki:KuranokaPageTransition.js:修订间差异
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/* ============================================================ | /* ============================================================ | ||
Kuranoka / Kuronata — Page Transition | Kuranoka / Kuronata — Page Transition V28 / WebGL2 | ||
Original V13/P3 textured, violent, white-hot fire and smoke layer, | |||
now integrated into the real-page navigation system of V27. | |||
Restore the V13 flame/ember intensity and the old atmospheric canvas. | |||
Canvas 2D engine retained as the no-WebGL fallback. | Canvas 2D engine retained as the no-WebGL fallback. | ||
Only this page-scoped JS/CSS; never modify Citizen or loader.js. | Only this page-scoped JS/CSS; never modify Citizen or loader.js. | ||
Real page navigation after the transition; iframe is visual-only. | Real page navigation after the transition; iframe is visual-only. | ||
| 第63行: | 第62行: | ||
if(!document.head || document.getElementById('kkpt-css-retry'))return; | if(!document.head || document.getElementById('kkpt-css-retry'))return; | ||
try{ | try{ | ||
if(getComputedStyle(root).getPropertyValue('--kkpt-css- | if(getComputedStyle(root).getPropertyValue('--kkpt-css-v28').trim()==='ready') | ||
return; | return; | ||
}catch(_){} | }catch(_){} | ||
| 第73行: | 第72行: | ||
target.searchParams.set('action','raw'); | target.searchParams.set('action','raw'); | ||
target.searchParams.set('ctype','text/css'); | target.searchParams.set('ctype','text/css'); | ||
target.searchParams.set('kkptv','28'); | |||
link.href=target.href; | link.href=target.href; | ||
link.addEventListener('error',()=>console.warn( | link.addEventListener('error',()=>console.warn( | ||
| 第269行: | 第269行: | ||
if (window!==window.top || window.__kkptV12) return; | if (window!==window.top || window.__kkptV12) return; | ||
window.__kkptV12=true; | window.__kkptV12=true; | ||
window.__kkptVersion=' | window.__kkptVersion='28.0'; | ||
// Easter eggs + Infobox gear are the default. No floating pill. | // Easter eggs + Infobox gear are the default. No floating pill. | ||
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const live=progress>.01&&progress<.985; | const live=progress>.01&&progress<.985; | ||
if(live){ | if(live){ | ||
const flow=(dark? | // Restore the actual V13 flame density: the V27 reduction | ||
// from 370 to 70 removed most of P3's oppressive fire wall. | |||
const flow=(dark?370:115)*Math.min(1.5,h/720)* | |||
(.75+.25*Math.sin(Math.PI*progress)); | (.75+.25*Math.sin(Math.PI*progress)); | ||
spawnRemainder+=dt*flow; | spawnRemainder+=dt*flow; | ||
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// Unlike the traveling front, these black smoke plumes | // Unlike the traveling front, these black smoke plumes | ||
// are born in world-space and remain over burnt paper. | // are born in world-space and remain over burnt paper. | ||
sootRemainder+=dt*(h<680? | sootRemainder+=dt*(h<680?41:62); | ||
const sootBirths=Math.min(11,Math.floor(sootRemainder)); | const sootBirths=Math.min(11,Math.floor(sootRemainder)); | ||
sootRemainder-=sootBirths; | sootRemainder-=sootBirths; | ||
for(let i=0;i<sootBirths&&residualSoot.length<(w<700? | for(let i=0;i<sootBirths&&residualSoot.length<(w<700?125:225);i++){ | ||
const y=Math.random()*h; | const y=Math.random()*h; | ||
const life=2.15+Math.random()*1.60; | const life=2.15+Math.random()*1.60; | ||
| 第1,022行: | 第1,024行: | ||
} | } | ||
} | } | ||
const particles=Array.from({length:innerWidth<700? | const particles=Array.from({length:innerWidth<700?54:85},(_,i)=>({ | ||
seed:rand(i*4+71),height:rand(i*5+13), | seed:rand(i*4+71),height:rand(i*5+13), | ||
lifetime:.5+rand(i*8+37)*.7, | lifetime:.5+rand(i*8+37)*.7, | ||
| 第1,035行: | 第1,037行: | ||
length:3+rand(i*17+7)*11 | length:3+rand(i*17+7)*11 | ||
})); | })); | ||
const shockDebris=Array.from({length:innerWidth<700? | const shockDebris=Array.from({length:innerWidth<700?40:85},(_,i)=>({ | ||
angle:rand(i*17+131)*Math.PI*2, | angle:rand(i*17+131)*Math.PI*2, | ||
velocity:190+rand(i*11+51)*900, | velocity:190+rand(i*11+51)*900, | ||
| 第1,061行: | 第1,063行: | ||
return function drawAtmosphere(seconds,progress,dark,elapsed,cells) { | return function drawAtmosphere(seconds,progress,dark,elapsed,cells) { | ||
const w=innerWidth,h=innerHeight; | const w=innerWidth,h=innerHeight; | ||
const scale=w<700?. | const scale=w<700?.56:.69; | ||
const bw=Math.max(1,Math.round(w*scale)); | const bw=Math.max(1,Math.round(w*scale)); | ||
const bh=Math.max(1,Math.round(h*scale)); | const bh=Math.max(1,Math.round(h*scale)); | ||
| 第1,216行: | 第1,218行: | ||
ctx.save(); | ctx.save(); | ||
ctx.globalCompositeOperation='screen'; | ctx.globalCompositeOperation='screen'; | ||
const count=Math.ceil(h/ | const count=Math.ceil(h/11.5); | ||
for(let j=0;j<count;j++){ | for(let j=0;j<count;j++){ | ||
const seed=rand(j*13+167); | const seed=rand(j*13+167); | ||
| 第1,555行: | 第1,557行: | ||
} | } | ||
// | // Follow the exact ragged flame front from the V13/P3 WebGL shader. | ||
// | // Keeping CSS clipping and GPU edge in sync prevents detached fire. | ||
function makeEdge(t,seconds,dark,w) { | function makeEdge(t,seconds,dark,w) { | ||
const | const wave=Math.sin(Math.PI*t); | ||
? w+ | return y=>{ | ||
const yn=y/innerHeight; | |||
const lobes=.63*Math.sin(yn*9.3+seconds*.38+.4)+ | |||
.27*Math.sin(yn*22.7-seconds*.28+1.4)+ | |||
.10*Math.sin(yn*51.1+seconds*.58); | |||
const local=dark | |||
?Math.max(0,Math.min(1,t+.285*wave*lobes)):t; | |||
const c=dark?w+110-(w+220)*smooth(local) | |||
:-110+(w+220)*smooth(local); | |||
const turbulent=dark | |||
?22*Math.sin(y*.019+seconds*1.8)+ | |||
13*Math.sin(y*.061-seconds*3.6)+ | |||
6*Math.sin(y*.135+seconds*7.9)+ | |||
17*(Math.abs(Math.sin(y*.133+seconds*3.7+ | |||
.8*Math.sin(y*.043-seconds*1.1)))-.5)+ | |||
5*Math.sin(y*.325-seconds*10.8)+ | |||
2.5*Math.sin(y*.74+seconds*16.2)+ | |||
3.4*Math.sin(y*.51-seconds*13.3)+ | |||
1.8*Math.sin(y*.94+seconds*21.1) | |||
:28*Math.sin(y*.012+seconds*3.1)+ | |||
17*Math.sin(y*.041-seconds*5.7)+ | |||
7*Math.sin(y*.10+seconds*10); | |||
return c+wave*turbulent; | |||
}; | |||
} | } | ||
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function clipFrame(edge) { | function clipFrame(edge) { | ||
const w=innerWidth,h=innerHeight; | const w=innerWidth,h=innerHeight; | ||
const rows=Math.max( | const rows=Math.max(128,Math.ceil(h/6)); | ||
const pts=[]; | const pts=[]; | ||
for(let i=rows;i>=0;i--) { | for(let i=rows;i>=0;i--) { | ||
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// ================================================================ | // ================================================================ | ||
// V27 | // V28: the original V13/P3 combustion shader on the V27 WebGL2 | ||
// | // navigation system, with the original smoke/embers ABOVE the shader. | ||
// ================================================================ | // ================================================================ | ||
function createWebGLCurtain(dark) { | function createWebGLCurtain(dark) { | ||
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let gl=null; | let gl=null; | ||
let curtain=null,sparks=null; | let curtain=null,sparks=null; | ||
let attachedAtmosphere=null; | |||
let raf=0,disposed=false,contextLost=false; | let raf=0,disposed=false,contextLost=false; | ||
const mobile=innerWidth<700|| | const mobile=innerWidth<700|| | ||
| 第1,648行: | 第1,664行: | ||
}`; | }`; | ||
const backgroundFrag=`#version 300 es | const backgroundFrag=`#version 300 es | ||
precision highp float; | |||
in vec2 vUV; | in vec2 vUV; | ||
out vec4 outColor; | out vec4 outColor; | ||
uniform vec2 uView; | |||
uniform float uClock; | |||
uniform float uProgress; | |||
uniform float uDark; | |||
float random2(vec2 p) { | |||
return fract(sin(dot(p, vec2(127.1,311.7))) * 43758.5453123); | |||
} | |||
float noise(vec2 p) { | |||
vec2 i = floor(p), f = fract(p); | |||
float | vec2 u = f*f*(3.0-2.0*f); | ||
return mix(mix(random2(i),random2(i+vec2(1.0,0.0)),u.x), | |||
mix(random2(i+vec2(0.0,1.0)),random2(i+1.0),u.x),u.y); | |||
} | |||
} | float fbm(vec2 p) { | ||
float result = 0.0, amp = 0.5; | |||
for (int i = 0; i < 5; i++) { | |||
result += amp * noise(p); | |||
p = mat2(1.6,-1.2,1.2,1.6) * p; | |||
amp *= 0.5; | |||
} | |||
return result; | |||
} | |||
float smoothProgress(float t) { return t*t*(3.0-2.0*t); } | |||
float edge(float y) { | |||
float w = uView.x; | |||
float wave=sin(3.14159265*uProgress); | |||
float yn=y/uView.y; | |||
float lobes=.63*sin(yn*9.3+uClock*.38+.4)+ | |||
.27*sin(yn*22.7-uClock*.28+1.4)+ | |||
.10*sin(yn*51.1+uClock*.58); | |||
float localProgress=uDark>.5 | |||
? clamp(uProgress+.285*wave*lobes,0.0,1.0) | |||
: uProgress; | |||
float t = smoothProgress(localProgress); | |||
float c = uDark > .5 ? w+110.0-(w+220.0)*t : -110.0+(w+220.0)*t; | |||
float turbulent=uDark>.5 | |||
? 22.0*sin(y*.019+uClock*1.8)+ | |||
13.0*sin(y*.061-uClock*3.6)+ | |||
6.0*sin(y*.135+uClock*7.9)+ | |||
17.0*(abs(sin(y*.133+uClock*3.7+ | |||
.8*sin(y*.043-uClock*1.1)))-.5)+ | |||
5.0*sin(y*.325-uClock*10.8)+ | |||
2.5*sin(y*.74+uClock*16.2)+ | |||
3.4*sin(y*.51-uClock*13.3)+ | |||
1.8*sin(y*.94+uClock*21.1) | |||
: 28.0*sin(y*.012+uClock*3.1)+ | |||
17.0*sin(y*.041-uClock*5.7)+ | |||
7.0*sin(y*.10+uClock*10.0); | |||
return c+wave*turbulent; | |||
} | |||
void main() { | |||
vec2 p = vec2(vUV.x*uView.x,(1.0-vUV.y)*uView.y); | |||
float d = p.x-edge(p.y); | |||
// Entire sky/background pixels outside the active burn wake | |||
// need no fbm work at all; this saves most pixels early/late. | |||
if ((uDark > .5 && (d < -138.0 || d > 970.0)) || | |||
(uDark < .5 && (d > 148.0 || d < -1050.0))) { | |||
outColor = vec4(0.0); | |||
return; | |||
} | |||
float oldSide = uDark > .5 ? -d : d; | |||
float t = uClock; | |||
float impact = sin(3.14159265*uProgress); | |||
vec3 col = vec3(0.0); | |||
float alpha = 0.0; | |||
// | if (uDark > .5) { | ||
// | // V7: intact sky remains clean on the OLD side. | ||
// Incandescent wake + char exist ONLY on the newly | |||
// revealed Kuronata side, trailing the traveling tear. | |||
float wakeSide = -oldSide; | |||
vec2 sq = vec2(p.y*.007-t*.29,wakeSide*.006+t*.12); | |||
vec2 warp = vec2(fbm(sq*1.5+vec2(t*.13,0.0)), | |||
fbm(sq*1.9+vec2(0.0,-t*.21))); | |||
float smokeCloud = fbm(sq*2.0+warp*2.2); | |||
float smokeDetail = fbm(sq*5.1-warp*.8); | |||
float billow = smoothstep(.29,.69,smokeCloud*.88+smokeDetail*.34); | |||
float soot = smoothstep(-42.0,24.0,wakeSide)* | |||
(1.0-smoothstep(390.0,850.0,wakeSide))* | |||
(.47+.53*billow); | |||
vec3 sootColor = mix(vec3(.010,.009,.012),vec3(.066,.019,.018),smokeCloud); | |||
// | // Flame remains close to the paper boundary; the far wake | ||
// | // retains soot and charcoal, not wandering bright blobs. | ||
float | vec2 q = vec2(p.y*.015-t*.66,wakeSide*.012-t*.49); | ||
( | float turbulence = fbm(q+vec2(fbm(q*1.6)*2.7,-t*.25)); | ||
float | float shredded = fbm(q*3.9+vec2(t*.25,-t*.32)); | ||
float | float lengthOfTongue = 57.0+65.0*turbulence+33.0*shredded; | ||
float raggedEdge = 1.0-smoothstep(lengthOfTongue-35.0,lengthOfTongue+18.0,wakeSide); | |||
float flame = raggedEdge*smoothstep(-65.0,23.0,wakeSide)* | |||
smoothstep(.17,.65,turbulence+.38*shredded); | |||
float ignitionNoise=fbm(vec2(p.y*.057+t*.19, | |||
t*.84+sin(p.y*.029)*.44)); | |||
float ignite=.33+.67*smoothstep(.25,.59, | |||
ignitionNoise+.13*sin(p.y*.092-t*7.8)); | |||
// Burning paper has three distinct temperatures: dark red | |||
// carbon, yellow incandescent fibers and discontinuous | |||
// white-hot ignition at the freshly eroded edge. | |||
float crackle = noise(vec2(p.y*.19-t*1.7, | |||
sin(p.y*.12+t*2.4)*1.4+t*2.3)); | |||
float brightGaps = smoothstep(.24,.65, | |||
ignitionNoise*.78+crackle*.54); | |||
float core = exp(-abs(d)/6.8)*(.44+.56*brightGaps); | |||
float whiteCore = exp(-pow(d/4.2,2.0)) * | |||
(.18+.82*brightGaps); | |||
float outer = exp(-abs(d)/28.0)*(.32+.68*ignite); | |||
float heat = clamp(flame*.98+core*.97,0.0,1.0); | |||
float hotPockets = smoothstep(.43,.73,turbulence*.78+shredded*.55)* | |||
exp(-max(0.0,wakeSide)/62.0); | |||
vec3 fireColor = mix(vec3(.40,.012,.005),vec3(1.0,.18,.007), | |||
smoothstep(.07,.51,heat)); | |||
fireColor = mix(fireColor,vec3(1.0,.72,.075), | |||
clamp(flame*.42+core*.82+hotPockets*.55,0.0,.97)); | |||
fireColor = mix(fireColor,vec3(1.0,.995,.86), | |||
clamp(whiteCore*1.10+hotPockets*.22,0.0,.96)); | |||
col = mix(sootColor,fireColor, | |||
clamp(flame*.93+core*1.22+whiteCore*.58,0.0,1.0)); | |||
alpha = clamp(soot*.67+flame*.92+outer*.28+ | |||
core*.79+whiteCore*.38,0.0,.98); | |||
// | // Sharp micron-scale cinders; the real ember trails live | ||
// | // on the separate high-resolution atmosphere canvas. | ||
vec2 cell = floor((p+vec2(t*23.0,-t*122.0))/11.0); | |||
( | vec2 uv = fract((p+vec2(t*23.0,-t*122.0))/11.0)-.5; | ||
// | float sparks = (1.0-smoothstep(.015,.12,length(uv)))* | ||
// | step(.991,random2(cell))*exp(-max(0.0,wakeSide)/380.0); | ||
// flame | col = mix(col,vec3(1.0,.78,.23),sparks); | ||
float | alpha = max(alpha,sparks*.97); | ||
} else { | |||
float | // Dawn is a living, spreading atmosphere: diffuse cloud, | ||
float | // breathing alabaster light and soft shafts. NO electric | ||
// arcs, ignition lines, flame-shaped sparks or embers. | |||
( | float newlyBlue = -oldSide; | ||
float | vec2 q = vec2(p.y*.007-t*.16,newlyBlue*.008+t*.10); | ||
float | float cloud = fbm(q+vec2(fbm(q*1.6)*1.7,-t*.13)); | ||
float | float billow = fbm(q*2.9+vec2(t*.08,-t*.11)); | ||
float erosion = smoothstep(.22,.72,cloud*.76+billow*.37); | |||
float | float settling = smoothstep(-68.0,35.0,newlyBlue)* | ||
exp(-max(0.0,newlyBlue)/440.0); | |||
float | float pearlyMist = settling*(.33+.64*erosion); | ||
float halo = exp(-pow(d/78.0,2.0)); | |||
float innerLight = exp(-pow(d/21.0,2.0)); | |||
float shaftDrift=20.0*sin(p.y*.013-t*1.0)+ | |||
9.0*sin(p.y*.039+t*.61); | |||
float softRay=exp(-pow((d+shaftDrift+88.0)/81.0,2.0))* | |||
(.32+.68*smoothstep(.28,.81,cloud)); | |||
col=mix(vec3(.075,.30,.57),vec3(.72,.94,1.0),clamp(cloud*.76+.38,0.0,1.0)); | |||
col=mix(col,vec3(.94,.995,1.0), | |||
clamp( | clamp(innerLight*.49+softRay*.20,0.0,.6)); | ||
alpha=clamp(pearlyMist*.42+halo*.30+innerLight*.22+ | |||
softRay*.14,0.0,.59); | |||
} | |||
if(uDark < .5) { | |||
col = mix(vec3(.065,.21,.35),col,.45); | |||
alpha = min(alpha*.52,.35); | |||
} | |||
// No long-lasting screen tint after the burn has finished. | |||
alpha *= (.35+.65*impact) * smoothstep(0.0,.07,uProgress) * | |||
(1.0-smoothstep(.94,1.0,uProgress)); | |||
outColor = vec4(col,alpha); | |||
} | |||
`; | |||
const sparkVert=`#version 300 es | const sparkVert=`#version 300 es | ||
${sharedFns} | ${sharedFns} | ||
| 第1,913行: | 第1,966行: | ||
setUniforms(curtain,clock,progress,phase,tail,scale); | setUniforms(curtain,clock,progress,phase,tail,scale); | ||
gl.drawArrays(gl.TRIANGLES,0,3); | gl.drawArrays(gl.TRIANGLES,0,3); | ||
// P3's real embers, glowing flame sprites and banked smoke | |||
// are drawn on the overlying original atmosphere canvas. | |||
return true; | return true; | ||
}catch(error){ | }catch(error){ | ||
| 第1,964行: | 第2,005行: | ||
if(!gl){surface.remove();return null;} | if(!gl){surface.remove();return null;} | ||
curtain=program(backgroundVert,backgroundFrag); | curtain=program(backgroundVert,backgroundFrag); | ||
// No abstract, additive GPU spark pass: P3's fire requires | |||
// textured smoke and incandescent streaks, not neon points. | |||
gl.disable(gl.DEPTH_TEST); | gl.disable(gl.DEPTH_TEST); | ||
gl.disable(gl.SCISSOR_TEST); | gl.disable(gl.SCISSOR_TEST); | ||
| 第1,980行: | 第2,022行: | ||
surface, | surface, | ||
dispose, | dispose, | ||
attachAtmosphere(draw){attachedAtmosphere=draw;}, | |||
play(duration){ | play(duration){ | ||
return new Promise(resolve=>{ | return new Promise(resolve=>{ | ||
| 第1,997行: | 第2,040行: | ||
if(now-lastDraw>=(mobile?43:34)||t>=1){ | if(now-lastDraw>=(mobile?43:34)||t>=1){ | ||
if(!render(t,0,0,clock)){resolve();return;} | if(!render(t,0,0,clock)){resolve();return;} | ||
if(attachedAtmosphere){ | |||
attachedAtmosphere(clock,Math.min(t,.985),dark, | |||
(now-started)/1000,[]); | |||
} | |||
lastDraw=now; | lastDraw=now; | ||
} | } | ||
| 第2,345行: | 第2,392行: | ||
// Only the actual fallback needs 17 CPU sprite textures. | // Only the actual fallback needs 17 CPU sprite textures. | ||
const gpu=createWebGLCurtain(dark); | const gpu=createWebGLCurtain(dark); | ||
if(!gpu){ | if(!gpu || dark){ | ||
window.__kkptRenderer='Canvas2D'; | if(!gpu)window.__kkptRenderer='Canvas2D'; | ||
await prewarmAtmosphere(); | await prewarmAtmosphere(); | ||
} | |||
let gpuAtmosphere=null; | |||
if(gpu&&dark){ | |||
gpuAtmosphere=document.createElement('canvas'); | |||
gpuAtmosphere.id='kkpt-atmosphere'; | |||
gpuAtmosphere.setAttribute('aria-hidden','true'); | |||
document.body.append(gpuAtmosphere); | |||
gpu.attachAtmosphere(createAtmosphere(gpuAtmosphere)); | |||
} | } | ||
frame.style.visibility='visible'; | frame.style.visibility='visible'; | ||
| 第2,369行: | 第2,424行: | ||
await gpu.play(duration); | await gpu.play(duration); | ||
setDisplayed(nextActive); | setDisplayed(nextActive); | ||
if(gpuAtmosphere){ | |||
gpuAtmosphere.style.transition='opacity '+tail+ | |||
'ms ease-out,transform '+tail+'ms ease-out'; | |||
void gpuAtmosphere.offsetWidth; | |||
gpuAtmosphere.style.opacity='0'; | |||
gpuAtmosphere.style.transform= | |||
'translate3d(0,-22px,0) scale(1.035)'; | |||
} | |||
await gpu.dissipate(tail); | await gpu.dissipate(tail); | ||
}finally{ | }finally{ | ||
gpu.dispose(); | gpu.dispose(); | ||
gpuAtmosphere?.remove(); | |||
} | } | ||
}else{ | }else{ | ||
| 第2,416行: | 第2,480行: | ||
} | } | ||
animateSwap(nextActive).catch(err => { | animateSwap(nextActive).catch(err => { | ||
console.error('[KuranokaPageTransition] | console.error('[KuranokaPageTransition] V28:',err); | ||
document.getElementById('kkpt-vfx')?.remove(); | document.getElementById('kkpt-vfx')?.remove(); | ||
document.getElementById('kkpt-atmosphere')?.remove(); | document.getElementById('kkpt-atmosphere')?.remove(); | ||
2026年10月24日 (六) 11:09的版本
/* ============================================================
Kuranoka / Kuronata — Page Transition V28 / WebGL2
Original V13/P3 textured, violent, white-hot fire and smoke layer,
now integrated into the real-page navigation system of V27.
Restore the V13 flame/ember intensity and the old atmospheric canvas.
Canvas 2D engine retained as the no-WebGL fallback.
Only this page-scoped JS/CSS; never modify Citizen or loader.js.
Real page navigation after the transition; iframe is visual-only.
============================================================ */
(function initKkpt(retry) {
'use strict';
retry=retry||0;
// A separately imported page script may arrive before mw.config.
// Retry rather than silently abandoning the entire world.
if (!window.mw || !mw.config || typeof mw.config.get!=='function') {
if(retry<40)setTimeout(()=>initKkpt(retry+1),100);
return;
}
const pathMatch = location.pathname.match(/\/wiki\/(Kuranoka|Kuronata)\/?$/);
const urlPage = pathMatch ? pathMatch[1]
: new URLSearchParams(location.search).get('title');
const basePage = ['Kuranoka','Kuronata'].includes(urlPage)
? urlPage : mw.config.get('wgPageName');
const action = new URLSearchParams(location.search).get('action') || 'view';
if (!['Kuranoka','Kuronata'].includes(basePage) || action !== 'view') return;
// V24: the two article worlds have deliberate, deterministic palettes.
// "os" is NOT a light theme: it can resolve to dark on the reader's
// computer. Session storage may also be unavailable. Therefore, never
// restore a stale "os" token when landing back on Kuranoka.
const root=document.documentElement;
const themeNames=['skin-theme-clientpref-day','skin-theme-clientpref-os',
'skin-theme-clientpref-night','skin-theme-clientpref-black',
'skin-citizen-light'];
let wantsNight=basePage==='Kuronata';
let changingTheme=false;
function syncTheme(){
if(changingTheme)return;
const wanted=wantsNight?'skin-theme-clientpref-night':
'skin-theme-clientpref-day';
const shadow=wantsNight?'kkpt-kuronata-dark':null;
const unexpected=themeNames.filter(c=>c!==wanted)
.concat(wantsNight?[]:['kkpt-kuronata-dark']);
if(root.classList.contains(wanted)&&
(!shadow||root.classList.contains(shadow))&&
unexpected.every(c=>!root.classList.contains(c))){
return;
}
changingTheme=true;
root.classList.remove(...themeNames,'kkpt-kuronata-dark');
root.classList.add(wanted);
if(shadow)root.classList.add(shadow);
changingTheme=false;
}
function showTheme(dark){wantsNight=dark;syncTheme();}
syncTheme();
// CSS and JS are sometimes loaded independently on this wiki.
// A sentinel distinguishes a missing stylesheet from slow image
// decoding. A single same-origin retry prevents unstyled effects.
function ensureWorldStyles(){
if(!document.head || document.getElementById('kkpt-css-retry'))return;
try{
if(getComputedStyle(root).getPropertyValue('--kkpt-css-v28').trim()==='ready')
return;
}catch(_){}
const link=document.createElement('link');
link.id='kkpt-css-retry';
link.rel='stylesheet';
const target=new URL('/index.php',location.origin);
target.searchParams.set('title','MediaWiki:KuranokaPageTransition.css');
target.searchParams.set('action','raw');
target.searchParams.set('ctype','text/css');
target.searchParams.set('kkptv','28');
link.href=target.href;
link.addEventListener('error',()=>console.warn(
'[KuranokaPageTransition] Stylesheet retry failed; '+
'check ResourceLoader / CSS permissions.'));
document.head.appendChild(link);
}
setTimeout(ensureWorldStyles,1200);
// Citizen's later initialization may reinstate the OS-preference class.
// Keep the intended world palette without touching the user's global
// account preference or other MediaWiki pages.
new MutationObserver(syncTheme).observe(root,{
attributes:true,attributeFilter:['class']
});
function navigateRealPage(href){
window.location.assign(href);
}
// V17: the dark-world extras run in *both* the visible document and
// its same-origin preview iframe. They never alter other Wiki pages.
function installKuronataAfterglow() {
if(basePage!=='Kuronata'||window.__kkptDarkExtrasReady)return;
window.__kkptDarkExtrasReady=true;
const prefersReduced=window.matchMedia('(prefers-reduced-motion: reduce)');
// Multiline .heimu cannot use a single nowrap pseudo-element:
// it piles all copied text onto line one. Project each rendered
// line into two SHORT clipped chromatic slices only on hover.
// Range measurements leave the original article DOM and wrapping
// entirely untouched, including italic/link children.
const spoilerOverlays=new WeakMap();
const renderedSpoilerLines=(node)=>{
const lines=[];
const walk=document.createTreeWalker(node,NodeFilter.SHOW_TEXT);
const range=document.createRange();
let text,budget=0;
while((text=walk.nextNode())&&budget<340){
for(let i=0;i<text.length&&budget<340;i++,budget++){
const ch=text.nodeValue[i];
if(ch==='\n'||ch==='\r')continue;
range.setStart(text,i);
range.setEnd(text,i+1);
const r=range.getBoundingClientRect();
if(!r.width||!r.height)continue;
let line=lines.find(row=>Math.abs(row.top-r.top)<3);
if(!line){
line={top:r.top,left:r.left,right:r.right,
height:r.height,text:''};
lines.push(line);
}
line.left=Math.min(line.left,r.left);
line.right=Math.max(line.right,r.right);
line.height=Math.max(line.height,r.height);
line.text+=ch;
}
}
range.detach?.();
return lines.sort((a,b)=>a.top-b.top);
};
const spoilerFault=(node)=>{
if(prefersReduced.matches)return;
const rects=node.getClientRects();
if(rects.length<2)return;
const lines=renderedSpoilerLines(node);
if(lines.length<2)return;
node.setAttribute('data-kkpt-multiline','1');
spoilerOverlays.get(node)?.remove();
const overlay=document.createElement('div');
overlay.className='kkpt-heimu-fault';
overlay.setAttribute('aria-hidden','true');
const font=getComputedStyle(node);
for(const row of lines){
const fragment=document.createElement('span');
fragment.className='kkpt-heimu-fault-line';
fragment.dataset.copy=row.text;
fragment.style.left=row.left+'px';
fragment.style.top=row.top+'px';
fragment.style.width=(row.right-row.left+6)+'px';
fragment.style.height=(row.height+4)+'px';
fragment.style.fontFamily=font.fontFamily;
fragment.style.fontSize=font.fontSize;
fragment.style.fontWeight=font.fontWeight;
fragment.style.fontStyle=font.fontStyle;
fragment.style.lineHeight=font.lineHeight;
fragment.style.letterSpacing=font.letterSpacing;
overlay.append(fragment);
}
document.body.append(overlay);
spoilerOverlays.set(node,overlay);
};
const clearSpoilerFault=(node)=>{
const overlay=spoilerOverlays.get(node);
if(!overlay)return;
spoilerOverlays.delete(node);
overlay.classList.add('kkpt-fault-away');
setTimeout(()=>overlay.remove(),210);
};
const decorateSpoilers=()=>{
document.querySelectorAll('span.heimu').forEach(node=>{
if(node.dataset.kkptBound)return;
node.dataset.kkptBound='1';
const label=(node.textContent||'').replace(/\s+/g,' ').trim();
if(label&&label.length<=240&&!node.children.length)
node.setAttribute('data-kkpt-glitch',label);
node.addEventListener('mouseenter',()=>spoilerFault(node));
node.addEventListener('mouseleave',()=>clearSpoilerFault(node));
});
};
const decorateLinks=()=>{
const article=document.querySelector('#mw-content-text,.mw-parser-output');
if(!article)return;
article.querySelectorAll('a[href]').forEach(link=>{
if(link.dataset.kkptLinkReady ||
link.classList.contains('kkpt-fate-gear') ||
link.querySelector('img,svg,video'))return;
link.dataset.kkptLinkReady='1';
link.classList.add('kkpt-link-glitch');
try{
const url=new URL(link.href,document.baseURI);
const path=url.pathname.match(/\/wiki\/([^/?#]+)/);
const name=url.searchParams.get('title')||
(path?decodeURIComponent(path[1]):'');
if(url.origin===location.origin &&
name.replace(/_/g,' ')==='Kuranoka'){
link.classList.add('kkpt-link-origin');
// Copy a link only if it truly occupies one
// rendered line. Multiline links keep real text.
const label=(link.textContent||'').trim();
if(!link.children.length &&
link.getClientRects().length===1 &&
label.length>0&&label.length<100)
link.dataset.kkptLinkCopy=label;
}
}catch(_){}
});
};
const createAmbience=()=>{
if(prefersReduced.matches||document.getElementById('kkpt-afterglow')||!document.body)return;
const overlay=document.createElement('div');
overlay.id='kkpt-afterglow';
overlay.setAttribute('aria-hidden','true');
const el=(type,i)=>{
const part=document.createElement('span');
part.className=type==='soot'?'kkpt-soot-cell':'kkpt-ash-cell';
const smoke=type==='soot';
// All sprites are static layers with compositor-only
// transform/opacity animation. No persistent canvas or RAF.
// The soot is a side-bank haze, not a random full-screen
// spread of isolated circular clouds.
const fromLeft=i%2===0;
part.style.left=(smoke
? (fromLeft?-26+Math.random()*22:79+Math.random()*21)
: Math.random()*100)+'%';
part.style.top=(smoke?8+Math.random()*94:15+Math.random()*94)+'%';
part.style.setProperty('--size',(smoke?220+Math.random()*240:2+Math.random()*4).toFixed(1)+'px');
part.style.setProperty('--delay',(-Math.random()*(smoke?29:18)).toFixed(2)+'s');
part.style.setProperty('--duration',(smoke?18+Math.random()*14:8+Math.random()*11).toFixed(2)+'s');
part.style.setProperty('--wind',((Math.random()-.5)*(smoke?100:230)).toFixed(1)+'px');
return part;
};
for(let i=0;i<(innerWidth<700?8:16);i++)overlay.append(el('soot',i));
for(let i=0;i<30;i++)overlay.append(el('ash',i));
document.body.append(overlay);
};
const init=()=>{
decorateSpoilers();
decorateLinks();
createAmbience();
mw.hook('wikipage.content').add(()=>{
decorateSpoilers();
decorateLinks();
});
};
if(document.readyState==='loading')
document.addEventListener('DOMContentLoaded',init,{once:true});
else init();
// One brief spatial fault roughly every 14-36 seconds, never a
// full-screen white strobe. Pause while the iframe is hidden.
const pulse=()=>{
const inactive=document.hidden||prefersReduced.matches||
root.classList.contains('kkpt-frame-inactive')||
root.classList.contains('kkpt-world-suspended')||
(window!==window.top&&window.frameElement?.getAttribute('aria-hidden')==='true');
if(!inactive){
root.style.setProperty('--kkpt-rift-y',(14+Math.random()*70).toFixed(1)+'%');
root.classList.add('kkpt-rift');
window.setTimeout(()=>root.classList.remove('kkpt-rift'),390);
}
window.setTimeout(pulse,5000+Math.random()*15000);
};
window.setTimeout(pulse,5000+Math.random()*15000);
}
installKuronataAfterglow();
// The nested preview only applies its own theme; no recursive iframe.
if (window!==window.top || window.__kkptV12) return;
window.__kkptV12=true;
window.__kkptVersion='28.0';
// Easter eggs + Infobox gear are the default. No floating pill.
const SHOW_FLOATING_BUTTON=false;
const otherPage=basePage==='Kuranoka'?'Kuronata':'Kuranoka';
const baseUrl=location.href;
const baseTitle=document.title;
const otherUrl=new URL('/wiki/'+encodeURIComponent(otherPage),location.href);
const clipSide=basePage==='Kuranoka'?'right':'left';
const hideClip=clipSide==='right'?'inset(0 0 0 100%)':'inset(0 100% 0 0)';
const sleep=ms=>new Promise(r=>setTimeout(r,ms));
const smooth=t=>t*t*(3-2*t);
const imagePool=new Map();
// V24: preload both original background photographs. The target
// image is decoded while its real-document iframe is preparing,
// reducing flashes of the bare background-color at navigation.
const worldBackdrops={
Kuranoka:'https://blockland.wiki/images/0/05/%E7%A7%AF%E9%9B%A8%E4%BA%911.png',
Kuronata:'https://blockland.wiki/images/a/ab/%E9%BB%84%E6%98%8F%EF%BC%8C%E9%BB%91%E4%BA%91.png'
};
function primeWorldBackdrops(){
const current=worldBackdrops[basePage];
if(current&&document.head){
const link=document.createElement('link');
link.rel='preload';
link.as='image';
link.href=current;
link.setAttribute('fetchpriority','high');
link.dataset.kkptBackgroundPreload='1';
document.head.appendChild(link);
warmImage(current).catch(()=>{});
}
// Give the current photo first priority; then prepare the next
// world so the iframe and the eventual real page can reuse it.
setTimeout(()=>{
const next=worldBackdrops[otherPage];
if(next)warmImage(next).catch(()=>{});
},300);
}
primeWorldBackdrops();
const ENABLE_TRANSITION_AUDIO = true;
const FIRE_VOLUME = .30;
const DAWN_VOLUME = .20;
let soundContext=null,fireBuffer=null,activeSound=null;
// Public-domain PADsynth recording, ~8.4s / 120KB. Change this
// to a same-origin Wiki-upload URL if external media are blocked.
const REBIRTH_PAD_URL=
'https://upload.wikimedia.org/wikipedia/commons/e/ed/Padsynth_example_synth_piano.ogg';
let padBytesPromise=null,padDecodePromise=null,padBuffer=null;
function preloadRebirthPad(){
if(padBytesPromise)return padBytesPromise;
padBytesPromise=fetch(REBIRTH_PAD_URL,{mode:'cors',cache:'force-cache'})
.then(resp=>{
if(!resp.ok)throw new Error('PAD HTTP '+resp.status);
return resp.arrayBuffer();
})
.catch(err=>{
console.debug('[KKPT] PAD file unavailable:',err);
return null;
});
return padBytesPromise;
}
function decodeRebirthPad(ctx){
if(padBuffer)return Promise.resolve(padBuffer);
if(!padDecodePromise){
padDecodePromise=preloadRebirthPad()
.then(bytes=>bytes?ctx.decodeAudioData(bytes.slice(0)):null)
.then(result=>(padBuffer=result))
.catch(err=>{
console.debug('[KKPT] Cannot decode PAD:',err);
return null;
});
}
return padDecodePromise;
}
// A plain media element can still play the recording when a site's
// CORS policy disallows reading the file into Web Audio.
function playRebirthPadFallback(durationMs){
const sound=new Audio(REBIRTH_PAD_URL);
sound.volume=0;
sound.play().then(()=>{
const begin=performance.now();
const timer=setInterval(()=>{
const t=Math.min(1,(performance.now()-begin)/durationMs);
sound.volume=Math.max(0,Math.min(DAWN_VOLUME,
DAWN_VOLUME*Math.min(t/.27,(1-t)/.26)));
if(t>=1){clearInterval(timer);sound.pause();sound.src='';}
},80);
}).catch(err=>console.debug('[KKPT] PAD playback unavailable:',err));
}
function primeSound(){
if(!ENABLE_TRANSITION_AUDIO)return;
try{
const AudioEngine=window.AudioContext||window.webkitAudioContext;
if(!AudioEngine)return;
if(!soundContext)soundContext=new AudioEngine();
if(soundContext.state==='suspended')soundContext.resume().catch(()=>{});
decodeRebirthPad(soundContext);
}catch(err){console.debug('[KKPT] Audio unavailable:',err);}
}
function createFireAudio(ctx){
const length=Math.round(ctx.sampleRate*4.5);
const buffer=ctx.createBuffer(1,length,ctx.sampleRate);
const data=buffer.getChannelData(0);
let low=0,middle=0;
for(let i=0;i<length;i++){
const random=Math.random()*2-1;
low=low*.992+random*.008;
middle=middle*.92+random*.08;
data[i]=Math.max(-1,Math.min(1,
low*3.9+middle*.33+random*.055));
}
// Micro-crackles: impulsive bursts with different decay times.
for(let k=0;k<350;k++){
const at=Math.floor(Math.random()*(length-1500));
const decay=36+Math.random()*330;
const duration=Math.min(1400,Math.ceil(decay*4));
const power=.20+Math.pow(Math.random(),3)*.68;
for(let j=0;j<duration;j++){
const env=Math.exp(-j/decay);
data[at+j]=Math.max(-1,Math.min(1,data[at+j]+
(Math.random()*2-1)*power*env));
}
}
return buffer;
}
function transitionSound(dark,durationMs){
const ctx=soundContext;
if(!ctx||ctx.state!=='running')return;
const start=ctx.currentTime+.018;
const span=durationMs/1000;
if(activeSound){
const old=activeSound.gain;
old.cancelScheduledValues(start);
old.setTargetAtTime(.0001,start,.05);
}
const master=ctx.createGain();
master.gain.setValueAtTime(.0001,start);
master.gain.linearRampToValueAtTime(dark?FIRE_VOLUME:DAWN_VOLUME,
start+(dark?.75:1.10));
master.gain.setValueAtTime(dark?FIRE_VOLUME:DAWN_VOLUME,
start+span-(dark?.88:1.0));
master.gain.exponentialRampToValueAtTime(.0001,start+span);
master.connect(ctx.destination);
activeSound={gain:master};
if(dark){
if(!fireBuffer)fireBuffer=createFireAudio(ctx);
const src=ctx.createBufferSource();
src.buffer=fireBuffer;src.loop=true;
const lowpass=ctx.createBiquadFilter();
lowpass.type='lowpass';lowpass.frequency.value=2050;
const bass=ctx.createBiquadFilter();
bass.type='highpass';bass.frequency.value=55;
src.connect(lowpass);lowpass.connect(bass);bass.connect(master);
src.start(start);src.stop(start+span+.12);
}else{
// A REAL recorded PADsynth sample; no generated wind-chimes.
decodeRebirthPad(ctx).then(buffer=>{
if(!buffer){playRebirthPadFallback(durationMs);return;}
const at=Math.max(start,ctx.currentTime+.020);
if(at>start+span-.55)return;
const player=ctx.createBufferSource();
player.buffer=buffer;
player.connect(master);
player.start(at,Math.max(0,at-start)+.95);
player.stop(start+span);
}).catch(()=>{});
}
setTimeout(()=>{
if(activeSound&&activeSound.gain===master)activeSound=null;
try{master.disconnect();}catch(_){}
},durationMs+350);
}
let active = false; // true only during the visual handoff; destination navigates natively
let animating = false;
let gearPending = false;
let ready = false;
let loading = null;
let button, labelTitle, labelSub, labelIcon, frame;
let otherTitle = otherPage + ' - Blockland Wiki';
function whichPage() { return active ? otherPage : basePage; }
function destination() { return active ? basePage : otherPage; }
function isDark(page) { return page === 'Kuronata'; }
function pathPage() {
const url = new URL(location.href);
if (url.pathname.startsWith('/wiki/')) {
try { return decodeURIComponent(url.pathname.slice(6)).replace(/_/g, ' '); }
catch (e) { return ''; }
}
return url.searchParams.get('title') || '';
}
function updateButton() {
if (!button) return;
const to = destination();
button.href = to === basePage ? baseUrl : otherUrl.href;
labelTitle.textContent = to.toUpperCase();
labelSub.textContent = isDark(to) ? 'BURN THE SKY' : 'RECLAIM THE SKY';
labelIcon.textContent = isDark(to) ? '✦' : '❄';
button.classList.toggle('kkpt-dark', isDark(whichPage()));
button.setAttribute('aria-label', isDark(to) ? '燃尽天空,进入 Kuronata' : '驱散黑暗,回到 Kuranoka');
}
// Accept the two standard MediaWiki link forms, while rejecting
// edit/action links, external sites and similarly named articles.
function wikiLinkPage(anchor, doc) {
try {
const url = new URL(anchor.href, doc.baseURI);
if (url.origin !== location.origin) return null;
const action = url.searchParams.get('action');
if (action && action !== 'view') return null;
let title = url.searchParams.get('title');
if (!title) {
const matched = url.pathname.match(/^\/wiki\/([^/?#]+)\/?$/);
if (matched) title = decodeURIComponent(matched[1]);
}
title = (title || '').replace(/_/g, ' ');
return title === 'Kuranoka' || title === 'Kuronata' ? title : null;
} catch (_) {
return null;
}
}
function decoratePortalLinks(doc, targetPage) {
// Use only the article: sidebar, edit tools and site-wide links
// must retain their usual navigation behavior.
const content = doc.querySelector('#mw-content-text,.mw-parser-output');
if (!content) return;
content.querySelectorAll('a[href]').forEach(anchor => {
if(anchor.classList.contains('kkpt-fate-gear'))return;
if (wikiLinkPage(anchor, doc) !== targetPage) return;
anchor.classList.add('kkpt-portal-link');
anchor.classList.toggle('kkpt-portal-red', targetPage === 'Kuronata');
anchor.classList.toggle('kkpt-portal-blue', targetPage === 'Kuranoka');
const caption = (anchor.textContent || '').trim();
if (caption) anchor.dataset.kkptText = caption.slice(0, 120);
anchor.setAttribute('aria-label', caption + ',切换至 ' + targetPage);
});
}
function watchPortalLinks(doc, targetPage) {
decoratePortalLinks(doc, targetPage);
if (doc.__kkptPortalObserver) return;
const root = doc.querySelector('#mw-content-text,.mw-parser-output');
if (!root) return;
let pending=false;
const observer = new MutationObserver(() => {
if(pending)return;
pending=true;
setTimeout(()=>{
pending=false;
decoratePortalLinks(doc,targetPage);
},120);
});
observer.observe(root, {childList:true,subtree:true});
doc.__kkptPortalObserver = observer;
}
function isPlainClick(event) {
return !event.defaultPrevented && event.button === 0 &&
!event.ctrlKey && !event.metaKey && !event.altKey && !event.shiftKey;
}
function findAnchor(event, doc) {
const target = event.target;
return target && target.nodeType === 1 &&
typeof target.closest === 'function'
? target.closest('a[href]') : null;
}
function portalClick(event, doc, targetPage, nextActive) {
if (!isPlainClick(event)) return false;
const anchor = findAnchor(event, doc);
if (!anchor || (anchor.target && anchor.target !== '_self') ||
anchor.hasAttribute('download') ||
wikiLinkPage(anchor, doc) !== targetPage) return false;
event.preventDefault();
primeSound(); // Synchronous click activation unlocks Web Audio.
if(anchor.classList.contains('kkpt-fate-gear')) {
beginFateSwap(anchor,nextActive);
} else {
requestSwap(nextActive);
}
return true;
}
// The Infobox gear begins to turn before the actual world changes.
function beginFateSwap(anchor,nextActive) {
if(animating||gearPending||nextActive===active)return;
gearPending=true;
anchor.classList.add('kkpt-fate-gear-turning');
setTimeout(()=>{
gearPending=false;
requestSwap(nextActive);
},570);
setTimeout(()=>anchor.classList.remove('kkpt-fate-gear-turning'),4800);
}
function fateGearShape() {
const parts=[];
for(let i=0;i<48;i++) {
const a=i/48*Math.PI*2-Math.PI/2;
const r=(i%4===0||i%4===3)?21:16.8;
parts.push((i?'L':'M')+(24+Math.cos(a)*r).toFixed(2)+' '+
(24+Math.sin(a)*r).toFixed(2));
}
return parts.join(' ')+' Z';
}
function mountFateGear(doc,targetPage) {
if(doc.querySelector('.kkpt-fate-gear'))return;
const content=doc.querySelector('#mw-content-text,.mw-parser-output');
if(!content)return;
// The fate wheel stays inside the native Infobox caption, but is
// positioned independently: it must NEVER push the title off-center.
const box=content.querySelector('table.infobox.vcard,table.infobox');
const host=box?.caption ||
box?.querySelector('th.infobox-above,th.infobox-title,th[colspan]')||
doc.querySelector('#firstHeading .mw-page-title-main,'+
'.mw-page-title-main,#firstHeading');
if(!host)return;
host.classList.add('kkpt-fate-host');
const anchor=doc.createElement('a');
anchor.className='kkpt-fate-gear';
anchor.href=new URL('/wiki/'+targetPage,doc.baseURI).href;
anchor.title=targetPage==='Kuronata'
?'命运的齿轮 · 唤醒 Kuronata':'命运的齿轮 · 回到 Kuranoka';
anchor.setAttribute('aria-label',anchor.title);
anchor.innerHTML='<svg class="kkpt-fate-gear-svg" viewBox="0 0 48 48" '+
'aria-hidden="true" focusable="false"><path d="'+fateGearShape()+
'"/><circle cx="24" cy="24" r="8.5"/>'+
'<circle cx="24" cy="24" r="3"/></svg>';
// Critical inline dimensions: if page-specific CSS arrives late,
// a raw SVG must NEVER expand into the giant black gear again.
host.style.position='relative';
anchor.style.cssText='position:absolute;right:7px;top:7px;'+
'width:26px;height:26px;padding:4px;box-sizing:border-box;'+
'display:grid;place-items:center;float:none;z-index:3;'+
'color:#e5eff5;background:rgba(30,45,60,.35);'+
'border:1px solid rgba(255,255,255,.30);border-radius:50%';
anchor.firstElementChild?.setAttribute('width','100%');
anchor.firstElementChild?.setAttribute('height','100%');
host.appendChild(anchor);
// Fixed corner placement: no title measurements, ResizeObserver
// or reflow during the animation.
}
// Read backgrounds after background-template code populates --bg-image.
function backgroundUrls(doc) {
const urls = new Set();
const selector = [doc.documentElement, doc.body];
try {
doc.querySelectorAll('.background-theme,[class*="background"],[style*="background"],#mw-content-text,.citizen-page-container')
.forEach((el, i) => { if (i < 18) selector.push(el); });
} catch (e) { /* use html/body */ }
function add(value) {
if (!value) return;
const pattern = /url\(\s*(['"]?)(.*?)\1\s*\)/gi;
let match;
while ((match = pattern.exec(value))) {
try { urls.add(new URL(match[2], doc.baseURI).href); } catch (e) { /* ignore */ }
}
if (/^https?:\/\/\S+\.(?:jpg|jpeg|png|webp|avif)(?:\?\S*)?$/i.test(value)) {
try { urls.add(new URL(value, doc.baseURI).href); } catch (e) { /* ignore */ }
}
}
selector.forEach(el => {
if (!el) return;
try {
[null, '::before', '::after'].forEach(pseudo => {
const style = doc.defaultView.getComputedStyle(el, pseudo);
if (!style) return;
add(style.backgroundImage);
add(style.getPropertyValue('--bg-image'));
add(style.getPropertyValue('--background-image'));
});
if (el.dataset) add(el.dataset.bgImage);
} catch (e) { /* style not yet ready */ }
});
return [...urls];
}
function warmImage(url) {
if (imagePool.has(url)) return imagePool.get(url).promise;
const image = new Image();
const promise = new Promise(resolve => {
let finished = false;
const timeout = setTimeout(() => done(false), 5000);
function done(ok) {
if (finished) return;
finished = true;
clearTimeout(timeout);
resolve(ok);
}
image.onload = () => done(true);
image.onerror = () => done(false);
image.src = url;
if (image.complete) done(image.naturalWidth > 0);
}).then(ok => ok && image.decode
? Promise.race([image.decode().then(() => true).catch(() => true),sleep(900).then(() => true)])
: ok);
imagePool.set(url, { image, promise });
return promise;
}
async function warmBackgrounds(doc) {
const urls = backgroundUrls(doc);
await Promise.allSettled(urls.map(warmImage));
}
function wireFrame() {
try {
const doc = frame.contentDocument;
if (!doc) return;
otherTitle = doc.title || otherTitle;
// The preview exists only for the animated reveal. Pausing
// its hidden ambience avoids doubling ongoing render work.
doc.documentElement.classList.add('kkpt-frame-inactive');
watchPortalLinks(doc, basePage);
mountFateGear(doc, basePage);
if (doc.__kkptFrameBridge) return;
doc.__kkptFrameBridge = true;
// Non-anchor navigation should leave the iframe and open normally
// in the top window, so the browser's URL doesn't become stale.
doc.addEventListener('click', event => {
if (!active || !isPlainClick(event)) return;
if (portalClick(event, doc, basePage, false)) return;
const el = findAnchor(event, doc);
if (!el || (el.target && el.target !== '_self')) return;
const href = el.href;
if (!href || href.startsWith('javascript:')) return;
const next = new URL(href, doc.baseURI);
// Same-document fragments stay inside the temporary preview.
const currentFrame = new URL(frame.contentWindow.location.href);
if (next.origin === currentFrame.origin &&
next.pathname === currentFrame.pathname &&
next.search === currentFrame.search && next.hash) {
history.replaceState(history.state, '', next.href);
return;
}
event.preventDefault();
navigateRealPage(next.href);
}, true);
doc.addEventListener('submit', event => {
if (active && event.target instanceof doc.defaultView.HTMLFormElement) {
event.target.target = '_top';
}
}, true);
} catch (err) {
console.warn('[KuranokaPageTransition] Frame link bridge unavailable:', err);
}
}
function warmFrame() {
if (loading) return loading;
frame = document.createElement('iframe');
frame.id = 'kkpt-preview';
frame.src = otherUrl.href; // set BEFORE insertion, avoids extra initial history hop
frame.title = otherPage + ' 预载页面';
frame.tabIndex = -1;
frame.setAttribute('aria-hidden', 'true');
frame.setAttribute('loading', 'eager');
frame.style.clipPath = hideClip;
// Load all resources in advance, but don't composite the hidden
// full-screen Wiki until its first transition frame.
frame.style.visibility = 'hidden';
loading = new Promise(resolve => {
let settled = false;
let preparing = false;
let poll = null;
function finish(ok, reason) {
if (settled) return;
settled = true;
clearInterval(poll);
ready = ok;
if (!ok) console.warn('[KuranokaPageTransition] Preview:', reason);
resolve(ok);
}
async function inspect() {
if (settled || preparing) return;
try {
const doc = frame.contentDocument;
if (!doc || !doc.querySelector('#mw-content-text,.mw-parser-output')) return;
preparing = true;
clearInterval(poll);
await sleep(320); // Background.js / wiki style scripts
await Promise.race([warmBackgrounds(doc), sleep(3600)]);
await sleep(120);
await Promise.race([warmBackgrounds(doc), sleep(1300)]);
frame.contentWindow.scrollTo(0, 0);
wireFrame();
finish(true);
} catch (err) { finish(false, String(err)); }
}
frame.addEventListener('load', () => {
if (!settled && !preparing) inspect();
});
frame.addEventListener('error', () => finish(false,'iframe 网络加载错误'));
document.body.append(frame);
poll = setInterval(inspect, 130);
setTimeout(() => { if (!settled && !preparing) finish(false,'18 秒仍未找到目标正文'); }, 18000);
});
warmBackgrounds(document).catch(() => {});
setTimeout(() => warmBackgrounds(document).catch(() => {}), 700);
return loading;
}
// Shared, low-resolution atmospherics: return of V14's dark smoke,
// long-lived torn paper, shockwaves, blue-white petals and pollen.
// Only the combustion CURTAIN is replaced by the bright V2 engine.
let atmosphereAssetCache=null;
const atmosphereNoiseCache=new Map();
function createAtmosphere(canvas,buildOneOnly=false) {
const ctx = canvas.getContext('2d', {alpha:true});
const rand = n => {
const cached=atmosphereNoiseCache.get(n);
if(cached!==undefined)return cached;
const x = Math.sin(n*127.1+311.7)*43758.5453123;
const value=x-Math.floor(x);
atmosphereNoiseCache.set(n,value);
return value;
};
const clamp01 = n => Math.max(0,Math.min(1,n));
function valueNoise(x,y,seed) {
const ix=Math.floor(x), iy=Math.floor(y);
let fx=x-ix,fy=y-iy;
fx=fx*fx*(3-2*fx);fy=fy*fy*(3-2*fy);
const h=(a,b)=>rand(a*171.3+b*513.7+seed*89.1);
const a=h(ix,iy)*(1-fx)+h(ix+1,iy)*fx;
const b=h(ix,iy+1)*(1-fx)+h(ix+1,iy+1)*fx;
return a*(1-fy)+b*fy;
}
function smokeTexture(seed,dark) {
const tex=document.createElement('canvas');
tex.width=tex.height=112;
const g=tex.getContext('2d');
const data=g.createImageData(112,112);
for(let y=0;y<112;y++) for(let x=0;x<112;x++){
const u=(x-56)/56,v=(y-56)/56;
const curl=valueNoise(u*2.9+11,v*2.9+1,seed);
const curl2=valueNoise(u*3.4+3,v*3.4+7,seed+7);
const wx=u+.47*(curl-.5),wy=v+.40*(curl2-.5);
const radius=Math.sqrt(wx*wx*.91+wy*wy*1.13);
const envelope=clamp01((1.05-radius)/.56);
const low=valueNoise(u*4.1+4,v*4.1-9,seed+2);
const high=valueNoise(u*11.4-3,v*11.4+6,seed+5);
const fibers=valueNoise(u*22.0+1,v*16.0+5,seed+9);
const density=clamp01((low*.62+high*.28+fibers*.10-.28)*2.0)*
envelope*envelope;
const i=(y*112+x)*4;
const variation=low*28+high*15;
if(dark){
data.data[i]=5+variation*.37;
data.data[i+1]=5+variation*.33;
data.data[i+2]=8+variation*.38;
}else{
data.data[i]=44+variation;
data.data[i+1]=91+variation;
data.data[i+2]=125+variation;
}
data.data[i+3]=Math.round(240*density);
}
g.putImageData(data,0,0);
return tex;
}
// V2-inspired white-hot additive sprites, but with noise-eroded
// silhouettes instead of repetitive smooth, elliptical balls.
function glowTexture(seed,mode) {
const tex=document.createElement('canvas');
tex.width=96;tex.height=128;
const g=tex.getContext('2d');
const gradient=g.createRadialGradient(48,68,0,48,68,64);
const colors=mode==='fire'
? [[0,'#fffef1'],[.14,'#fff4bb'],[.34,'#ffd04d'],
[.55,'#ff841bcc'],[.80,'#bc290749'],[1,'#6e030000']]
: mode==='blue'
? [[0,'#ffffff'],[.19,'#f1ffff'],[.40,'#a2efff'],
[.68,'#5298ff99'],[1,'#345bf000']]
: [[0,'#ffffff'],[.19,'#fff8cd'],[.49,'#ff9b28cc'],
[1,'#ff380000']];
colors.forEach(([p,c])=>gradient.addColorStop(p,c));
g.fillStyle=gradient;g.fillRect(0,0,96,128);
const img=g.getImageData(0,0,96,128);
for(let y=0;y<128;y++)for(let x=0;x<96;x++){
const u=(x-48)/48,v=(y-64)/64;
const cloud=valueNoise(u*4+seed*1.9,v*4+seed*.7,seed+18);
const fiber=valueNoise(u*11+3,v*8+17,seed+41);
const shifted=u+.18*(cloud-.5);
const irregular=clamp01((1.15-Math.abs(shifted))/.52)*
clamp01((1.05-Math.abs(v+.12*(fiber-.5)))/.42);
const n=.59+.77*cloud+.28*fiber;
const alphaIndex=(y*96+x)*4+3;
img.data[alphaIndex]=Math.round(img.data[alphaIndex]*
irregular*clamp01(n));
}
g.putImageData(img,0,0);
return tex;
}
// V25: the profiler found one 270ms long task here. Build the
// EXACT SAME 17 textures in separate tasks, never all at once.
// The stable noise cache avoids repeating the costly sin hash.
const cache=atmosphereAssetCache ||= {
sootSprites:[],mistSprites:[],FIRE_GLOW:[],BLUE_GLOW:[],
EMBER_GLOW:null
};
function buildNextAsset(){
let n=cache.sootSprites.length;
if(n<4){cache.sootSprites.push(smokeTexture(n+17,true));return true;}
n=cache.mistSprites.length;
if(n<4){cache.mistSprites.push(smokeTexture(n+51,false));return true;}
n=cache.FIRE_GLOW.length;
if(n<4){cache.FIRE_GLOW.push(glowTexture(n+1,'fire'));return true;}
n=cache.BLUE_GLOW.length;
if(n<4){cache.BLUE_GLOW.push(glowTexture(n+8,'blue'));return true;}
if(!cache.EMBER_GLOW){
cache.EMBER_GLOW=glowTexture(21,'ember');return true;
}
return false;
}
if(buildOneOnly)return buildNextAsset();
// Normally prewarming is already complete before a user clicks.
// The fallback also works if an animation is started immediately.
while(buildNextAsset()){}
const {sootSprites,mistSprites,FIRE_GLOW,BLUE_GLOW,EMBER_GLOW}=cache;
const combustion=[];
const residualSoot=[];
const tornPaper=[];
let lastElapsed=0,spawnRemainder=0,sootRemainder=0,shardRemainder=0;
function advanceCombustion(seconds,progress,dark,elapsed,w,h) {
const dt=Math.min(.065,Math.max(0,elapsed-lastElapsed));
lastElapsed=elapsed;
const live=progress>.01&&progress<.985;
if(live){
// Restore the actual V13 flame density: the V27 reduction
// from 370 to 70 removed most of P3's oppressive fire wall.
const flow=(dark?370:115)*Math.min(1.5,h/720)*
(.75+.25*Math.sin(Math.PI*progress));
spawnRemainder+=dt*flow;
const births=Math.min(65,Math.floor(spawnRemainder));
spawnRemainder-=births;
for(let j=0;j<births&&combustion.length<1320;j++){
const y=Math.random()*h;
const edge=edgeAt(y,seconds,progress,w);
const r=Math.random();
const kind=dark
? r<.55?'flame':r<.90?'ember':'ash'
: r<.37?'glow':r<.81?'leaf':'pollen';
const small=kind==='ember'||kind==='pollen';
const soot=kind==='ash';
const life=dark
? (soot?.7+Math.random()*1.1:
small?.65+Math.random()*1.1:.42+Math.random()*.76)
: 1.15+Math.random()*1.55;
combustion.push({
kind,x:edge+(dark?1:-1)*(Math.random()*47-8),
y:y+(Math.random()-.5)*25,
vx:(dark?1:-1)*(dark?14+Math.random()*154:
16+Math.random()*69),
vy:-(dark?32+Math.random()*171:12+Math.random()*57),
life,remaining:life,
radius:dark
? (soot?1.2+Math.random()*2.7:
small?2+Math.random()*5:9+Math.random()*19)
: kind==='glow'?26+Math.random()*49:
kind==='leaf'?4+Math.random()*6:
2+Math.random()*3,
angle:(Math.random()-.5)*1.1,
sprite:(Math.random()*4)|0,
seed:Math.random()*6.28
});
}
if(dark) {
// Unlike the traveling front, these black smoke plumes
// are born in world-space and remain over burnt paper.
sootRemainder+=dt*(h<680?41:62);
const sootBirths=Math.min(11,Math.floor(sootRemainder));
sootRemainder-=sootBirths;
for(let i=0;i<sootBirths&&residualSoot.length<(w<700?125:225);i++){
const y=Math.random()*h;
const life=2.15+Math.random()*1.60;
residualSoot.push({
x:edgeAt(y,seconds,progress,w)+5+Math.random()*83,
y:y+(Math.random()-.5)*48,
vx:8+Math.random()*39,vy:-18-Math.random()*83,
size:155+Math.random()*195,life,remaining:life,
sprite:(Math.random()*4)|0,
spin:(Math.random()-.5)*.8,
seed:Math.random()*6.28
});
}
// Charcoal sheets tear off in irregular polygons, not
// squares or narrow glitch streaks.
shardRemainder+=dt*(h<680?9:15);
const shardBirths=Math.min(5,Math.floor(shardRemainder));
shardRemainder-=shardBirths;
for(let i=0;i<shardBirths&&tornPaper.length<135;i++){
const y=Math.random()*h;
const life=.82+Math.random()*1.55;
const points=6+Math.floor(Math.random()*4);
const outline=Array.from({length:points},(_,j)=>({
a:Math.PI*2*j/points+(Math.random()-.5)*.22,
r:.50+Math.random()*.61
}));
tornPaper.push({
x:edgeAt(y,seconds,progress,w)+(Math.random()-.5)*47,
y, vx:34+Math.random()*210,
vy:-170+Math.random()*260,
gravity:90+Math.random()*150,
radius:3+Math.pow(Math.random(),1.6)*15,
angle:Math.random()*6.28,
spin:(Math.random()-.5)*7,
outline,life,remaining:life,
seed:Math.random()*6.28
});
}
}
}
for(let i=combustion.length-1;i>=0;i--){
const p=combustion[i];
p.remaining-=dt;
if(p.remaining<=0){combustion.splice(i,1);continue;}
p.x+=(p.vx+Math.sin(elapsed*(dark?5:1.6)+p.seed)*
(dark?22:24))*dt;
p.y+=p.vy*dt;
p.vy-=(dark?17:7)*dt;
}
for(let i=residualSoot.length-1;i>=0;i--){
const p=residualSoot[i];
p.remaining-=dt;
if(p.remaining<=0){residualSoot.splice(i,1);continue;}
p.x+=(p.vx+Math.sin(elapsed*2+p.seed)*27)*dt;
p.y+=p.vy*dt;
p.size+=32*dt;
}
for(let i=tornPaper.length-1;i>=0;i--){
const p=tornPaper[i];
p.remaining-=dt;
if(p.remaining<=0){tornPaper.splice(i,1);continue;}
p.x+=(p.vx+Math.sin(elapsed*4+p.seed)*42)*dt;
p.y+=p.vy*dt;
p.vy+=p.gravity*dt;
p.angle+=p.spin*dt;
}
}
const particles=Array.from({length:innerWidth<700?54:85},(_,i)=>({
seed:rand(i*4+71),height:rand(i*5+13),
lifetime:.5+rand(i*8+37)*.7,
phase:rand(i*9+21),sprite:i%4,
scale:.72+rand(i*7+9)*1.25,
bend:rand(i*15+23)*6.28
}));
const motes=Array.from({length:innerWidth<700?37:72},(_,i)=>({
y:rand(i*3+17),phase:rand(i*9+43),
speed:85+rand(i*12+5)*260,
drift:75+rand(i*15+2)*170,
length:3+rand(i*17+7)*11
}));
const shockDebris=Array.from({length:innerWidth<700?40:85},(_,i)=>({
angle:rand(i*17+131)*Math.PI*2,
velocity:190+rand(i*11+51)*900,
seed:rand(i*5+79),
length:6+rand(i*7+17)*26
}));
function pressureWave(x,y,radius,power,dark,time) {
if(power<=.005)return;
const core=ctx.createRadialGradient(x,y,0,x,y,radius*.75);
if(dark){
core.addColorStop(0,'rgba(255,231,169,'+(.20*power)+')');
core.addColorStop(.17,'rgba(253,88,18,'+(.21*power)+')');
core.addColorStop(.60,'rgba(106,16,12,'+(.09*power)+')');
core.addColorStop(1,'rgba(30,0,0,0)');
}else{
core.addColorStop(0,'rgba(237,255,255,'+(.24*power)+')');
core.addColorStop(.26,'rgba(98,193,255,'+(.18*power)+')');
core.addColorStop(1,'rgba(0,29,100,0)');
}
ctx.globalCompositeOperation='screen';
ctx.fillStyle=core;
ctx.fillRect(x-radius,y-radius,radius*2,radius*2);
ctx.globalCompositeOperation='source-over';
}
return function drawAtmosphere(seconds,progress,dark,elapsed,cells) {
const w=innerWidth,h=innerHeight;
const scale=w<700?.56:.69;
const bw=Math.max(1,Math.round(w*scale));
const bh=Math.max(1,Math.round(h*scale));
if(canvas.width!==bw||canvas.height!==bh){canvas.width=bw;canvas.height=bh;}
ctx.setTransform(scale,0,0,scale,0,0);
ctx.clearRect(0,0,w,h);
const envelope=Math.sin(Math.PI*progress);
const fade=clamp01(progress/.075)*clamp01((1-progress)/.065);
advanceCombustion(seconds,progress,dark,elapsed,w,h);
const sprites=dark?sootSprites:mistSprites;
// New-world side: red fire trails to the right when burning,
// blue dawn trails to the left when returning.
const direction=dark?1:-1;
// Broken smoke banks with different depths and sizes. The old
// aligned rows created an artificial horizontal fog ribbon.
ctx.globalCompositeOperation='source-over';
const bands=Math.max(8,Math.ceil(h/(dark?116:91)));
for(let i=0;i<bands;i++){
const baseY=(i+.15+rand(i*11+39)*.70)*h/bands;
const y=baseY+31*Math.sin(seconds*1.6+i*1.47);
const x=edgeAt(y,seconds,progress,w)+direction*
(dark?76+rand(i*19+6)*260:120)+
Math.sin(seconds*.93+i*1.3)*37;
const width=dark?170+rand(i*29+12)*220:250;
const height=dark?165+rand(i*7+5)*170:245;
ctx.save();
ctx.globalAlpha=(dark?.34:.21)*fade*(.55+.45*envelope);
ctx.translate(x,y);
ctx.rotate(.27*Math.sin(i*2.1+seconds*.9));
ctx.drawImage(sprites[i%4],-width/2,-height/2,width,height);
ctx.restore();
}
// Independent turbulent billows peel away and rise.
for(const item of particles){
const age=((elapsed/item.lifetime+item.phase)%1);
const baseY=item.height*h;
const y=baseY-age*(dark?230:128)+(Math.sin(elapsed*2+item.bend)*15);
if(y< -230||y>h+230)continue;
const frontier=edgeAt(baseY,seconds,progress,w);
const x=frontier+direction*(age*(dark?225:135)+
30*Math.sin(age*6.3+item.bend));
const size=(dark?174:145)*item.scale*(.68+age*1.9);
const opacity=(dark?.43:.26)*Math.sin(Math.PI*age)*fade*
(.55+.45*envelope);
if(opacity<=.005)continue;
ctx.save();
ctx.globalAlpha=opacity;
ctx.translate(x,y);
ctx.rotate((item.bend-3.14)*.14+age*.85*direction);
ctx.scale(1.18,.84);
ctx.drawImage(sprites[item.sprite],-size/2,-size/2,size,size);
ctx.restore();
}
// Residual devastation: coal-black plumes stay pinned to their
// original burn positions, expanding long after the tear passes.
// Composited *before* fire, so the hot core cuts through smoke.
if(dark){
ctx.save();
ctx.globalCompositeOperation='source-over';
for(const p of residualSoot){
const age=1-p.remaining/p.life;
const opacity=clamp01(age/.14)*
Math.pow(1-age,.49)*(.66+.24*Math.sin(p.seed*3)**2)*fade;
if(opacity<.009)continue;
ctx.save();
ctx.globalAlpha=opacity;
ctx.translate(p.x,p.y);
ctx.rotate(p.spin+age*.33*Math.sin(p.seed));
ctx.scale(1.20,.92);
const s=p.size*(1+age*.68);
ctx.drawImage(sootSprites[p.sprite],-s/2,-s/2,s,s);
ctx.restore();
}
ctx.restore();
}else{
// The inverse is a slow, organic unfurling: broad milky
// radiance behind the rebuilt sky, not a cold explosion.
ctx.save();
ctx.globalCompositeOperation='screen';
for(let n=0;n<3;n++){
const yy=(n+.43)*h/3+Math.sin(seconds*.8+n*2)*30;
const xx=edgeAt(yy,seconds,progress,w)-
(88+55*Math.sin(n*2.1+seconds*.7));
const radius=145+65*Math.sin(seconds*.7+n*1.7)**2;
const bloom=ctx.createRadialGradient(xx,yy,8,xx,yy,radius);
bloom.addColorStop(0,'rgba(250,255,255,.10)');
bloom.addColorStop(.33,'rgba(164,237,255,.07)');
bloom.addColorStop(.74,'rgba(117,198,255,.04)');
bloom.addColorStop(1,'rgba(117,198,255,0)');
ctx.globalAlpha=fade;
ctx.fillStyle=bloom;
ctx.fillRect(xx-radius,yy-radius,radius*2,radius*2);
}
ctx.restore();
}
// The impact happens at ignition and again as the rupture reaches
// the middle of the screen; pulses are intentionally fleeting.
for(const moment of (dark?[.10,.48]:[])){
const age=(progress-moment)/.125;
if(age<0||age>1)continue;
const intensity=(1-age)*(1-age)*fade;
// A single-frame-ish exposure bloom punches through
// the entire page; the tone is red or icy blue by direction.
ctx.globalCompositeOperation='screen';
ctx.fillStyle=dark
? 'rgba(255,81,26,'+(.095*intensity)+')'
: 'rgba(150,219,255,'+(.080*intensity)+')';
ctx.fillRect(0,0,w,h);
ctx.globalCompositeOperation='source-over';
const x=edgeAt(h*.51,seconds,progress,w);
const y=h*.51;
const radius=95+age*Math.max(w,h)*.9;
pressureWave(x,y,radius,intensity,dark,seconds);
ctx.globalAlpha=(dark?.20:.28)*intensity;
ctx.lineWidth=(dark?2.5:2)*Math.max(.4,1-age);
ctx.strokeStyle=dark?'#ffb36c':'#b5eaff';
ctx.beginPath();
for(let i=0;i<=110;i++){
const a=i/110*Math.PI*2;
const jag=1+.03*Math.sin(a*29+seconds*12)+
.05*Math.sin(a*13-seconds*5);
const rx=Math.cos(a)*radius*jag,ry=Math.sin(a)*radius*jag;
if(i===0)ctx.moveTo(x+rx,y+ry);else ctx.lineTo(x+rx,y+ry);
}
ctx.stroke();
ctx.globalAlpha=1;
// Only combustion throws straight, fiery projectile trails.
// Return-to-blue has no streaks or sparks whatsoever.
if(dark){
ctx.globalCompositeOperation='screen';
for(const bit of shockDebris){
const f=age*(.5+bit.seed*.5);
const travel=bit.velocity*f;
const px=x+Math.cos(bit.angle)*travel;
const py=y+Math.sin(bit.angle)*travel;
const vx=Math.cos(bit.angle)*bit.length*(1-age);
const vy=Math.sin(bit.angle)*bit.length*(1-age);
ctx.globalAlpha=(dark?.82:.68)*intensity*(.3+bit.seed*.7);
ctx.strokeStyle=dark?'#ffdd9b':'#e0faff';
ctx.lineWidth=.6+bit.seed*1.3;
ctx.beginPath();
ctx.moveTo(px,py);
ctx.lineTo(px-vx,py-vy);
ctx.stroke();
}
}
ctx.globalCompositeOperation='source-over';
ctx.globalAlpha=1;
}
// Real flame tongues break OUT of the burn front into the sky.
// They are thin, tapered Bezier ribbons with an unstable pulse,
// rather than round glowing particles or a uniform bright line.
if(dark){
ctx.save();
ctx.globalCompositeOperation='screen';
const count=Math.ceil(h/11.5);
for(let j=0;j<count;j++){
const seed=rand(j*13+167);
const y=(j+seed*.78)*11.5-5;
const x=edgeAt(y,seconds,progress,w);
if(x < -90 || x > w+90)continue;
const ripple=Math.sin(seconds*(3.4+rand(j*11+4)*2.4)+
j*2.09+seed*3.1);
const heat=clamp01(.58+ripple*.34+
.16*Math.sin(j*1.17-seconds*7.1));
if(heat<.34)continue;
const length=(22+rand(j*23+19)*75)*(.5+heat*.94);
const bend=.18+rand(j*17+42)*.66;
const tipX=x-length*(.76+.19*seed);
const tipY=y-length*bend;
const thick=(3.2+rand(j*31+11)*10.3)*(.5+heat);
const gradient=ctx.createLinearGradient(x,y,tipX,tipY);
gradient.addColorStop(0,'rgba(255,255,242,.99)');
gradient.addColorStop(.28,'rgba(255,224,84,.96)');
gradient.addColorStop(.59,'rgba(255,76,10,.64)');
gradient.addColorStop(1,'rgba(182,17,6,0)');
ctx.beginPath();
ctx.moveTo(x+2,y+thick*.5);
ctx.bezierCurveTo(
x-length*.22,y-thick*.25,
tipX+length*.36,tipY+thick*.68,tipX,tipY);
ctx.bezierCurveTo(
tipX+length*.32,tipY-thick*.22,
x-length*.17,y-thick*.74,
x+2,y-thick*.65);
ctx.closePath();
ctx.globalAlpha=Math.min(1,heat*1.08)*fade;
ctx.fillStyle=gradient;
ctx.shadowBlur=0;
ctx.fill();
if(heat>.66){
ctx.globalAlpha=(heat-.54)*1.40*fade;
ctx.strokeStyle='#fffce0';ctx.lineWidth=.9+heat*1.1;
ctx.beginPath();ctx.moveTo(x,y);
ctx.quadraticCurveTo(x-length*.3,y-length*.11,
tipX+length*.19,tipY+thick*.18);
ctx.stroke();
}
}
ctx.restore();
}
// Carbonized paper has a fine, ragged edge. The charcoal layer
// persists continuously, but the white-hot core does NOT.
ctx.save();
ctx.beginPath();
for(let y=-12,i=0;y<=h+12;y+=3.6,i++){
const x=edgeAt(y,seconds,progress,w);
if(i===0)ctx.moveTo(x,y);else ctx.lineTo(x,y);
}
ctx.lineCap='round';ctx.lineJoin='round';
if(dark){
ctx.strokeStyle='rgba(9,5,7,.81)';
ctx.lineWidth=18;ctx.shadowBlur=0;
ctx.stroke();
ctx.strokeStyle='rgba(210,45,9,.53)';
ctx.lineWidth=6;
ctx.stroke();
}else{
ctx.strokeStyle='rgba(27,95,190,.22)';
ctx.lineWidth=27;ctx.shadowColor='#56bdff';ctx.shadowBlur=40;
ctx.stroke();
ctx.strokeStyle='rgba(132,225,255,.51)';
ctx.lineWidth=11;ctx.shadowColor='#8aeaff';ctx.shadowBlur=30;
ctx.stroke();
ctx.strokeStyle='rgba(249,255,255,.65)';
ctx.lineWidth=2.7;ctx.shadowBlur=11;
ctx.stroke();
}
ctx.restore();
if(dark){
// Intermittent ignition cells: varying width/color/intensity
// make the bright edge resemble burning fibres, not neon.
ctx.save();
ctx.globalCompositeOperation='screen';
ctx.lineCap='round';
for(let y=-8;y<h+8;y+=5.8){
const intensity=clamp01(.58+
.29*Math.sin(y*.054+seconds*3.7)+
.21*Math.sin(y*.147-seconds*8.9)+
.13*Math.sin(y*.337+seconds*16.4));
if(intensity<.47)continue;
const x=edgeAt(y,seconds,progress,w);
const nextX=edgeAt(y+5.8,seconds,progress,w);
ctx.globalAlpha=intensity*fade;
ctx.lineWidth=1.4+intensity*4.6;
ctx.shadowBlur=0;
ctx.strokeStyle=intensity>.75?'#fff8d7':
intensity>.58?'#ffd369':'#ff831b';
ctx.beginPath();ctx.moveTo(x,y);
ctx.lineTo(nextX,y+5.8);ctx.stroke();
}
ctx.restore();
// Fragmented ignition on real microscopic perforations.
// Missing arc sections stop them resembling punched circles.
ctx.save();
ctx.globalCompositeOperation='screen';
ctx.shadowBlur=0;
for (let i=0; i<cells.length; i++) {
const c=cells[i];
ctx.globalAlpha=(.42+.34*c.heat)*fade;
ctx.strokeStyle=c.heat>.73?'#fff6bf':
c.heat>.38?'#ffd166':'#ff621c';
ctx.lineWidth=.8+Math.min(2.6,c.radius*.24);
const n=c.points.length;
ctx.beginPath();
for (let j=0;j<n;j++) {
if ((j+i*3)%5>2)continue;
const a=c.points[j],b=c.points[(j+1)%n];
ctx.moveTo(a[0],a[1]);ctx.lineTo(b[0],b[1]);
}
ctx.stroke();
}
ctx.restore();
// Small carbon flecks stick to the still-blue paper just
// ahead of the bite; no large rectangular glitch debris.
ctx.save();
for(let j=0;j<Math.ceil(h/10);j++){
const y=(j+rand(j*5+61)*.8)*10;
const x=edgeAt(y,seconds,progress,w)-
(5+rand(j*17+38)*24);
const size=.5+rand(j*29+11)*2.5;
const visible=.25+.59*rand(j*13+7);
ctx.globalAlpha=visible*fade;
ctx.fillStyle='#150b0a';
ctx.beginPath();
ctx.ellipse(x,y,size*.71,size,rand(j*7+31)*3.14,
0,Math.PI*2);
ctx.fill();
}
ctx.restore();
}
// The key property V3-V6 lost: particles remain at their
// birth position while the front advances. A wide, incandescent
// WAKE builds behind the tearing page instead of following
// it as one thin, plastic-looking stripe.
ctx.save();
ctx.globalCompositeOperation='lighter';
for(const p of combustion){
if(p.kind==='ash'||p.kind==='leaf'||p.kind==='pollen')continue;
const age=1-p.remaining/p.life;
const opacity=clamp01(p.remaining/.22)*
clamp01(age/.08)*(1-age*.30)*
(p.kind==='ember'?.74:p.kind==='glow'?.13:.66)*fade*
(dark?Math.exp(-Math.max(0,p.x-
edgeAt(p.y,seconds,progress,w))/70):1);
if(opacity<.012)continue;
ctx.save();
ctx.globalAlpha=opacity;
ctx.translate(p.x,p.y);
ctx.rotate(p.angle+Math.sin(elapsed*4+p.seed)*.13);
const large=p.kind==='flame';
const sx=p.radius*(p.kind==='glow'?1.7:large?.96:1.32)*(1+age*.32);
const sy=p.radius*(p.kind==='glow'?1.4:large?1.78:1.35)*(1+age*.57);
const sprite=p.kind==='flame'?FIRE_GLOW[p.sprite]:
p.kind==='glow'?BLUE_GLOW[p.sprite]:EMBER_GLOW;
ctx.drawImage(sprite,-sx,-sy,sx*2,sy*2);
ctx.restore();
}
ctx.restore();
// Rebirth uses soft, rotating, organic leaf/petal silhouettes,
// minute circular pollen and spacious white-blue bokeh. No
// rectangular ions, no warm textures and NO glowing streaks.
if(!dark){
ctx.save();
ctx.globalCompositeOperation='screen';
for(const p of combustion){
if(p.kind!=='leaf'&&p.kind!=='pollen')continue;
const age=1-p.remaining/p.life;
const opacity=clamp01(age/.17)*clamp01(p.remaining/.55)*
(p.kind==='leaf'?.47:.28)*fade;
if(opacity<.012)continue;
ctx.save();
ctx.globalAlpha=opacity;
ctx.translate(p.x+11*Math.sin(elapsed*1.6+p.seed),p.y);
ctx.rotate(p.angle+age*1.65*Math.sin(p.seed*2.5));
if(p.kind==='leaf'){
const r=p.radius;
ctx.shadowBlur=13;
ctx.shadowColor='#bbf4ff';
ctx.fillStyle=p.sprite%2?'#e6ffff':'#ffffff';
ctx.beginPath();
ctx.moveTo(0,-r*1.65);
ctx.bezierCurveTo(r*.97,-r*.48,r*.85,r*.60,0,r*1.35);
ctx.bezierCurveTo(-r*.92,r*.28,-r*.94,-r*.57,0,-r*1.65);
ctx.fill();
ctx.globalAlpha=opacity*.38;
ctx.strokeStyle='#70c9ea';
ctx.lineWidth=.65;
ctx.beginPath();ctx.moveTo(0,-r*1.15);
ctx.quadraticCurveTo(-r*.17,0,0,r*.95);ctx.stroke();
}else{
const r=p.radius;
const halo=ctx.createRadialGradient(0,0,0,0,0,r*3);
halo.addColorStop(0,'rgba(255,255,255,.78)');
halo.addColorStop(.25,'rgba(225,250,255,.40)');
halo.addColorStop(1,'rgba(150,215,255,0)');
ctx.fillStyle=halo;
ctx.beginPath();ctx.arc(0,0,r*3,0,Math.PI*2);ctx.fill();
}
ctx.restore();
}
ctx.restore();
}
// Minute black flecks, never rectangular shards on the blue side.
ctx.save();
ctx.globalCompositeOperation='source-over';
for(const p of combustion){
if(p.kind!=='ash')continue;
ctx.globalAlpha=clamp01(p.remaining/.25)*.7*fade;
ctx.fillStyle='#190d10';
ctx.save();ctx.translate(p.x,p.y);ctx.rotate(elapsed*2+p.angle);
ctx.fillRect(-p.radius*.5,-p.radius*.5,p.radius,p.radius*1.8);
ctx.restore();
}
ctx.restore();
// Irregular burnt page sections tumble away and reveal their
// blackened underside, with an occasional incandescent rim.
if(dark){
ctx.save();
ctx.globalCompositeOperation='source-over';
for(const p of tornPaper){
const age=1-p.remaining/p.life;
const opacity=clamp01(age/.08)*clamp01(p.remaining/.4)*fade;
if(opacity<.01)continue;
ctx.save();
ctx.globalAlpha=opacity;
ctx.translate(p.x,p.y);
ctx.rotate(p.angle);
ctx.beginPath();
p.outline.forEach((v,i)=>{
const px=Math.cos(v.a)*v.r*p.radius;
const py=Math.sin(v.a)*v.r*p.radius*.74;
if(i===0)ctx.moveTo(px,py);else ctx.lineTo(px,py);
});
ctx.closePath();
ctx.shadowBlur=7;
ctx.shadowColor='#090506';
ctx.fillStyle=p.seed>3?'#190d11':'#302025';
ctx.fill();
ctx.shadowBlur=0;
ctx.lineWidth=.8+Math.sin(p.seed)**2*.8;
ctx.strokeStyle=age<.48?'rgba(255,98,34,.29)':
'rgba(49,20,19,.47)';
ctx.stroke();
// Thin blue-white unburnt fibers still visible on a
// few ripped faces, before the back chars completely.
if(p.seed>4.5&&age<.52){
ctx.globalAlpha*=.45*(1-age);
ctx.strokeStyle='#c5e7f7';
ctx.beginPath();
ctx.moveTo(-p.radius*.42,-p.radius*.16);
ctx.quadraticCurveTo(0,p.radius*.25,p.radius*.28,0);
ctx.stroke();
}
ctx.restore();
}
ctx.restore();
}
// Sharp, directional embers / crystalline fragments, not blobs.
if(dark){ctx.save();
ctx.globalCompositeOperation='screen';
for(const mote of motes){
const age=(elapsed*.74+mote.phase)%1;
const yy=mote.y*h-age*mote.speed+Math.sin(age*12+mote.phase*8)*9;
const x=edgeAt(yy,seconds,progress,w)+direction*age*mote.drift;
if(x<-25||x>w+25||yy<-25||yy>h+25)continue;
const opacity=(1-age)*fade*.89;
ctx.globalAlpha=opacity;
ctx.strokeStyle='#ffb45d';
ctx.lineWidth=.8;
ctx.beginPath();
ctx.moveTo(x,yy);
ctx.lineTo(x-direction*mote.length*.4,yy+mote.length);
ctx.stroke();
}
ctx.restore();}
};
}
let atmosphereWarmPromise=null;
function prewarmAtmosphere() {
if(atmosphereWarmPromise)return atmosphereWarmPromise;
atmosphereWarmPromise=new Promise(resolve=>{
const scratchCanvas=document.createElement('canvas');
function step(){
if(atmosphereAssetCache?.EMBER_GLOW){resolve();return;}
// Exactly one texture per task: no more 270ms blocking call.
createAtmosphere(scratchCanvas,true);
if(atmosphereAssetCache?.EMBER_GLOW){resolve();return;}
setTimeout(step,24);
}
setTimeout(step,40);
});
return atmosphereWarmPromise;
}
let atmosphereEdge=null;
function edgeAt(y,seconds,progress,width){
return atmosphereEdge
? atmosphereEdge(y)
: makeEdge(progress,seconds,Boolean(window.__kkptVisualDark),width)(y);
}
// Original V2's moving flame sprites and three bright contours, rebuilt
// with bounded particle counts. No WebGL, no full-screen noise pass,
// no 1,000-point polygon or per-frame image-texture upload.
let sprites=null;
function makeSprites() {
if (sprites) return sprites;
function radial(stops) {
const el=document.createElement('canvas');
el.width=el.height=96;
const c=el.getContext('2d');
const g=c.createRadialGradient(48,48,0,48,48,48);
stops.forEach(pair=>g.addColorStop(pair[0],pair[1]));
c.fillStyle=g;c.fillRect(0,0,96,96);
return el;
}
sprites={
flame:radial([[0,'#fffbed'],[.18,'#fff2a0'],
[.43,'#ffb42b'],[.70,'#ff360088'],[1,'#8f050000']]),
ember:radial([[0,'#ffffff'],[.15,'#fff6a8'],
[.44,'#ff9900cc'],[1,'#ef280000']]),
smoke:radial([[0,'#080608dd'],[.30,'#100b10bb'],
[.62,'#160f1677'],[1,'#08050800']]),
sky:radial([[0,'#ffffff'],[.16,'#e6ffff'],
[.46,'#94deffe0'],[1,'#4ab5ff00']]),
mist:radial([[0,'#f2fdffb0'],[.4,'#abdffff0'],
[1,'#a9e7ff00']])
};
return sprites;
}
// Follow the exact ragged flame front from the V13/P3 WebGL shader.
// Keeping CSS clipping and GPU edge in sync prevents detached fire.
function makeEdge(t,seconds,dark,w) {
const wave=Math.sin(Math.PI*t);
return y=>{
const yn=y/innerHeight;
const lobes=.63*Math.sin(yn*9.3+seconds*.38+.4)+
.27*Math.sin(yn*22.7-seconds*.28+1.4)+
.10*Math.sin(yn*51.1+seconds*.58);
const local=dark
?Math.max(0,Math.min(1,t+.285*wave*lobes)):t;
const c=dark?w+110-(w+220)*smooth(local)
:-110+(w+220)*smooth(local);
const turbulent=dark
?22*Math.sin(y*.019+seconds*1.8)+
13*Math.sin(y*.061-seconds*3.6)+
6*Math.sin(y*.135+seconds*7.9)+
17*(Math.abs(Math.sin(y*.133+seconds*3.7+
.8*Math.sin(y*.043-seconds*1.1)))-.5)+
5*Math.sin(y*.325-seconds*10.8)+
2.5*Math.sin(y*.74+seconds*16.2)+
3.4*Math.sin(y*.51-seconds*13.3)+
1.8*Math.sin(y*.94+seconds*21.1)
:28*Math.sin(y*.012+seconds*3.1)+
17*Math.sin(y*.041-seconds*5.7)+
7*Math.sin(y*.10+seconds*10);
return c+wave*turbulent;
};
}
// Clip the ACTUAL preloaded Wiki frame, precisely where the fire is.
function clipFrame(edge) {
const w=innerWidth,h=innerHeight;
const rows=Math.max(128,Math.ceil(h/6));
const pts=[];
for(let i=rows;i>=0;i--) {
const y=h*i/rows;
pts.push(edge(y).toFixed(1)+'px '+y.toFixed(1)+'px');
}
frame.style.clipPath=clipSide==='right'
? 'polygon(100% 0,100% 100%,'+pts.join(',')+')'
: 'polygon(0 0,0 100%,'+pts.join(',')+')';
}
// ================================================================
// V28: the original V13/P3 combustion shader on the V27 WebGL2
// navigation system, with the original smoke/embers ABOVE the shader.
// ================================================================
function createWebGLCurtain(dark) {
if(!window.WebGL2RenderingContext)return null;
const surface=document.createElement('canvas');
surface.id='kkpt-webgl';
surface.setAttribute('aria-hidden','true');
surface.style.cssText='position:fixed;inset:0;width:100vw;'+
'height:100vh;z-index:2147482100;pointer-events:none;'+
'display:block;background:transparent';
document.body.appendChild(surface);
let gl=null;
let curtain=null,sparks=null;
let attachedAtmosphere=null;
let raf=0,disposed=false,contextLost=false;
const mobile=innerWidth<700||
matchMedia('(pointer:coarse)').matches;
const view=[innerWidth,innerHeight];
const sharedFns=`
precision highp float;
float hash(vec2 p) {
p=fract(p*vec2(.3183099,.3678794)+.13787);
p*=17.0;
return fract(p.x*p.y*(p.x+p.y));
}
float noise2(vec2 p) {
vec2 i=floor(p),f=fract(p);
f=f*f*(3.0-2.0*f);
return mix(mix(hash(i),hash(i+vec2(1.0,0.0)),f.x),
mix(hash(i+vec2(0.0,1.0)),hash(i+1.0),f.x),f.y);
}
float fbm(vec2 p) {
float n=0.0,a=.56;
for(int j=0;j<3;j++){
n+=a*noise2(p);
p=mat2(1.61,-1.13,1.13,1.61)*p+13.31;
a*=.50;
}
return n;
}
float smooth01(float p){return p*p*(3.0-2.0*p);}
float stormEdge(float y,float t,float clock,float w,float dark) {
float s=smooth01(t);
float center=mix(-105.0+(w+210.0)*s,
w+105.0-(w+210.0)*s,dark);
float wobble=sin(3.14159265*t);
return center+wobble*(
17.0*sin(y*.023+clock*5.5)+
9.0*sin(y*.063-clock*8.4)+
4.0*sin(y*.13+clock*12.0));
}
`;
const backgroundVert=`#version 300 es
out vec2 vUV;
void main(){
vec2 p=vec2(gl_VertexID==1?3.0:-1.0,
gl_VertexID==2?3.0:-1.0);
vUV=(p+1.0)*.5;
gl_Position=vec4(p,0.0,1.0);
}`;
const backgroundFrag=`#version 300 es
precision highp float;
in vec2 vUV;
out vec4 outColor;
uniform vec2 uView;
uniform float uClock;
uniform float uProgress;
uniform float uDark;
float random2(vec2 p) {
return fract(sin(dot(p, vec2(127.1,311.7))) * 43758.5453123);
}
float noise(vec2 p) {
vec2 i = floor(p), f = fract(p);
vec2 u = f*f*(3.0-2.0*f);
return mix(mix(random2(i),random2(i+vec2(1.0,0.0)),u.x),
mix(random2(i+vec2(0.0,1.0)),random2(i+1.0),u.x),u.y);
}
float fbm(vec2 p) {
float result = 0.0, amp = 0.5;
for (int i = 0; i < 5; i++) {
result += amp * noise(p);
p = mat2(1.6,-1.2,1.2,1.6) * p;
amp *= 0.5;
}
return result;
}
float smoothProgress(float t) { return t*t*(3.0-2.0*t); }
float edge(float y) {
float w = uView.x;
float wave=sin(3.14159265*uProgress);
float yn=y/uView.y;
float lobes=.63*sin(yn*9.3+uClock*.38+.4)+
.27*sin(yn*22.7-uClock*.28+1.4)+
.10*sin(yn*51.1+uClock*.58);
float localProgress=uDark>.5
? clamp(uProgress+.285*wave*lobes,0.0,1.0)
: uProgress;
float t = smoothProgress(localProgress);
float c = uDark > .5 ? w+110.0-(w+220.0)*t : -110.0+(w+220.0)*t;
float turbulent=uDark>.5
? 22.0*sin(y*.019+uClock*1.8)+
13.0*sin(y*.061-uClock*3.6)+
6.0*sin(y*.135+uClock*7.9)+
17.0*(abs(sin(y*.133+uClock*3.7+
.8*sin(y*.043-uClock*1.1)))-.5)+
5.0*sin(y*.325-uClock*10.8)+
2.5*sin(y*.74+uClock*16.2)+
3.4*sin(y*.51-uClock*13.3)+
1.8*sin(y*.94+uClock*21.1)
: 28.0*sin(y*.012+uClock*3.1)+
17.0*sin(y*.041-uClock*5.7)+
7.0*sin(y*.10+uClock*10.0);
return c+wave*turbulent;
}
void main() {
vec2 p = vec2(vUV.x*uView.x,(1.0-vUV.y)*uView.y);
float d = p.x-edge(p.y);
// Entire sky/background pixels outside the active burn wake
// need no fbm work at all; this saves most pixels early/late.
if ((uDark > .5 && (d < -138.0 || d > 970.0)) ||
(uDark < .5 && (d > 148.0 || d < -1050.0))) {
outColor = vec4(0.0);
return;
}
float oldSide = uDark > .5 ? -d : d;
float t = uClock;
float impact = sin(3.14159265*uProgress);
vec3 col = vec3(0.0);
float alpha = 0.0;
if (uDark > .5) {
// V7: intact sky remains clean on the OLD side.
// Incandescent wake + char exist ONLY on the newly
// revealed Kuronata side, trailing the traveling tear.
float wakeSide = -oldSide;
vec2 sq = vec2(p.y*.007-t*.29,wakeSide*.006+t*.12);
vec2 warp = vec2(fbm(sq*1.5+vec2(t*.13,0.0)),
fbm(sq*1.9+vec2(0.0,-t*.21)));
float smokeCloud = fbm(sq*2.0+warp*2.2);
float smokeDetail = fbm(sq*5.1-warp*.8);
float billow = smoothstep(.29,.69,smokeCloud*.88+smokeDetail*.34);
float soot = smoothstep(-42.0,24.0,wakeSide)*
(1.0-smoothstep(390.0,850.0,wakeSide))*
(.47+.53*billow);
vec3 sootColor = mix(vec3(.010,.009,.012),vec3(.066,.019,.018),smokeCloud);
// Flame remains close to the paper boundary; the far wake
// retains soot and charcoal, not wandering bright blobs.
vec2 q = vec2(p.y*.015-t*.66,wakeSide*.012-t*.49);
float turbulence = fbm(q+vec2(fbm(q*1.6)*2.7,-t*.25));
float shredded = fbm(q*3.9+vec2(t*.25,-t*.32));
float lengthOfTongue = 57.0+65.0*turbulence+33.0*shredded;
float raggedEdge = 1.0-smoothstep(lengthOfTongue-35.0,lengthOfTongue+18.0,wakeSide);
float flame = raggedEdge*smoothstep(-65.0,23.0,wakeSide)*
smoothstep(.17,.65,turbulence+.38*shredded);
float ignitionNoise=fbm(vec2(p.y*.057+t*.19,
t*.84+sin(p.y*.029)*.44));
float ignite=.33+.67*smoothstep(.25,.59,
ignitionNoise+.13*sin(p.y*.092-t*7.8));
// Burning paper has three distinct temperatures: dark red
// carbon, yellow incandescent fibers and discontinuous
// white-hot ignition at the freshly eroded edge.
float crackle = noise(vec2(p.y*.19-t*1.7,
sin(p.y*.12+t*2.4)*1.4+t*2.3));
float brightGaps = smoothstep(.24,.65,
ignitionNoise*.78+crackle*.54);
float core = exp(-abs(d)/6.8)*(.44+.56*brightGaps);
float whiteCore = exp(-pow(d/4.2,2.0)) *
(.18+.82*brightGaps);
float outer = exp(-abs(d)/28.0)*(.32+.68*ignite);
float heat = clamp(flame*.98+core*.97,0.0,1.0);
float hotPockets = smoothstep(.43,.73,turbulence*.78+shredded*.55)*
exp(-max(0.0,wakeSide)/62.0);
vec3 fireColor = mix(vec3(.40,.012,.005),vec3(1.0,.18,.007),
smoothstep(.07,.51,heat));
fireColor = mix(fireColor,vec3(1.0,.72,.075),
clamp(flame*.42+core*.82+hotPockets*.55,0.0,.97));
fireColor = mix(fireColor,vec3(1.0,.995,.86),
clamp(whiteCore*1.10+hotPockets*.22,0.0,.96));
col = mix(sootColor,fireColor,
clamp(flame*.93+core*1.22+whiteCore*.58,0.0,1.0));
alpha = clamp(soot*.67+flame*.92+outer*.28+
core*.79+whiteCore*.38,0.0,.98);
// Sharp micron-scale cinders; the real ember trails live
// on the separate high-resolution atmosphere canvas.
vec2 cell = floor((p+vec2(t*23.0,-t*122.0))/11.0);
vec2 uv = fract((p+vec2(t*23.0,-t*122.0))/11.0)-.5;
float sparks = (1.0-smoothstep(.015,.12,length(uv)))*
step(.991,random2(cell))*exp(-max(0.0,wakeSide)/380.0);
col = mix(col,vec3(1.0,.78,.23),sparks);
alpha = max(alpha,sparks*.97);
} else {
// Dawn is a living, spreading atmosphere: diffuse cloud,
// breathing alabaster light and soft shafts. NO electric
// arcs, ignition lines, flame-shaped sparks or embers.
float newlyBlue = -oldSide;
vec2 q = vec2(p.y*.007-t*.16,newlyBlue*.008+t*.10);
float cloud = fbm(q+vec2(fbm(q*1.6)*1.7,-t*.13));
float billow = fbm(q*2.9+vec2(t*.08,-t*.11));
float erosion = smoothstep(.22,.72,cloud*.76+billow*.37);
float settling = smoothstep(-68.0,35.0,newlyBlue)*
exp(-max(0.0,newlyBlue)/440.0);
float pearlyMist = settling*(.33+.64*erosion);
float halo = exp(-pow(d/78.0,2.0));
float innerLight = exp(-pow(d/21.0,2.0));
float shaftDrift=20.0*sin(p.y*.013-t*1.0)+
9.0*sin(p.y*.039+t*.61);
float softRay=exp(-pow((d+shaftDrift+88.0)/81.0,2.0))*
(.32+.68*smoothstep(.28,.81,cloud));
col=mix(vec3(.075,.30,.57),vec3(.72,.94,1.0),clamp(cloud*.76+.38,0.0,1.0));
col=mix(col,vec3(.94,.995,1.0),
clamp(innerLight*.49+softRay*.20,0.0,.6));
alpha=clamp(pearlyMist*.42+halo*.30+innerLight*.22+
softRay*.14,0.0,.59);
}
if(uDark < .5) {
col = mix(vec3(.065,.21,.35),col,.45);
alpha = min(alpha*.52,.35);
}
// No long-lasting screen tint after the burn has finished.
alpha *= (.35+.65*impact) * smoothstep(0.0,.07,uProgress) *
(1.0-smoothstep(.94,1.0,uProgress));
outColor = vec4(col,alpha);
}
`;
const sparkVert=`#version 300 es
${sharedFns}
uniform vec2 uView;
uniform float uClock,uProgress,uDark,uPhase,uTail,uScale;
out float vEnergy,vKind;
float rnd(float x){return hash(vec2(x,x*.713));}
void main(){
float id=float(gl_VertexID);
float t=clamp(uProgress,0.0,1.0);
float age=fract(rnd(id*1.07+7.3)+uClock*
mix(.16,.46,uDark)*(1.0+rnd(id+11.0)*.9));
float y=rnd(id*17.7+3.0)*(uView.y+155.0)-68.0-
age*mix(71.0,195.0,uDark);
float dir=mix(-1.0,1.0,uDark);
float flight=(8.0+age*(170.0+rnd(id*4.2)*280.0));
float x=stormEdge(y,t,uClock,uView.x,uDark)+
dir*flight+sin(id*6.7+uClock*5.0)*age*22.0;
float tailMix=uPhase;
float xTail=rnd(id*41.2+13.0)*uView.x+
dir*(1.0-uTail)*89.0;
float yTail=rnd(id*19.1+17.0)*uView.y-
(1.0-uTail)*105.0;
x=mix(x,xTail,tailMix);
y=mix(y,yTail,tailMix);
float envelope=smoothstep(.01,.13,t)*
(1.0-smoothstep(.89,1.0,t));
vEnergy=mix(envelope*(1.0-age)*(.64+.62*rnd(id+1.0)),
uTail*(.22+.64*(1.0-age)),tailMix);
vKind=rnd(id*5.9+31.0);
float size=mix(1.2,6.2,rnd(id+8.0))*
mix(.65,1.27,uDark);
gl_PointSize=max(1.0,size*uScale);
gl_Position=vec4(x/uView.x*2.0-1.0,
1.0-y/uView.y*2.0,0.0,1.0);
}`;
const sparkFrag=`#version 300 es
precision highp float;
uniform float uDark,uRenderMode;
in float vEnergy,vKind;
out vec4 outColor;
void main(){
vec2 p=gl_PointCoord*2.0-1.0;
p.x*=1.12;
float radius=dot(p,p);
if(radius>1.0)discard;
// Draw real charcoal flecks with normal alpha blending,
// then hot embers in their own additive pass. Dark shapes
// would disappear if mixed into a single additive pass.
if(uRenderMode<.5){
if(uDark<.5 || vKind>.23)discard;
float irregular=.78+.17*sin(atan(p.y,p.x)*7.0+
vKind*80.0);
if(radius>irregular)discard;
outColor=vec4(vec3(.023,.017,.019),
(1.0-radius)*vEnergy*.69);
return;
}
if(uDark>.5 && vKind<.23)discard;
float a=pow(1.0-radius,2.8)*vEnergy;
vec3 hot=mix(vec3(.93,.095,.014),vec3(1.0,.85,.36),
smoothstep(.18,.90,vKind));
vec3 blue=mix(vec3(.17,.38,.57),vec3(.45,.68,.75),
smoothstep(.2,.8,vKind));
outColor=vec4(mix(blue,hot,uDark),
a*mix(.20,.85,uDark));
}`;
function compile(type,source){
const shader=gl.createShader(type);
gl.shaderSource(shader,source);
gl.compileShader(shader);
if(!gl.getShaderParameter(shader,gl.COMPILE_STATUS)){
const log=gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error('WebGL shader compilation: '+log);
}
return shader;
}
function program(v,f){
const vert=compile(gl.VERTEX_SHADER,v);
const frag=compile(gl.FRAGMENT_SHADER,f);
const result=gl.createProgram();
gl.attachShader(result,vert);gl.attachShader(result,frag);
gl.linkProgram(result);
gl.deleteShader(vert);gl.deleteShader(frag);
if(!gl.getProgramParameter(result,gl.LINK_STATUS)){
const log=gl.getProgramInfoLog(result);
gl.deleteProgram(result);
throw new Error('WebGL program link: '+log);
}
const names=['uView','uClock','uProgress','uDark',
'uPhase','uTail','uScale','uRenderMode'];
return {program:result,locations:Object.fromEntries(
names.map(name=>[name,gl.getUniformLocation(result,name)]))};
}
function setUniforms(p,clock,progress,phase,tail,scale){
gl.useProgram(p.program);
const u=p.locations;
if(u.uView)gl.uniform2f(u.uView,view[0],view[1]);
if(u.uClock)gl.uniform1f(u.uClock,clock);
if(u.uProgress)gl.uniform1f(u.uProgress,progress);
if(u.uDark)gl.uniform1f(u.uDark,dark?1:0);
if(u.uPhase)gl.uniform1f(u.uPhase,phase);
if(u.uTail)gl.uniform1f(u.uTail,tail);
if(u.uScale)gl.uniform1f(u.uScale,scale);
}
function resize(){
view[0]=innerWidth;view[1]=innerHeight;
// A denser shader but a smaller framebuffer; smoke is naturally
// soft, so sub-native resolution is barely visible and avoids
// excessive GPU load on phones or high-DPI displays.
const desired=mobile?.47:.61;
const maxPixels=mobile?210000:600000;
const bound=Math.sqrt(maxPixels/Math.max(1,view[0]*view[1]));
const scale=Math.min(desired,bound,window.devicePixelRatio||1);
const w=Math.max(1,Math.round(view[0]*scale));
const h=Math.max(1,Math.round(view[1]*scale));
if(surface.width!==w||surface.height!==h){
surface.width=w;surface.height=h;
gl.viewport(0,0,w,h);
}
return w/Math.max(1,view[0]);
}
function render(progress,phase,tail,clock){
if(contextLost||disposed)return false;
try{
const scale=resize();
gl.disable(gl.BLEND);
gl.clearColor(0,0,0,0);
gl.clear(gl.COLOR_BUFFER_BIT);
setUniforms(curtain,clock,progress,phase,tail,scale);
gl.drawArrays(gl.TRIANGLES,0,3);
// P3's real embers, glowing flame sprites and banked smoke
// are drawn on the overlying original atmosphere canvas.
return true;
}catch(error){
console.warn('[KuranokaPageTransition] GPU frame error:',error);
contextLost=true;
return false;
}
}
function onContextLost(event){
event.preventDefault();
contextLost=true;
console.warn('[KuranokaPageTransition] GPU context lost; '+
'continuing with native navigation.');
}
function dispose(){
if(disposed)return;
disposed=true;
cancelAnimationFrame(raf);
surface.removeEventListener('webglcontextlost',onContextLost);
window.removeEventListener('pagehide',dispose);
if(!contextLost){
try{
if(curtain)gl.deleteProgram(curtain.program);
if(sparks)gl.deleteProgram(sparks.program);
}catch(_){}
}
surface.remove();
}
try{
gl=surface.getContext('webgl2',{
alpha:true,antialias:false,depth:false,stencil:false,
// We intentionally render at ~30fps. Retain the last
// frame between GPU submissions to avoid blank flashes.
premultipliedAlpha:false,preserveDrawingBuffer:true,
powerPreference:mobile?'low-power':'high-performance'
});
if(!gl){surface.remove();return null;}
curtain=program(backgroundVert,backgroundFrag);
// No abstract, additive GPU spark pass: P3's fire requires
// textured smoke and incandescent streaks, not neon points.
gl.disable(gl.DEPTH_TEST);
gl.disable(gl.SCISSOR_TEST);
gl.disable(gl.CULL_FACE);
surface.addEventListener('webglcontextlost',onContextLost);
window.addEventListener('pagehide',dispose,{once:true});
window.__kkptRenderer='WebGL2';
}catch(error){
console.warn('[KuranokaPageTransition] WebGL unavailable. '+
'Using Canvas 2D fallback.',error);
dispose();
return null;
}
return {
surface,
dispose,
attachAtmosphere(draw){attachedAtmosphere=draw;},
play(duration){
return new Promise(resolve=>{
let started=null,lastDraw=-Infinity,lastClip=-Infinity;
function tick(now){
if(started===null)started=now;
if(disposed||contextLost){resolve();return;}
const t=Math.min(1,(now-started)/duration);
const clock=now/1000;
const edge=makeEdge(t,clock,dark,innerWidth);
atmosphereEdge=edge;
window.__kkptVisualDark=dark;
if(now-lastClip>=(mobile?35:25)||t>=1){
clipFrame(edge);
lastClip=now;
}
if(now-lastDraw>=(mobile?43:34)||t>=1){
if(!render(t,0,0,clock)){resolve();return;}
if(attachedAtmosphere){
attachedAtmosphere(clock,Math.min(t,.985),dark,
(now-started)/1000,[]);
}
lastDraw=now;
}
if(t<1)raf=requestAnimationFrame(tick);
else resolve();
}
raf=requestAnimationFrame(tick);
});
},
dissipate(duration){
return new Promise(resolve=>{
let started=null,lastDraw=-Infinity;
function tick(now){
if(started===null)started=now;
if(disposed||contextLost){resolve();return;}
const t=Math.min(1,(now-started)/duration);
if(now-lastDraw>=(mobile?50:40)||t>=1){
if(!render(1,1,Math.pow(1-t,1.25),now/1000)){
resolve();return;
}
lastDraw=now;
}
if(t<1)raf=requestAnimationFrame(tick);
else resolve();
}
raf=requestAnimationFrame(tick);
});
}
};
}
// Canvas 2D fallback: deliberately retained for WebGL-disabled
// browsers, software rendering, or shader compilation failures.
function canvasFire(canvas,dark,duration,drawAtmosphere,done) {
const ctx=dark&&canvas
? canvas.getContext('2d',{alpha:true,desynchronized:true})
: null;
if(dark&&!ctx){done();return;}
const art=dark?makeSprites():null;
const w=innerWidth,h=innerHeight;
if(ctx){
const scale=Math.min(window.devicePixelRatio||1,w<650?.69:.80);
canvas.width=Math.max(1,Math.round(w*scale));
canvas.height=Math.max(1,Math.round(h*scale));
ctx.setTransform(scale,0,0,scale,0,0);
}
const rand=(a,b)=>a+Math.random()*(b-a);
const mobile=w<650;
const maxCount=mobile?160:250;
const p=[];
const accum={flame:0,ember:0,shard:0,sky:0,mist:0,pollen:0};
const rates=dark
? {flame:mobile?80:105,ember:mobile?72:96,
shard:mobile?26:42}
: {sky:mobile?50:80,mist:mobile?13:20,pollen:mobile?27:50};
const started=performance.now();
let previous=started;
let lastPaint=0;
let lastClip=0;
function spawn(kind,edge,seconds) {
if(p.length>=maxCount)return;
const y=rand(-25,h+25);
const x=edge(y);
const type=kind;
const smoke=type==='smoke';
const shard=type==='shard';
const ember=type==='ember'||type==='pollen';
const blue=type==='sky'||type==='mist'||type==='pollen';
let radius,life,vx,vy;
if(shard){
radius=rand(4,18);life=rand(.6,1.65);
vx=rand(-130,65);vy=rand(-125,30);
}else if(smoke){
radius=rand(32,85);life=rand(1.1,2.5);
vx=rand(-20,65);vy=rand(-88,-22);
}else if(type==='mist'){
radius=rand(45,100);life=rand(.9,1.8);
vx=rand(-35,45);vy=rand(-75,-15);
}else if(type==='flame'){
radius=rand(20,57);life=rand(.3,.82);
vx=rand(-100,30);vy=rand(-180,-45);
}else{
radius=ember?rand(2.5,9):rand(18,47);
life=ember?rand(.45,1.1):rand(.35,.85);
vx=rand(-95,75);vy=rand(-150,-25);
}
p.push({
type,life,left:life,
x:x+rand(smoke?12:shard?-35:-27,smoke?140:shard?36:64),
y:y+rand(-14,14),vx,vy,radius,
angle:rand(-Math.PI,Math.PI),spin:rand(-5,5),
drift:rand(-.65,.65),blue
});
}
function spawnAtRate(dt,edge,seconds,strength){
for(const type in rates){
accum[type]+=rates[type]*dt*strength;
const n=Math.min(11,Math.floor(accum[type]));
accum[type]-=n;
for(let i=0;i<n;i++)spawn(type,edge,seconds);
}
}
function advance(dt){
for(let i=p.length-1;i>=0;i--) {
const q=p[i];
q.left-=dt;
if(q.left<=0){p[i]=p[p.length-1];p.pop();continue;}
q.x+=q.vx*dt;
q.y+=q.vy*dt;
q.vx+=q.drift*dt*35;
q.vy-=10*dt;
q.angle+=q.spin*dt;
}
}
function spriteDraw(image,x,y,sx,sy,alpha){
ctx.globalAlpha=alpha;
ctx.drawImage(image,x-sx,y-sy,sx*2,sy*2);
}
function drawSmoke(fade){
ctx.globalCompositeOperation='source-over';
for(const q of p){
if(q.type!=='smoke'&&q.type!=='mist')continue;
const age=1-q.left/q.life;
const radius=q.radius*(1+age*.98);
const alpha=(q.type==='smoke'?.76:.32)*
Math.min(1,age*5)*Math.min(1,q.left/.55)*fade;
spriteDraw(q.type==='smoke'?art.smoke:art.mist,
q.x,q.y,radius*1.7,radius*1.3,alpha);
}
ctx.globalAlpha=1;
}
function drawShards(fade) {
if(!dark)return;
ctx.save();
ctx.globalCompositeOperation='source-over';
for(const q of p){
if(q.type!=='shard')continue;
const age=1-q.left/q.life;
const a=Math.min(1,q.left/.38)*(.90-age*.28)*fade;
ctx.save();
ctx.translate(q.x,q.y);
ctx.rotate(q.angle);
ctx.globalAlpha=a;
const r=q.radius;
ctx.beginPath();
ctx.moveTo(-r*.9,-r*.3);
ctx.lineTo(r*.7,-r*.75);
ctx.lineTo(r*.48,r*.42);
ctx.lineTo(-r*.35,r*.8);
ctx.closePath();
ctx.fillStyle=age<.3?'#371d22':'#140d13';
ctx.fill();
ctx.strokeStyle=age<.42?'#f57d3c':'#5a2c2b';
ctx.lineWidth=age<.42?1.6:.75;
ctx.stroke();
ctx.restore();
}
ctx.restore();
}
function drawCore(edge,seconds,t,fade){
const waviness=Math.sin(Math.PI*t);
ctx.save();
ctx.beginPath();
const count=Math.max(35,Math.ceil(h/19));
for(let i=0;i<=count;i++){
const y=h*i/count;
if(i===0)ctx.moveTo(edge(y),y);
else ctx.lineTo(edge(y),y);
}
ctx.lineCap='round';
ctx.lineJoin='round';
if(dark){
ctx.globalCompositeOperation='lighter';
ctx.globalAlpha=fade;
ctx.shadowColor='#ff3903';
ctx.shadowBlur=25;
ctx.strokeStyle='rgba(255,55,5,.82)';
ctx.lineWidth=43;
ctx.stroke();
ctx.shadowBlur=16;
ctx.strokeStyle='#ff9b17';
ctx.lineWidth=20;
ctx.stroke();
ctx.shadowBlur=7;
ctx.strokeStyle='#ffe45e';
ctx.lineWidth=9;
ctx.stroke();
ctx.shadowBlur=4;
ctx.strokeStyle='#fffcde';
ctx.lineWidth=3.8;
ctx.stroke();
}else{
ctx.globalAlpha=fade*.64;
ctx.shadowColor='#8ccfff';
ctx.shadowBlur=29;
ctx.strokeStyle='rgba(139,219,255,.68)';
ctx.lineWidth=28;
ctx.stroke();
ctx.shadowBlur=10;
ctx.strokeStyle='#e7f8ff';
ctx.lineWidth=9;
ctx.stroke();
ctx.shadowBlur=0;
ctx.strokeStyle='white';
ctx.lineWidth=2;
ctx.stroke();
}
ctx.restore();
// Dense GOLD / WHITE rolling fire, including on both sides
// of the border. These are the luminous shapes from V2.
if(dark){
ctx.save();
ctx.globalCompositeOperation='lighter';
for(let y=-70;y<h+80;y+=48){
const x=edge(y);
const pulse=.65+.35*Math.sin(seconds*8.5+y*.083);
spriteDraw(art.flame,x+rand(-8,30),y,77,70,
fade*(.26+.16*pulse));
}
for(let y=-20;y<h+52;y+=36){
const x=edge(y);
const flicker=Math.sin(seconds*13+y*.19);
const length=52+30*flicker+17*Math.sin(seconds*6-y*.11);
const lean=15+18*Math.sin(seconds*9+y*.069);
ctx.globalAlpha=.62*fade;
ctx.fillStyle='#ff5705';
ctx.beginPath();
ctx.moveTo(x+18,y+19);
ctx.bezierCurveTo(x-18,y+2,x-lean-24,y-length*.57,
x-lean,y-length);
ctx.bezierCurveTo(x+2,y-length*.57,x+13,y-12,x+18,y+19);
ctx.fill();
ctx.globalAlpha=.58*fade;
ctx.fillStyle='#ffdb58';
ctx.beginPath();
ctx.moveTo(x+7,y+8);
ctx.quadraticCurveTo(x-10,y-length*.33,
x-lean*.8,y-length*.72);
ctx.quadraticCurveTo(x+3,y-length*.30,x+8,y+8);
ctx.fill();
ctx.globalAlpha=.38*fade;
ctx.fillStyle='#fffced';
ctx.beginPath();
ctx.moveTo(x+3,y+5);
ctx.quadraticCurveTo(x-5,y-length*.2,
x-lean*.5,y-length*.48);
ctx.quadraticCurveTo(x+4,y-length*.19,x+5,y+5);
ctx.fill();
}
ctx.restore();
}else{
ctx.save();
ctx.globalCompositeOperation='lighter';
for(let y=-50;y<h+55;y+=88){
spriteDraw(art.sky,edge(y),y,89,109,.27*fade);
}
ctx.restore();
}
}
function drawBrightParticles(fade) {
ctx.save();
ctx.globalCompositeOperation='lighter';
for(const q of p){
if(q.type==='smoke'||q.type==='mist'||q.type==='shard')continue;
const age=1-q.left/q.life;
const brightness=Math.min(1,q.left/.25)*(1-age*.25)*fade;
let artName='flame',sx=q.radius,sy=q.radius;
if(q.type==='ember'){artName='ember';sx*=1.2;sy*=1.2;}
else if(q.type==='pollen'){artName='sky';sx*=1.15;sy*=1.15;}
else if(q.type==='sky'){artName='sky';sx*=1.1;sy*=1.55;}
else {sx*=.9;sy*=1.65;}
spriteDraw(art[artName],q.x,q.y,sx,sy,
brightness*(q.type==='ember'?.93:.78));
}
ctx.restore();
ctx.globalAlpha=1;
ctx.globalCompositeOperation='source-over';
}
function paint(now) {
const t=Math.min(1,(now-started)/duration);
const seconds=now/1000;
const edge=makeEdge(t,seconds,dark,w);
// Clip-path polygon reconstruction can cause expensive iframe
// compositor work. It runs at a bounded rate independent of rAF.
atmosphereEdge=edge;
window.__kkptVisualDark=dark;
if(now-lastClip>=(mobile?33:23)||t>=1){
clipFrame(edge);
lastClip=now;
}
if(now-lastPaint<(mobile?35:32) && t<1){
requestAnimationFrame(paint);return;
}
const dt=Math.min(.070,(now-previous)/1000);
previous=now;lastPaint=now;
const fade=Math.min(1,t/.055,(1-t)/.045);
// Restore V14's broad smoke banks, long-lived char, pressure
// waves and delicate blue leaves. V2 only paints the FIRE.
drawAtmosphere(seconds,Math.min(t,.925),dark,(now-started)/1000,[]);
if(dark){
advance(dt);
if(t<1)spawnAtRate(dt,edge,seconds,Math.max(0,fade));
ctx.clearRect(0,0,w,h);
drawShards(fade);
drawCore(edge,seconds,t,fade);
drawBrightParticles(fade);
}
if(t<1)requestAnimationFrame(paint);
else done();
}
requestAnimationFrame(paint);
}
function setDisplayed(nextActive) {
active=nextActive;
frame.classList.toggle('kkpt-active',active);
document.body.classList.toggle('kkpt-other-active',active);
frame.style.clipPath=active?'inset(0)':hideClip;
frame.style.visibility=active?'visible':'hidden';
frame.style.pointerEvents='';
frame.tabIndex=active?0:-1;
frame.setAttribute('aria-hidden',active?'false':'true');
document.title=active?otherTitle:baseTitle;
showTheme((active?otherPage:basePage)==='Kuronata');
// Stop the invisible Kuronata ambience in either document.
root.classList.toggle('kkpt-world-suspended',basePage==='Kuronata'&&active);
try{
frame.contentDocument?.documentElement.classList.toggle(
'kkpt-frame-inactive',!active);
}catch(_){}
updateButton();
}
async function animateSwap(nextActive) {
if(animating)return;
animating=true;
button.classList.add('kkpt-busy');
labelSub.textContent='PREPARING THE OTHER SIDE...';
if(!loading)warmFrame();
const ok=await Promise.race([loading,sleep(11000).then(()=>false)]);
if(!ok||!ready){
navigateRealPage(nextActive?otherUrl.href:baseUrl);return;
}
const dark=(nextActive?otherPage:basePage)==='Kuronata';
// GPU renderer is compiled while the destination is still hidden.
// Only the actual fallback needs 17 CPU sprite textures.
const gpu=createWebGLCurtain(dark);
if(!gpu || dark){
if(!gpu)window.__kkptRenderer='Canvas2D';
await prewarmAtmosphere();
}
let gpuAtmosphere=null;
if(gpu&&dark){
gpuAtmosphere=document.createElement('canvas');
gpuAtmosphere.id='kkpt-atmosphere';
gpuAtmosphere.setAttribute('aria-hidden','true');
document.body.append(gpuAtmosphere);
gpu.attachAtmosphere(createAtmosphere(gpuAtmosphere));
}
frame.style.visibility='visible';
frame.classList.add('kkpt-animating');
// Give the now-visible destination its own first composited frame.
await new Promise(resolve=>requestAnimationFrame(()=>requestAnimationFrame(resolve)));
labelSub.textContent=dark?'THE SKY IS BURNING':'DAWN IS BREAKING';
// When returning to the blue page, force the Day palette
// BEFORE unmasking it. The dark iframe still fully covers it.
if(!dark)showTheme(false);
frame.classList.remove('kkpt-active');
frame.style.pointerEvents='none';
frame.style.clipPath=active?'inset(0)':hideClip;
const duration=dark?3950:3150;
transitionSound(dark,duration);
const tail=dark?2150:1450;
if(gpu){
try{
await gpu.play(duration);
setDisplayed(nextActive);
if(gpuAtmosphere){
gpuAtmosphere.style.transition='opacity '+tail+
'ms ease-out,transform '+tail+'ms ease-out';
void gpuAtmosphere.offsetWidth;
gpuAtmosphere.style.opacity='0';
gpuAtmosphere.style.transform=
'translate3d(0,-22px,0) scale(1.035)';
}
await gpu.dissipate(tail);
}finally{
gpu.dispose();
gpuAtmosphere?.remove();
}
}else{
// Fully working older Canvas renderer if WebGL2 is unavailable.
const atmosphere=document.createElement('canvas');
atmosphere.id='kkpt-atmosphere';
atmosphere.setAttribute('aria-hidden','true');
document.body.append(atmosphere);
const drawAtmosphere=createAtmosphere(atmosphere);
const canvas=dark?document.createElement('canvas'):null;
if(canvas){
canvas.id='kkpt-vfx';
canvas.setAttribute('aria-hidden','true');
document.body.append(canvas);
}
await new Promise(resolve=>canvasFire(
canvas,dark,duration,drawAtmosphere,resolve));
setDisplayed(nextActive);
if(canvas){
canvas.style.opacity='0';
setTimeout(()=>canvas.remove(),210);
}
atmosphere.style.transition='opacity '+tail+
'ms ease-out, transform '+tail+'ms ease-out';
await new Promise(resolve=>requestAnimationFrame(resolve));
atmosphere.style.opacity='0';
atmosphere.style.transform='translate3d(0,-22px,0) scale(1.035)';
await sleep(tail+70);
atmosphere.remove();
}
animating=false;
button.classList.remove('kkpt-busy','kkpt-quiet');
// The iframe was only the moving scenery during the reveal.
// Hand off to the ACTUAL Wiki page: native sidebars, scrollbar,
// history, refresh, accessibility and links all work normally.
navigateRealPage(otherUrl.href);
}
function requestSwap(nextActive) {
if (animating || nextActive === active) return;
if (matchMedia('(prefers-reduced-motion: reduce)').matches) {
navigateRealPage(otherUrl.href);
return;
}
animateSwap(nextActive).catch(err => {
console.error('[KuranokaPageTransition] V28:',err);
document.getElementById('kkpt-vfx')?.remove();
document.getElementById('kkpt-atmosphere')?.remove();
document.getElementById('kkpt-webgl')?.remove();
if (frame) frame.style.filter = '';
navigateRealPage(nextActive ? otherUrl.href : baseUrl);
});
}
function createButton() {
if (!document.body || document.getElementById('kkpt-toggle')) return;
button=document.createElement('a');
button.id='kkpt-toggle';
labelIcon=document.createElement('span');
labelIcon.className='kkpt-icon';
labelIcon.setAttribute('aria-hidden','true');
const text=document.createElement('span');
text.className='kkpt-text';
labelTitle=document.createElement('span');
labelSub=document.createElement('span');
labelSub.className='kkpt-sub';
text.append(labelTitle,labelSub);
button.append(labelIcon,text);
document.body.append(button);
button.hidden=!SHOW_FLOATING_BUTTON;
updateButton();
watchPortalLinks(document, otherPage);
mountFateGear(document,otherPage);
warmFrame();
// WebGL2 has no CPU smoke atlas: defer the 2D fallback until needed.
preloadRebirthPad();
button.addEventListener('click', event => {
if (!isPlainClick(event)) return;
event.preventDefault();
primeSound();
requestSwap(!active);
});
}
// A plain [[Kuronata|your mysterious text]] now triggers everything.
// The inverse [[Kuranoka|...]] uses the same transition, then real navigation.
document.addEventListener('click', event => {
if (active) return;
portalClick(event, document, otherPage, true);
}, true);
mw.hook('wikipage.content').add(() => {
if (document.readyState !== 'loading') watchPortalLinks(document, otherPage);
});
// Browser history is now real document history. A bfcache return
// must restore THIS document, not leave its animated preview visible.
window.addEventListener('pageshow', event => {
if (!event.persisted) return;
animating=false;
document.getElementById('kkpt-vfx')?.remove();
document.getElementById('kkpt-atmosphere')?.remove();
document.getElementById('kkpt-webgl')?.remove();
if(frame){
frame.style.filter='';
setDisplayed(false);
frame.classList.remove('kkpt-animating');
}
button?.classList.remove('kkpt-busy','kkpt-quiet');
});
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded',createButton,{once:true});
} else {
createButton();
}
}());