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MediaWiki:KuranokaPageTransition.js:修订间差异

MediaWiki界面页面
无编辑摘要
无编辑摘要
第1行: 第1行:
/* ====================================================================
/* ====================================================================
   KURANOKA / KURONATA V5 — ASHEN VEIL / AURORA
   KURANOKA / KURONATA V6 — CATACLYSM / DAWN
   MediaWiki:KuranokaPageTransition.js
   MediaWiki:KuranokaPageTransition.js
   Same-origin iframe + history.pushState: NO full reload on toggles.
   Same-origin iframe + history.pushState: NO full reload on toggles.
第11行: 第11行:


     // The preview is a complete MediaWiki page. It must NOT spawn another.
     // The preview is a complete MediaWiki page. It must NOT spawn another.
     if (window !== window.top || window.__kkptV5) return;
     if (window !== window.top || window.__kkptV6) return;
     if (!window.mw || !mw.config) return;
     if (!window.mw || !mw.config) return;


第23行: 第23行:
     if (!['Kuranoka', 'Kuronata'].includes(basePage) || action !== 'view') return;
     if (!['Kuranoka', 'Kuronata'].includes(basePage) || action !== 'view') return;


     window.__kkptV5 = true;
     window.__kkptV6 = true;
     window.__kkptVersion = '5.0';
     window.__kkptVersion = '6.0';


     // For the easter egg: links inside the Wiki are the default trigger.
     // For the easter egg: links inside the Wiki are the default trigger.
第397行: 第397行:
                 // Deep smoke blankets a 350px belt BEHIND the incandescent
                 // Deep smoke blankets a 350px belt BEHIND the incandescent
                 // edge. Multiple warped noise scales break up smooth bands.
                 // edge. Multiple warped noise scales break up smooth bands.
                 vec2 sq = vec2(p.y*.008-t*.26,oldSide*.008+t*.13);
                 vec2 sq = vec2(p.y*.007-t*.29,oldSide*.006+t*.12);
                 vec2 warp = vec2(fbm(sq*1.5+vec2(t*.13,0.0)),
                 vec2 warp = vec2(fbm(sq*1.5+vec2(t*.13,0.0)),
                                 fbm(sq*1.9+vec2(0.0,-t*.21)));
                                 fbm(sq*1.9+vec2(0.0,-t*.21)));
                 float smokeCloud = fbm(sq*2.0+warp*2.2);
                 float smokeCloud = fbm(sq*2.0+warp*2.2);
                 float smokeDetail = fbm(sq*5.1-warp*.8);
                 float smokeDetail = fbm(sq*5.1-warp*.8);
                 float billow = smoothstep(.32,.72,smokeCloud*.86+smokeDetail*.27);
                 float billow = smoothstep(.29,.69,smokeCloud*.88+smokeDetail*.34);
                 float soot = smoothstep(-55.0,9.0,oldSide)*
                // A thick, drifting smoke WALL. The lighter old world
                     (1.0-smoothstep(110.0,390.0,oldSide))*
                // goes visibly dark before the red page consumes it.
                     (.28+.73*billow);
                 float soot = smoothstep(-110.0,-5.0,oldSide)*
                 vec3 sootColor = mix(vec3(.018,.012,.018),vec3(.18,.044,.027),smokeCloud);
                     (1.0-smoothstep(260.0,555.0,oldSide))*
                     (.55+.58*billow);
                 vec3 sootColor = mix(vec3(.011,.012,.022),vec3(.18,.055,.041),smokeCloud);


                 // High-frequency fBm produces uneven, flame-like tongues,
                 // High-frequency fBm produces uneven, flame-like tongues,
第426行: 第428行:
                 fireColor = mix(fireColor,vec3(1.0,.93,.63),smoothstep(.80,1.0,whiteCore));
                 fireColor = mix(fireColor,vec3(1.0,.93,.63),smoothstep(.80,1.0,whiteCore));
                 col = mix(sootColor,fireColor,clamp(flame*.95+core+deepEmber*.20,0.0,1.0));
                 col = mix(sootColor,fireColor,clamp(flame*.95+core+deepEmber*.20,0.0,1.0));
                 alpha = clamp(soot*.84+flame*.93+outer*.31+core*.70,0.0,.99);
                 alpha = clamp(soot*.93+flame*.92+outer*.32+core*.68,0.0,.99);


                 // Sharp micron-scale cinders; the real ember trails live
                 // Sharp micron-scale cinders; the real ember trails live
第602行: 第604行:
         const sootSprites=[0,1,2,3].map(n=>smokeTexture(n+17,true));
         const sootSprites=[0,1,2,3].map(n=>smokeTexture(n+17,true));
         const mistSprites=[0,1,2,3].map(n=>smokeTexture(n+51,false));
         const mistSprites=[0,1,2,3].map(n=>smokeTexture(n+51,false));
         const particles=Array.from({length:innerWidth<700?53:100},(_,i)=>({
         const particles=Array.from({length:innerWidth<700?72:124},(_,i)=>({
             seed:rand(i*4+71),height:rand(i*5+13),
             seed:rand(i*4+71),height:rand(i*5+13),
             lifetime:.5+rand(i*8+37)*.7,
             lifetime:.5+rand(i*8+37)*.7,
第614行: 第616行:
             drift:75+rand(i*15+2)*170,
             drift:75+rand(i*15+2)*170,
             length:3+rand(i*17+7)*11
             length:3+rand(i*17+7)*11
        }));
        const shockDebris=Array.from({length:innerWidth<700?40:85},(_,i)=>({
            angle:rand(i*17+131)*Math.PI*2,
            velocity:190+rand(i*11+51)*900,
            seed:rand(i*5+79),
            length:6+rand(i*7+17)*26
         }));
         }));
         function pressureWave(x,y,radius,power,dark,time) {
         function pressureWave(x,y,radius,power,dark,time) {
第645行: 第653行:
             const sprites=dark?sootSprites:mistSprites;
             const sprites=dark?sootSprites:mistSprites;
             const direction=dark?-1:1;
             const direction=dark?-1:1;
             // Several overlapping, distorted plumes bloom and shear away.
             // Continuous textured smoke wall: not isolated oval puffs.
            // The base layer makes the plume visible on a pale blue sky.
             ctx.globalCompositeOperation='source-over';
             ctx.globalCompositeOperation='source-over';
            const bands=Math.max(10,Math.ceil(h/(dark?49:73)));
            for(let i=0;i<bands;i++){
                const baseY=(i+.5)*h/bands;
                const y=baseY+24*Math.sin(seconds*2.5+i*.7);
                const x=edgeAt(y,seconds,progress,w)+direction*
                    (dark?118:72)+Math.sin(seconds*1.2+i*1.3)*36;
                const width=(dark?400:280)*(1+.19*Math.sin(i*2.9));
                const height=(dark?315:260);
                ctx.save();
                ctx.globalAlpha=(dark?.62:.36)*fade*(.65+.35*envelope);
                ctx.translate(x,y);
                ctx.rotate(.16*Math.sin(i*2.1+seconds*1.5));
                ctx.drawImage(sprites[i%4],-width/2,-height/2,width,height);
                ctx.restore();
            }
            // Independent turbulent billows peel away and rise.
             for(const item of particles){
             for(const item of particles){
                 const age=((elapsed/item.lifetime+item.phase)%1);
                 const age=((elapsed/item.lifetime+item.phase)%1);
第655行: 第680行:
                 const x=frontier+direction*(age*(dark?225:135)+
                 const x=frontier+direction*(age*(dark?225:135)+
                     30*Math.sin(age*6.3+item.bend));
                     30*Math.sin(age*6.3+item.bend));
                 const size=(dark?110:135)*item.scale*(.65+age*1.6);
                 const size=(dark?175:145)*item.scale*(.68+age*1.9);
                 const opacity=(dark?.59:.30)*Math.sin(Math.PI*age)*fade*
                 const opacity=(dark?.85:.42)*Math.sin(Math.PI*age)*fade*
                     (.55+.45*envelope);
                     (.55+.45*envelope);
                 if(opacity<=.005)continue;
                 if(opacity<=.005)continue;
第697行: 第722行:
                 }
                 }
                 ctx.stroke();
                 ctx.stroke();
                ctx.globalAlpha=1;
                // Fragment trails explode outward from the rupture point.
                // They follow independent directions and speeds; no circles.
                ctx.globalCompositeOperation='screen';
                for(const bit of shockDebris){
                    const f=age*(.5+bit.seed*.5);
                    const travel=bit.velocity*f;
                    const px=x+Math.cos(bit.angle)*travel;
                    const py=y+Math.sin(bit.angle)*travel;
                    const vx=Math.cos(bit.angle)*bit.length*(1-age);
                    const vy=Math.sin(bit.angle)*bit.length*(1-age);
                    ctx.globalAlpha=(dark?.82:.68)*intensity*(.3+bit.seed*.7);
                    ctx.strokeStyle=dark?'#ffdd9b':'#e0faff';
                    ctx.lineWidth=.6+bit.seed*1.3;
                    ctx.beginPath();
                    ctx.moveTo(px,py);
                    ctx.lineTo(px-vx,py-vy);
                    ctx.stroke();
                }
                ctx.globalCompositeOperation='source-over';
                 ctx.globalAlpha=1;
                 ctx.globalAlpha=1;
             }
             }
第762行: 第807行:
         document.body.append(atmosphere);
         document.body.append(atmosphere);
         const drawAtmosphere = createAtmosphere(atmosphere);
         const drawAtmosphere = createAtmosphere(atmosphere);
        const blast = document.createElement('div');
        blast.id = 'kkpt-impact';
        blast.className = destinationDark ? 'kkpt-impact-red' : 'kkpt-impact-blue';
        blast.setAttribute('aria-hidden','true');
        document.body.append(blast);
         let draw = createRenderer(canvas);
         let draw = createRenderer(canvas);
         if (!draw) {
         if (!draw) {
第781行: 第831行:
                 drawAtmosphere(seconds,t,destinationDark,(now-started)/1000);
                 drawAtmosphere(seconds,t,destinationDark,(now-started)/1000);
                 draw(seconds,t,destinationDark);
                 draw(seconds,t,destinationDark);
                const first=destinationDark?.10:.18;
                const second=destinationDark?.48:.58;
                const shockA=Math.exp(-Math.pow((t-first)/.041,2));
                const shockB=Math.exp(-Math.pow((t-second)/.056,2));
                const shock=Math.min(1,shockA*.98+shockB*.80);
                blast.style.opacity=String(shock);
                blast.style.setProperty('--kkpt-impact-x',
                    edgeAt(innerHeight*.51,seconds,t,innerWidth).toFixed(1)+'px');
                frame.style.filter=shock>.01
                    ? 'brightness('+(1+.48*shock).toFixed(3)+') saturate('+
                        (1+.25*shock).toFixed(3)+')'
                    : '';
                 if (t < 1) requestAnimationFrame(tick);
                 if (t < 1) requestAnimationFrame(tick);
                 else resolve();
                 else resolve();
第790行: 第852行:
         fxCanvas.style.opacity = '0';
         fxCanvas.style.opacity = '0';
         atmosphere.style.opacity = '0';
         atmosphere.style.opacity = '0';
        blast.style.opacity = '0';
         await sleep(190);
         await sleep(190);
         fxCanvas.remove();
         fxCanvas.remove();
         atmosphere.remove();
         atmosphere.remove();
        blast.remove();
        frame.style.filter = '';
         frame.style.pointerEvents = '';
         frame.style.pointerEvents = '';
         animating = false;
         animating = false;
         button.classList.remove('kkpt-busy','kkpt-quiet');
         button.classList.remove('kkpt-busy','kkpt-quiet');
         // No location.assign here: the rendered target stays alive.
         // No location.assign here: the rendered target stays alive.
         history.pushState({ kkptV5: true, active }, '', active ? otherUrl.href : baseUrl);
         history.pushState({ kkptV6: true, active }, '', active ? otherUrl.href : baseUrl);
     }
     }


第804行: 第869行:
         if (matchMedia('(prefers-reduced-motion: reduce)').matches && ready) {
         if (matchMedia('(prefers-reduced-motion: reduce)').matches && ready) {
             setDisplayed(nextActive);
             setDisplayed(nextActive);
             history.pushState({kkptV5:true,active},'',active?otherUrl.href:baseUrl);
             history.pushState({kkptV6:true,active},'',active?otherUrl.href:baseUrl);
             return;
             return;
         }
         }
         animateSwap(nextActive).catch(err => {
         animateSwap(nextActive).catch(err => {
             console.error('[KuranokaPageTransition] V5:',err);
             console.error('[KuranokaPageTransition] V6:',err);
             document.getElementById('kkpt-vfx')?.remove();
             document.getElementById('kkpt-vfx')?.remove();
             document.getElementById('kkpt-atmosphere')?.remove();
             document.getElementById('kkpt-atmosphere')?.remove();
            document.getElementById('kkpt-impact')?.remove();
            if (frame) frame.style.filter = '';
             window.location.assign(nextActive ? otherUrl.href : baseUrl);
             window.location.assign(nextActive ? otherUrl.href : baseUrl);
         });
         });
第866行: 第933行:
         document.getElementById('kkpt-vfx')?.remove();
         document.getElementById('kkpt-vfx')?.remove();
         document.getElementById('kkpt-atmosphere')?.remove();
         document.getElementById('kkpt-atmosphere')?.remove();
        document.getElementById('kkpt-impact')?.remove();
        frame.style.filter = '';
         setDisplayed(pathPage() === otherPage);
         setDisplayed(pathPage() === otherPage);
         button?.classList.remove('kkpt-busy','kkpt-quiet');
         button?.classList.remove('kkpt-busy','kkpt-quiet');

2026年10月23日 (五) 13:34的版本

/* ====================================================================
   KURANOKA / KURONATA V6 — CATACLYSM / DAWN
   MediaWiki:KuranokaPageTransition.js
   Same-origin iframe + history.pushState: NO full reload on toggles.
   Irregular tear + WebGL combustion + layered turbulent smoke/impact.
   Wiki easter eggs: [[Kuronata|...]] / [[Kuranoka|...]].
   Backgrounds are prewarmed on page load. Zero external dependencies.
   ==================================================================== */
(function () {
    'use strict';

    // The preview is a complete MediaWiki page. It must NOT spawn another.
    if (window !== window.top || window.__kkptV6) return;
    if (!window.mw || !mw.config) return;

    // The URL is the source of truth if a skin/extension restored a page
    // without immediately updating mw.config (soft navigation / bfcache).
    const pathMatch = location.pathname.match(/\/wiki\/(Kuranoka|Kuronata)\/?$/);
    const urlPage = pathMatch ? pathMatch[1] : new URLSearchParams(location.search).get('title');
    const basePage = ['Kuranoka', 'Kuronata'].includes(urlPage)
        ? urlPage : mw.config.get('wgPageName');
    const action = new URLSearchParams(location.search).get('action') || 'view';
    if (!['Kuranoka', 'Kuronata'].includes(basePage) || action !== 'view') return;

    window.__kkptV6 = true;
    window.__kkptVersion = '6.0';

    // For the easter egg: links inside the Wiki are the default trigger.
    // Change to true only if you also want the fixed switch button.
    const SHOW_FLOATING_BUTTON = false;

    const otherPage = basePage === 'Kuranoka' ? 'Kuronata' : 'Kuranoka';
    const baseUrl = location.href;
    const baseTitle = document.title;
    const otherUrl = new URL('/wiki/' + encodeURIComponent(otherPage), location.href);
    const clipSide = basePage === 'Kuranoka' ? 'right' : 'left';
    const hideClip = clipSide === 'right' ? 'inset(0 0 0 100%)' : 'inset(0 100% 0 0)';
    const sleep = ms => new Promise(r => setTimeout(r, ms));
    const smooth = t => t * t * (3 - 2 * t);
    const imagePool = new Map();

    let active = false; // false: original top-level doc; true: otherPage iframe
    let animating = false;
    let ready = false;
    let loading = null;
    let button, labelTitle, labelSub, labelIcon, frame;
    let otherTitle = otherPage + ' - Blockland Wiki';

    function whichPage() { return active ? otherPage : basePage; }
    function destination() { return active ? basePage : otherPage; }
    function isDark(page) { return page === 'Kuronata'; }
    function pathPage() {
        const url = new URL(location.href);
        if (url.pathname.startsWith('/wiki/')) {
            try { return decodeURIComponent(url.pathname.slice(6)).replace(/_/g, ' '); }
            catch (e) { return ''; }
        }
        return url.searchParams.get('title') || '';
    }

    function updateButton() {
        if (!button) return;
        const to = destination();
        button.href = to === basePage ? baseUrl : otherUrl.href;
        labelTitle.textContent = to.toUpperCase();
        labelSub.textContent = isDark(to) ? 'BURN THE SKY' : 'RECLAIM THE SKY';
        labelIcon.textContent = isDark(to) ? '✦' : '❄';
        button.classList.toggle('kkpt-dark', isDark(whichPage()));
        button.setAttribute('aria-label', isDark(to) ? '燃尽天空,进入 Kuronata' : '驱散黑暗,回到 Kuranoka');
    }

    // Accept the two standard MediaWiki link forms, while rejecting
    // edit/action links, external sites and similarly named articles.
    function wikiLinkPage(anchor, doc) {
        try {
            const url = new URL(anchor.href, doc.baseURI);
            if (url.origin !== location.origin) return null;
            const action = url.searchParams.get('action');
            if (action && action !== 'view') return null;
            let title = url.searchParams.get('title');
            if (!title) {
                const matched = url.pathname.match(/^\/wiki\/([^/?#]+)\/?$/);
                if (matched) title = decodeURIComponent(matched[1]);
            }
            title = (title || '').replace(/_/g, ' ');
            return title === 'Kuranoka' || title === 'Kuronata' ? title : null;
        } catch (_) {
            return null;
        }
    }

    function decoratePortalLinks(doc, targetPage) {
        // Use only the article: sidebar, edit tools and site-wide links
        // must retain their usual navigation behavior.
        const content = doc.querySelector('#mw-content-text,.mw-parser-output');
        if (!content) return;
        content.querySelectorAll('a[href]').forEach(anchor => {
            if (wikiLinkPage(anchor, doc) !== targetPage) return;
            anchor.classList.add('kkpt-portal-link');
            anchor.classList.toggle('kkpt-portal-red', targetPage === 'Kuronata');
            anchor.classList.toggle('kkpt-portal-blue', targetPage === 'Kuranoka');
            const caption = (anchor.textContent || '').trim();
            if (caption) anchor.dataset.kkptText = caption.slice(0, 120);
            anchor.setAttribute('aria-label', caption + ',切换至 ' + targetPage);
        });
    }

    function watchPortalLinks(doc, targetPage) {
        decoratePortalLinks(doc, targetPage);
        if (doc.__kkptPortalObserver) return;
        const root = doc.querySelector('#mw-content-text,.mw-parser-output');
        if (!root) return;
        const observer = new MutationObserver(() => decoratePortalLinks(doc, targetPage));
        observer.observe(root, {childList:true,subtree:true});
        doc.__kkptPortalObserver = observer;
    }

    function isPlainClick(event) {
        return !event.defaultPrevented && event.button === 0 &&
            !event.ctrlKey && !event.metaKey && !event.altKey && !event.shiftKey;
    }

    function findAnchor(event, doc) {
        const target = event.target;
        return target && target.nodeType === 1 &&
            typeof target.closest === 'function'
            ? target.closest('a[href]') : null;
    }

    function portalClick(event, doc, targetPage, nextActive) {
        if (!isPlainClick(event)) return false;
        const anchor = findAnchor(event, doc);
        if (!anchor || (anchor.target && anchor.target !== '_self') ||
            anchor.hasAttribute('download') ||
            wikiLinkPage(anchor, doc) !== targetPage) return false;
        event.preventDefault();
        requestSwap(nextActive);
        return true;
    }

    // Read backgrounds after background-template code populates --bg-image.
    function backgroundUrls(doc) {
        const urls = new Set();
        const selector = [doc.documentElement, doc.body];
        try {
            doc.querySelectorAll('.background-theme,[class*="background"],[style*="background"],#mw-content-text,.citizen-page-container')
                .forEach((el, i) => { if (i < 65) selector.push(el); });
        } catch (e) { /* use html/body */ }
        function add(value) {
            if (!value) return;
            const pattern = /url\(\s*(['"]?)(.*?)\1\s*\)/gi;
            let match;
            while ((match = pattern.exec(value))) {
                try { urls.add(new URL(match[2], doc.baseURI).href); } catch (e) { /* ignore */ }
            }
            if (/^https?:\/\/\S+\.(?:jpg|jpeg|png|webp|avif)(?:\?\S*)?$/i.test(value)) {
                try { urls.add(new URL(value, doc.baseURI).href); } catch (e) { /* ignore */ }
            }
        }
        selector.forEach(el => {
            if (!el) return;
            try {
                [null, '::before', '::after'].forEach(pseudo => {
                    const style = doc.defaultView.getComputedStyle(el, pseudo);
                    if (!style) return;
                    add(style.backgroundImage);
                    add(style.getPropertyValue('--bg-image'));
                    add(style.getPropertyValue('--background-image'));
                });
                if (el.dataset) add(el.dataset.bgImage);
            } catch (e) { /* style not yet ready */ }
        });
        return [...urls];
    }

    function warmImage(url) {
        if (imagePool.has(url)) return imagePool.get(url).promise;
        const image = new Image();
        const promise = new Promise(resolve => {
            let finished = false;
            const timeout = setTimeout(() => done(false), 5000);
            function done(ok) {
                if (finished) return;
                finished = true;
                clearTimeout(timeout);
                resolve(ok);
            }
            image.onload = () => done(true);
            image.onerror = () => done(false);
            image.src = url;
            if (image.complete) done(image.naturalWidth > 0);
        }).then(ok => ok && image.decode
            ? Promise.race([image.decode().then(() => true).catch(() => true),sleep(900).then(() => true)])
            : ok);
        imagePool.set(url, { image, promise });
        return promise;
    }

    async function warmBackgrounds(doc) {
        const urls = backgroundUrls(doc);
        await Promise.allSettled(urls.map(warmImage));
    }

    function wireFrame() {
        try {
            const doc = frame.contentDocument;
            if (!doc) return;
            otherTitle = doc.title || otherTitle;
            watchPortalLinks(doc, basePage);
            if (doc.__kkptFrameBridge) return;
            doc.__kkptFrameBridge = true;

            // Non-anchor navigation should leave the iframe and open normally
            // in the top window, so the browser's URL doesn't become stale.
            doc.addEventListener('click', event => {
                if (!active || !isPlainClick(event)) return;
                if (portalClick(event, doc, basePage, false)) return;
                const el = findAnchor(event, doc);
                if (!el || (el.target && el.target !== '_self')) return;
                const href = el.href;
                if (!href || href.startsWith('javascript:')) return;
                const next = new URL(href, doc.baseURI);
                // Same-document fragments stay inside the iframe.
                const currentFrame = new URL(frame.contentWindow.location.href);
                if (next.origin === currentFrame.origin &&
                    next.pathname === currentFrame.pathname &&
                    next.search === currentFrame.search && next.hash) {
                    history.replaceState(history.state, '', next.href);
                    return;
                }
                event.preventDefault();
                window.location.assign(next.href);
            }, true);

            doc.addEventListener('submit', event => {
                if (active && event.target instanceof doc.defaultView.HTMLFormElement) {
                    event.target.target = '_top';
                }
            }, true);
        } catch (err) {
            console.warn('[KuranokaPageTransition] Frame link bridge unavailable:', err);
        }
    }

    function warmFrame() {
        if (loading) return loading;
        frame = document.createElement('iframe');
        frame.id = 'kkpt-preview';
        frame.src = otherUrl.href; // set BEFORE insertion, avoids extra initial history hop
        frame.title = otherPage + ' 预载页面';
        frame.tabIndex = -1;
        frame.setAttribute('aria-hidden', 'true');
        frame.setAttribute('loading', 'eager');
        frame.style.clipPath = hideClip;

        loading = new Promise(resolve => {
            let settled = false;
            let preparing = false;
            let poll = null;
            function finish(ok, reason) {
                if (settled) return;
                settled = true;
                clearInterval(poll);
                ready = ok;
                if (!ok) console.warn('[KuranokaPageTransition] Preview:', reason);
                resolve(ok);
            }
            async function inspect() {
                if (settled || preparing) return;
                try {
                    const doc = frame.contentDocument;
                    if (!doc || !doc.querySelector('#mw-content-text,.mw-parser-output')) return;
                    preparing = true;
                    clearInterval(poll);
                    await sleep(320); // Background.js / wiki style scripts
                    await Promise.race([warmBackgrounds(doc), sleep(3600)]);
                    await sleep(120);
                    await Promise.race([warmBackgrounds(doc), sleep(1300)]);
                    frame.contentWindow.scrollTo(0, 0);
                    wireFrame();
                    finish(true);
                } catch (err) { finish(false, String(err)); }
            }
            frame.addEventListener('load', () => {
                if (!settled && !preparing) inspect();
            });
            frame.addEventListener('error', () => finish(false,'iframe 网络加载错误'));
            document.body.append(frame);
            poll = setInterval(inspect, 130);
            setTimeout(() => { if (!settled && !preparing) finish(false,'18 秒仍未找到目标正文'); }, 18000);
        });

        warmBackgrounds(document).catch(() => {});
        setTimeout(() => warmBackgrounds(document).catch(() => {}), 700);
        return loading;
    }

    // This edge is used by BOTH the DOM clip and the shader.
    function edgeAt(y, seconds, progress, width) {
        const eased = smooth(progress);
        const toDark = window.__kkptVisualDark;
        const center = toDark
            ? width + 110 - (width + 220) * eased
            : -110 + (width + 220) * eased;
        const wave = Math.sin(Math.PI * progress);
        return center + wave * (
            28 * Math.sin(y * .012 + seconds * 3.1) +
            17 * Math.sin(y * .041 - seconds * 5.7) +
             7 * Math.sin(y * .10 + seconds * 10.0) +
            11 * Math.sin(y * .073 + seconds * 6.13 + 2 * Math.sin(y * .017 - seconds * 2.3))
        );
    }

    function clipFrame(seconds, progress) {
        const width = innerWidth, height = innerHeight;
        const pts = [];
        const count = Math.max(35, Math.ceil(height / 11));
        for (let i = 0; i <= count; i++) {
            const y = height * i / count;
            pts.push([edgeAt(y, seconds, progress, width), y]);
        }
        const supportsPath = CSS.supports('clip-path', 'path("M 0 0 L 8 0 L 8 8 Z")');
        if (supportsPath) {
            const startX = clipSide === 'right' ? width + 4 : -4;
            let d = `M ${startX} -4 L ${startX} ${height + 4} L ${pts[count][0].toFixed(1)} ${height}`;
            // Quadratic smoothing eliminates the geometric triangular teeth.
            for (let i = count - 1; i >= 0; i--) {
                const point = pts[i];
                const previous = pts[Math.max(0, i - 1)];
                const mx = (point[0] + previous[0]) * .5;
                const my = (point[1] + previous[1]) * .5;
                d += ` Q ${point[0].toFixed(1)} ${point[1].toFixed(1)} ${mx.toFixed(1)} ${my.toFixed(1)}`;
            }
            d += ` L ${pts[0][0].toFixed(1)} 0 Z`;
            frame.style.clipPath = `path("${d}")`;
        } else {
            const points = pts.slice().reverse().map(p => `${p[0].toFixed(1)}px ${p[1].toFixed(1)}px`).join(',');
            frame.style.clipPath = clipSide === 'right'
                ? `polygon(100% 0,100% 100%,${points})`
                : `polygon(0 0,0 100%,${points})`;
        }
    }

    // Tiny fullscreen quad + procedural fBm fire. No sprites or dependencies.
    const VERTEX = `
        attribute vec2 aPosition;
        void main() { gl_Position = vec4(aPosition, 0.0, 1.0); }
    `;

    const FRAGMENT = `
        precision highp float;
        uniform vec2 uSize;
        uniform vec2 uBuffer;
        uniform float uTime;
        uniform float uProgress;
        uniform float uDark;

        float random2(vec2 p) {
            return fract(sin(dot(p, vec2(127.1,311.7))) * 43758.5453123);
        }
        float noise(vec2 p) {
            vec2 i = floor(p), f = fract(p);
            vec2 u = f*f*(3.0-2.0*f);
            return mix(mix(random2(i),random2(i+vec2(1.0,0.0)),u.x),
                       mix(random2(i+vec2(0.0,1.0)),random2(i+1.0),u.x),u.y);
        }
        float fbm(vec2 p) {
            float result = 0.0, amp = 0.5;
            for (int i = 0; i < 5; i++) {
                result += amp * noise(p);
                p = mat2(1.6,-1.2,1.2,1.6) * p;
                amp *= 0.5;
            }
            return result;
        }
        float smoothProgress(float t) { return t*t*(3.0-2.0*t); }
        float edge(float y) {
            float w = uSize.x;
            float t = smoothProgress(uProgress);
            float c = uDark > .5 ? w+110.0-(w+220.0)*t : -110.0+(w+220.0)*t;
            float wave = sin(3.14159265*uProgress);
            return c+wave*(28.0*sin(y*.012+uTime*3.1)+
                17.0*sin(y*.041-uTime*5.7)+7.0*sin(y*.10+uTime*10.0)+
                11.0*sin(y*.073+uTime*6.13+2.0*sin(y*.017-uTime*2.3)));
        }
        void main() {
            vec2 p = vec2(gl_FragCoord.x*uSize.x/uBuffer.x,
                           uSize.y-gl_FragCoord.y*uSize.y/uBuffer.y);
            float d = p.x-edge(p.y);
            float oldSide = uDark > .5 ? -d : d;
            float t = uTime;
            float impact = sin(3.14159265*uProgress);
            vec3 col = vec3(0.0);
            float alpha = 0.0;

            if (uDark > .5) {
                // Deep smoke blankets a 350px belt BEHIND the incandescent
                // edge. Multiple warped noise scales break up smooth bands.
                vec2 sq = vec2(p.y*.007-t*.29,oldSide*.006+t*.12);
                vec2 warp = vec2(fbm(sq*1.5+vec2(t*.13,0.0)),
                                 fbm(sq*1.9+vec2(0.0,-t*.21)));
                float smokeCloud = fbm(sq*2.0+warp*2.2);
                float smokeDetail = fbm(sq*5.1-warp*.8);
                float billow = smoothstep(.29,.69,smokeCloud*.88+smokeDetail*.34);
                // A thick, drifting smoke WALL. The lighter old world
                // goes visibly dark before the red page consumes it.
                float soot = smoothstep(-110.0,-5.0,oldSide)*
                    (1.0-smoothstep(260.0,555.0,oldSide))*
                    (.55+.58*billow);
                vec3 sootColor = mix(vec3(.011,.012,.022),vec3(.18,.055,.041),smokeCloud);

                // High-frequency fBm produces uneven, flame-like tongues,
                // with a broad ember-red zone instead of a white rope.
                vec2 q = vec2(p.y*.014-t*.60,oldSide*.015-t*.43);
                float turbulence = fbm(q+vec2(fbm(q*1.6)*2.7,-t*.25));
                float shredded = fbm(q*3.6+vec2(t*.24,-t*.34));
                float lengthOfTongue = 55.0+215.0*turbulence+65.0*shredded;
                float raggedEdge = 1.0-smoothstep(lengthOfTongue-62.0,lengthOfTongue+15.0,oldSide);
                float flame = raggedEdge*smoothstep(-75.0,7.0,oldSide)*
                    smoothstep(.21,.68,turbulence+.23*shredded);
                float deepEmber = exp(-max(0.0,oldSide)/86.0);
                float core = exp(-abs(d)/12.0);
                float outer = exp(-abs(d)/78.0);
                float whiteCore = core*max(.2,shredded);
                float heat = clamp(flame*.83+core*.69,0.0,1.0);
                vec3 fireColor = mix(vec3(.30,.011,.009),vec3(1.0,.105,.016),smoothstep(.10,.57,heat));
                fireColor = mix(fireColor,vec3(1.0,.47,.048),smoothstep(.43,.85,heat));
                fireColor = mix(fireColor,vec3(1.0,.93,.63),smoothstep(.80,1.0,whiteCore));
                col = mix(sootColor,fireColor,clamp(flame*.95+core+deepEmber*.20,0.0,1.0));
                alpha = clamp(soot*.93+flame*.92+outer*.32+core*.68,0.0,.99);

                // Sharp micron-scale cinders; the real ember trails live
                // on the separate high-resolution atmosphere canvas.
                vec2 cell = floor((p+vec2(t*23.0,-t*122.0))/11.0);
                vec2 uv = fract((p+vec2(t*23.0,-t*122.0))/11.0)-.5;
                float sparks = (1.0-smoothstep(.015,.12,length(uv)))*
                    step(.991,random2(cell))*exp(-abs(d)/240.0);
                col = mix(col,vec3(1.0,.78,.23),sparks);
                alpha = max(alpha,sparks*.97);
            } else {
                // Returning to blue is ELECTRIC AURORA / COLD MIST, NEVER FIRE.
                vec2 q = vec2(p.y*.009-t*.25,oldSide*.013+t*.18);
                float cloud = fbm(q+vec2(fbm(q*1.7),-t*.25));
                float finer = fbm(q*3.1+vec2(-t*.15,t*.19));
                float mist = exp(-abs(d)/208.0)*(cloud*.7+finer*.18+.23);
                float ion = exp(-abs(d)/37.0);
                float arcWobble = 25.0*sin(p.y*.043-t*6.0)+
                    10.0*sin(p.y*.14+t*13.0)+5.0*sin(p.y*.37-t*19.0);
                float arc = exp(-abs(d+arcWobble)/2.7)*
                    (.7+.3*sin(p.y*.065+t*7.0));
                float branches = exp(-abs(d+52.0*sin(p.y*.018+t*2.4))/1.9)*
                    smoothstep(.63,.92,noise(vec2(floor(p.y/54.0),floor(t*9.0))));
                col = mix(vec3(.008,.07,.19),vec3(.15,.52,.96),cloud+.27);
                col += vec3(.23,.45,.60)*ion;
                col = mix(col,vec3(.90,1.0,1.0),clamp(arc*.93+branches*.55,0.0,1.0));
                alpha = clamp(mist*.85+ion*.43+arc*.97+branches*.65,0.0,.91);
            }

            // No long-lasting screen tint after the burn has finished.
            alpha *= (.35+.65*impact) * smoothstep(0.0,.07,uProgress) *
                (1.0-smoothstep(.94,1.0,uProgress));
            gl_FragColor = vec4(col,alpha);
        }
    `;

    function createRenderer(canvas) {
        const gl = canvas.getContext('webgl', {
            alpha: true, antialias: false, depth: false, stencil: false,
            preserveDrawingBuffer: false, premultipliedAlpha: false
        });
        if (!gl) return null;
        function compile(type, source) {
            const shader = gl.createShader(type);
            gl.shaderSource(shader, source);
            gl.compileShader(shader);
            if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
                console.error('[KKPT WebGL] Shader:', gl.getShaderInfoLog(shader));
                return null;
            }
            return shader;
        }
        const vs = compile(gl.VERTEX_SHADER, VERTEX);
        const fs = compile(gl.FRAGMENT_SHADER, FRAGMENT);
        if (!vs || !fs) return null;
        const program = gl.createProgram();
        gl.attachShader(program, vs);
        gl.attachShader(program, fs);
        gl.linkProgram(program);
        if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
            console.error('[KKPT WebGL] Program:', gl.getProgramInfoLog(program));
            return null;
        }
        gl.useProgram(program);
        const buffer = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]),gl.STATIC_DRAW);
        const pos = gl.getAttribLocation(program,'aPosition');
        gl.enableVertexAttribArray(pos);
        gl.vertexAttribPointer(pos,2,gl.FLOAT,false,0,0);
        const sizeUniform = gl.getUniformLocation(program,'uSize');
        const bufferUniform = gl.getUniformLocation(program,'uBuffer');
        const timeUniform = gl.getUniformLocation(program,'uTime');
        const progressUniform = gl.getUniformLocation(program,'uProgress');
        const modeUniform = gl.getUniformLocation(program,'uDark');
        // This is a single fullscreen pass to a transparent canvas.
        // Blending here would multiply alpha twice and wash out the fire.
        gl.disable(gl.BLEND);
        return function draw(seconds,progress,dark) {
            const w=innerWidth,h=innerHeight;
            // Keep a stable GPU budget on high-DPI/mobile displays.
            const scale = w < 700 ? .68 : .84;
            const bw=Math.round(w*scale),bh=Math.round(h*scale);
            if (canvas.width!==bw || canvas.height!==bh) {
                canvas.width=bw;canvas.height=bh;gl.viewport(0,0,bw,bh);
            }
            gl.clearColor(0,0,0,0);
            gl.clear(gl.COLOR_BUFFER_BIT);
            gl.uniform2f(sizeUniform,w,h);
            gl.uniform2f(bufferUniform,bw,bh);
            gl.uniform1f(timeUniform,seconds);
            gl.uniform1f(progressUniform,progress);
            gl.uniform1f(modeUniform,dark?1:0);
            gl.drawArrays(gl.TRIANGLES,0,6);
        };
    }

    function createFallback(canvas) {
        const ctx = canvas.getContext('2d');
        return function draw(seconds,progress,dark) {
            const w=innerWidth,h=innerHeight;
            if (canvas.width!==w || canvas.height!==h) {canvas.width=w;canvas.height=h;}
            ctx.clearRect(0,0,w,h);
            const x = edgeAt(h/2,seconds,progress,w);
            const gradient = ctx.createLinearGradient(x-115,0,x+115,0);
            if (dark) {
                gradient.addColorStop(0,'#180d0d00');
                gradient.addColorStop(.40,'#67180677');
                gradient.addColorStop(.50,'#ffe186cc');
                gradient.addColorStop(.62,'#ef3f0955');
                gradient.addColorStop(1,'#180d0d00');
            } else {
                gradient.addColorStop(0,'#5abcf600');
                gradient.addColorStop(.46,'#7cdbff77');
                gradient.addColorStop(.5,'#ffffffbb');
                gradient.addColorStop(.56,'#63c9ff77');
                gradient.addColorStop(1,'#5abcf600');
            }
            ctx.fillStyle=gradient;ctx.fillRect(x-115,0,230,h);
        };
    }

    // A second canvas adds real, textured soot / rolling vapor and violent
    // short-lived pressure waves. It is deliberately independent of WebGL,
    // so even browsers with GPU disabled still get the smoke and impact.
    function createAtmosphere(canvas) {
        const ctx = canvas.getContext('2d', {alpha:true});
        const rand = n => {
            const x = Math.sin(n*127.1+311.7)*43758.5453123;
            return x-Math.floor(x);
        };
        const clamp01 = n => Math.max(0,Math.min(1,n));
        function valueNoise(x,y,seed) {
            const ix=Math.floor(x), iy=Math.floor(y);
            let fx=x-ix,fy=y-iy;
            fx=fx*fx*(3-2*fx);fy=fy*fy*(3-2*fy);
            const h=(a,b)=>rand(a*171.3+b*513.7+seed*89.1);
            const a=h(ix,iy)*(1-fx)+h(ix+1,iy)*fx;
            const b=h(ix,iy+1)*(1-fx)+h(ix+1,iy+1)*fx;
            return a*(1-fy)+b*fy;
        }
        function smokeTexture(seed,dark) {
            const tex=document.createElement('canvas');
            tex.width=tex.height=112;
            const g=tex.getContext('2d');
            const data=g.createImageData(112,112);
            for(let y=0;y<112;y++) for(let x=0;x<112;x++){
                const u=(x-56)/56,v=(y-56)/56;
                const curl=valueNoise(u*2.9+11,v*2.9+1,seed);
                const curl2=valueNoise(u*3.4+3,v*3.4+7,seed+7);
                const wx=u+.47*(curl-.5),wy=v+.40*(curl2-.5);
                const radius=Math.sqrt(wx*wx*.91+wy*wy*1.13);
                const envelope=clamp01((1.05-radius)/.56);
                const low=valueNoise(u*4.1+4,v*4.1-9,seed+2);
                const high=valueNoise(u*11.4-3,v*11.4+6,seed+5);
                const fibers=valueNoise(u*22.0+1,v*16.0+5,seed+9);
                const density=clamp01((low*.62+high*.28+fibers*.10-.28)*2.0)*
                    envelope*envelope;
                const i=(y*112+x)*4;
                const variation=low*28+high*15;
                if(dark){
                    data.data[i]=18+variation;
                    data.data[i+1]=15+variation*.58;
                    data.data[i+2]=19+variation*.48;
                }else{
                    data.data[i]=44+variation;
                    data.data[i+1]=91+variation;
                    data.data[i+2]=125+variation;
                }
                data.data[i+3]=Math.round(240*density);
            }
            g.putImageData(data,0,0);
            return tex;
        }
        const sootSprites=[0,1,2,3].map(n=>smokeTexture(n+17,true));
        const mistSprites=[0,1,2,3].map(n=>smokeTexture(n+51,false));
        const particles=Array.from({length:innerWidth<700?72:124},(_,i)=>({
            seed:rand(i*4+71),height:rand(i*5+13),
            lifetime:.5+rand(i*8+37)*.7,
            phase:rand(i*9+21),sprite:i%4,
            scale:.72+rand(i*7+9)*1.25,
            bend:rand(i*15+23)*6.28
        }));
        const motes=Array.from({length:innerWidth<700?47:100},(_,i)=>({
            y:rand(i*3+17),phase:rand(i*9+43),
            speed:85+rand(i*12+5)*260,
            drift:75+rand(i*15+2)*170,
            length:3+rand(i*17+7)*11
        }));
        const shockDebris=Array.from({length:innerWidth<700?40:85},(_,i)=>({
            angle:rand(i*17+131)*Math.PI*2,
            velocity:190+rand(i*11+51)*900,
            seed:rand(i*5+79),
            length:6+rand(i*7+17)*26
        }));
        function pressureWave(x,y,radius,power,dark,time) {
            if(power<=.005)return;
            const core=ctx.createRadialGradient(x,y,0,x,y,radius*.75);
            if(dark){
                core.addColorStop(0,'rgba(255,231,169,'+(.20*power)+')');
                core.addColorStop(.17,'rgba(253,88,18,'+(.21*power)+')');
                core.addColorStop(.60,'rgba(106,16,12,'+(.09*power)+')');
                core.addColorStop(1,'rgba(30,0,0,0)');
            }else{
                core.addColorStop(0,'rgba(237,255,255,'+(.24*power)+')');
                core.addColorStop(.26,'rgba(98,193,255,'+(.18*power)+')');
                core.addColorStop(1,'rgba(0,29,100,0)');
            }
            ctx.globalCompositeOperation='screen';
            ctx.fillStyle=core;
            ctx.fillRect(x-radius,y-radius,radius*2,radius*2);
            ctx.globalCompositeOperation='source-over';
        }
        return function drawAtmosphere(seconds,progress,dark,elapsed) {
            const w=innerWidth,h=innerHeight;
            const scale=w<700?.67:.79;
            const bw=Math.max(1,Math.round(w*scale));
            const bh=Math.max(1,Math.round(h*scale));
            if(canvas.width!==bw||canvas.height!==bh){canvas.width=bw;canvas.height=bh;}
            ctx.setTransform(scale,0,0,scale,0,0);
            ctx.clearRect(0,0,w,h);
            const envelope=Math.sin(Math.PI*progress);
            const fade=clamp01(progress/.075)*clamp01((1-progress)/.065);
            const sprites=dark?sootSprites:mistSprites;
            const direction=dark?-1:1;
            // Continuous textured smoke wall: not isolated oval puffs.
            // The base layer makes the plume visible on a pale blue sky.
            ctx.globalCompositeOperation='source-over';
            const bands=Math.max(10,Math.ceil(h/(dark?49:73)));
            for(let i=0;i<bands;i++){
                const baseY=(i+.5)*h/bands;
                const y=baseY+24*Math.sin(seconds*2.5+i*.7);
                const x=edgeAt(y,seconds,progress,w)+direction*
                    (dark?118:72)+Math.sin(seconds*1.2+i*1.3)*36;
                const width=(dark?400:280)*(1+.19*Math.sin(i*2.9));
                const height=(dark?315:260);
                ctx.save();
                ctx.globalAlpha=(dark?.62:.36)*fade*(.65+.35*envelope);
                ctx.translate(x,y);
                ctx.rotate(.16*Math.sin(i*2.1+seconds*1.5));
                ctx.drawImage(sprites[i%4],-width/2,-height/2,width,height);
                ctx.restore();
            }
            // Independent turbulent billows peel away and rise.
            for(const item of particles){
                const age=((elapsed/item.lifetime+item.phase)%1);
                const baseY=item.height*h;
                const y=baseY-age*(dark?230:128)+(Math.sin(elapsed*2+item.bend)*15);
                if(y< -230||y>h+230)continue;
                const frontier=edgeAt(baseY,seconds,progress,w);
                const x=frontier+direction*(age*(dark?225:135)+
                    30*Math.sin(age*6.3+item.bend));
                const size=(dark?175:145)*item.scale*(.68+age*1.9);
                const opacity=(dark?.85:.42)*Math.sin(Math.PI*age)*fade*
                    (.55+.45*envelope);
                if(opacity<=.005)continue;
                ctx.save();
                ctx.globalAlpha=opacity;
                ctx.translate(x,y);
                ctx.rotate((item.bend-3.14)*.14+age*.85*direction);
                ctx.scale(1.18,.84);
                ctx.drawImage(sprites[item.sprite],-size/2,-size/2,size,size);
                ctx.restore();
            }
            // The impact happens at ignition and again as the rupture reaches
            // the middle of the screen; pulses are intentionally fleeting.
            for(const moment of (dark?[.10,.48]:[.18,.58])){
                const age=(progress-moment)/.125;
                if(age<0||age>1)continue;
                const intensity=(1-age)*(1-age)*fade;
                // A single-frame-ish exposure bloom punches through
                // the entire page; the tone is red or icy blue by direction.
                ctx.globalCompositeOperation='screen';
                ctx.fillStyle=dark
                    ? 'rgba(255,81,26,'+(.095*intensity)+')'
                    : 'rgba(150,219,255,'+(.080*intensity)+')';
                ctx.fillRect(0,0,w,h);
                ctx.globalCompositeOperation='source-over';
                const x=edgeAt(h*.51,seconds,progress,w);
                const y=h*.51;
                const radius=95+age*Math.max(w,h)*.9;
                pressureWave(x,y,radius,intensity,dark,seconds);
                ctx.globalAlpha=(dark?.20:.28)*intensity;
                ctx.lineWidth=(dark?2.5:2)*Math.max(.4,1-age);
                ctx.strokeStyle=dark?'#ffb36c':'#b5eaff';
                ctx.beginPath();
                for(let i=0;i<=110;i++){
                    const a=i/110*Math.PI*2;
                    const jag=1+.03*Math.sin(a*29+seconds*12)+
                        .05*Math.sin(a*13-seconds*5);
                    const rx=Math.cos(a)*radius*jag,ry=Math.sin(a)*radius*jag;
                    if(i===0)ctx.moveTo(x+rx,y+ry);else ctx.lineTo(x+rx,y+ry);
                }
                ctx.stroke();
                ctx.globalAlpha=1;
                // Fragment trails explode outward from the rupture point.
                // They follow independent directions and speeds; no circles.
                ctx.globalCompositeOperation='screen';
                for(const bit of shockDebris){
                    const f=age*(.5+bit.seed*.5);
                    const travel=bit.velocity*f;
                    const px=x+Math.cos(bit.angle)*travel;
                    const py=y+Math.sin(bit.angle)*travel;
                    const vx=Math.cos(bit.angle)*bit.length*(1-age);
                    const vy=Math.sin(bit.angle)*bit.length*(1-age);
                    ctx.globalAlpha=(dark?.82:.68)*intensity*(.3+bit.seed*.7);
                    ctx.strokeStyle=dark?'#ffdd9b':'#e0faff';
                    ctx.lineWidth=.6+bit.seed*1.3;
                    ctx.beginPath();
                    ctx.moveTo(px,py);
                    ctx.lineTo(px-vx,py-vy);
                    ctx.stroke();
                }
                ctx.globalCompositeOperation='source-over';
                ctx.globalAlpha=1;
            }
            // Sharp, directional embers / crystalline fragments, not blobs.
            ctx.save();
            ctx.globalCompositeOperation='screen';
            for(const mote of motes){
                const age=(elapsed*(dark?.74:.94)+mote.phase)%1;
                const yy=mote.y*h-age*mote.speed+Math.sin(age*12+mote.phase*8)*9;
                const x=edgeAt(yy,seconds,progress,w)+direction*age*mote.drift;
                if(x<-25||x>w+25||yy<-25||yy>h+25)continue;
                const opacity=(1-age)*fade*(dark?.89:.61);
                ctx.globalAlpha=opacity;
                ctx.strokeStyle=dark?'#ffb45d':'#b2efff';
                ctx.lineWidth=dark?.8:1.15;
                ctx.beginPath();
                ctx.moveTo(x,yy);
                ctx.lineTo(x-direction*mote.length*.4,yy+mote.length);
                ctx.stroke();
            }
            ctx.restore();
        };
    }

    function setDisplayed(nextActive) {
        active = nextActive;
        frame.classList.toggle('kkpt-active', active);
        frame.style.clipPath = active ? 'inset(0)' : hideClip;
        frame.tabIndex = active ? 0 : -1;
        frame.setAttribute('aria-hidden', active ? 'false' : 'true');
        document.title = active ? otherTitle : baseTitle;
        updateButton();
    }

    async function animateSwap(nextActive) {
        if (animating) return;
        animating = true;
        button.classList.add('kkpt-busy');

        // Warm-up should be done already; prepare if the user clicked early.
        labelSub.textContent = 'PREPARING THE OTHER SIDE...';
        if (!loading) warmFrame();
        const canUseFrame = await Promise.race([loading,sleep(11000).then(() => false)]);
        if (!canUseFrame || !ready) {
            // No mock background: fall back to the genuine Wiki page.
            window.location.assign(nextActive ? otherUrl.href : baseUrl);
            return;
        }

        const destinationDark = isDark(nextActive ? otherPage : basePage);
        window.__kkptVisualDark = destinationDark;
        button.classList.remove('kkpt-quiet');
        labelSub.textContent = destinationDark ? 'THE SKY IS BURNING' : 'DAWN IS BREAKING';

        // Freeze frame interaction while its silhouette is animated.
        frame.classList.remove('kkpt-active');
        frame.style.pointerEvents = 'none';
        frame.style.clipPath = active ? 'inset(0)' : hideClip;

        const canvas = document.createElement('canvas');
        canvas.id = 'kkpt-vfx';
        document.body.append(canvas);
        const atmosphere = document.createElement('canvas');
        atmosphere.id = 'kkpt-atmosphere';
        document.body.append(atmosphere);
        const drawAtmosphere = createAtmosphere(atmosphere);
        const blast = document.createElement('div');
        blast.id = 'kkpt-impact';
        blast.className = destinationDark ? 'kkpt-impact-red' : 'kkpt-impact-blue';
        blast.setAttribute('aria-hidden','true');
        document.body.append(blast);
        let draw = createRenderer(canvas);
        if (!draw) {
            canvas.remove();
            const fallbackCanvas = document.createElement('canvas');
            fallbackCanvas.id = 'kkpt-vfx';
            document.body.append(fallbackCanvas);
            draw = createFallback(fallbackCanvas);
        }
        const fxCanvas = document.getElementById('kkpt-vfx');
        const duration = destinationDark ? 3650 : 2950;
        const started = performance.now();

        await new Promise(resolve => {
            function tick(now) {
                const seconds = now / 1000;
                const t = Math.min(1,(now-started)/duration);
                clipFrame(seconds,t);
                drawAtmosphere(seconds,t,destinationDark,(now-started)/1000);
                draw(seconds,t,destinationDark);
                const first=destinationDark?.10:.18;
                const second=destinationDark?.48:.58;
                const shockA=Math.exp(-Math.pow((t-first)/.041,2));
                const shockB=Math.exp(-Math.pow((t-second)/.056,2));
                const shock=Math.min(1,shockA*.98+shockB*.80);
                blast.style.opacity=String(shock);
                blast.style.setProperty('--kkpt-impact-x',
                    edgeAt(innerHeight*.51,seconds,t,innerWidth).toFixed(1)+'px');
                frame.style.filter=shock>.01
                    ? 'brightness('+(1+.48*shock).toFixed(3)+') saturate('+
                        (1+.25*shock).toFixed(3)+')'
                    : '';
                if (t < 1) requestAnimationFrame(tick);
                else resolve();
            }
            requestAnimationFrame(tick);
        });

        setDisplayed(nextActive);
        fxCanvas.style.opacity = '0';
        atmosphere.style.opacity = '0';
        blast.style.opacity = '0';
        await sleep(190);
        fxCanvas.remove();
        atmosphere.remove();
        blast.remove();
        frame.style.filter = '';
        frame.style.pointerEvents = '';
        animating = false;
        button.classList.remove('kkpt-busy','kkpt-quiet');
        // No location.assign here: the rendered target stays alive.
        history.pushState({ kkptV6: true, active }, '', active ? otherUrl.href : baseUrl);
    }

    function requestSwap(nextActive) {
        if (animating || nextActive === active) return;
        if (matchMedia('(prefers-reduced-motion: reduce)').matches && ready) {
            setDisplayed(nextActive);
            history.pushState({kkptV6:true,active},'',active?otherUrl.href:baseUrl);
            return;
        }
        animateSwap(nextActive).catch(err => {
            console.error('[KuranokaPageTransition] V6:',err);
            document.getElementById('kkpt-vfx')?.remove();
            document.getElementById('kkpt-atmosphere')?.remove();
            document.getElementById('kkpt-impact')?.remove();
            if (frame) frame.style.filter = '';
            window.location.assign(nextActive ? otherUrl.href : baseUrl);
        });
    }

    function createButton() {
        if (!document.body || document.getElementById('kkpt-toggle')) return;
        button=document.createElement('a');
        button.id='kkpt-toggle';
        labelIcon=document.createElement('span');
        labelIcon.className='kkpt-icon';
        labelIcon.setAttribute('aria-hidden','true');
        const text=document.createElement('span');
        text.className='kkpt-text';
        labelTitle=document.createElement('span');
        labelSub=document.createElement('span');
        labelSub.className='kkpt-sub';
        text.append(labelTitle,labelSub);
        button.append(labelIcon,text);
        document.body.append(button);
        button.hidden=!SHOW_FLOATING_BUTTON;
        updateButton();
        watchPortalLinks(document, otherPage);
        warmFrame();

        button.addEventListener('click', event => {
            if (!isPlainClick(event)) return;
            event.preventDefault();
            requestSwap(!active);
        });
    }

    // A plain [[Kuronata|your mysterious text]] now triggers everything.
    // The inverse [[Kuranoka|...]] works inside the already-loaded iframe.
    document.addEventListener('click', event => {
        if (active) return;
        portalClick(event, document, otherPage, true);
    }, true);
    mw.hook('wikipage.content').add(() => {
        if (document.readyState !== 'loading') watchPortalLinks(document, otherPage);
    });

    // Back and Forward restore the two already-loaded documents instantly.
    window.addEventListener('popstate', () => {
        if (!frame || !ready || animating) return;
        const route = pathPage();
        if (route === basePage || route === otherPage) {
            setDisplayed(route === otherPage);
        }
    });

    window.addEventListener('pageshow', event => {
        if (!event.persisted || !frame || !ready) return;
        animating=false;
        document.getElementById('kkpt-vfx')?.remove();
        document.getElementById('kkpt-atmosphere')?.remove();
        document.getElementById('kkpt-impact')?.remove();
        frame.style.filter = '';
        setDisplayed(pathPage() === otherPage);
        button?.classList.remove('kkpt-busy','kkpt-quiet');
    });

    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded',createButton,{once:true});
    } else {
        createButton();
    }
}());