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查看“︁MediaWiki:KuranokaPageTransition.js”︁的源代码
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MediaWiki:KuranokaPageTransition.js
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/* ==================================================================== KURANOKA / KURONATA V6 — CATACLYSM / DAWN MediaWiki:KuranokaPageTransition.js Same-origin iframe + history.pushState: NO full reload on toggles. Irregular tear + WebGL combustion + layered turbulent smoke/impact. Wiki easter eggs: [[Kuronata|...]] / [[Kuranoka|...]]. Backgrounds are prewarmed on page load. Zero external dependencies. ==================================================================== */ (function () { 'use strict'; // The preview is a complete MediaWiki page. It must NOT spawn another. if (window !== window.top || window.__kkptV6) return; if (!window.mw || !mw.config) return; // The URL is the source of truth if a skin/extension restored a page // without immediately updating mw.config (soft navigation / bfcache). const pathMatch = location.pathname.match(/\/wiki\/(Kuranoka|Kuronata)\/?$/); const urlPage = pathMatch ? pathMatch[1] : new URLSearchParams(location.search).get('title'); const basePage = ['Kuranoka', 'Kuronata'].includes(urlPage) ? urlPage : mw.config.get('wgPageName'); const action = new URLSearchParams(location.search).get('action') || 'view'; if (!['Kuranoka', 'Kuronata'].includes(basePage) || action !== 'view') return; window.__kkptV6 = true; window.__kkptVersion = '6.0'; // For the easter egg: links inside the Wiki are the default trigger. // Change to true only if you also want the fixed switch button. const SHOW_FLOATING_BUTTON = false; const otherPage = basePage === 'Kuranoka' ? 'Kuronata' : 'Kuranoka'; const baseUrl = location.href; const baseTitle = document.title; const otherUrl = new URL('/wiki/' + encodeURIComponent(otherPage), location.href); const clipSide = basePage === 'Kuranoka' ? 'right' : 'left'; const hideClip = clipSide === 'right' ? 'inset(0 0 0 100%)' : 'inset(0 100% 0 0)'; const sleep = ms => new Promise(r => setTimeout(r, ms)); const smooth = t => t * t * (3 - 2 * t); const imagePool = new Map(); let active = false; // false: original top-level doc; true: otherPage iframe let animating = false; let ready = false; let loading = null; let button, labelTitle, labelSub, labelIcon, frame; let otherTitle = otherPage + ' - Blockland Wiki'; function whichPage() { return active ? otherPage : basePage; } function destination() { return active ? basePage : otherPage; } function isDark(page) { return page === 'Kuronata'; } function pathPage() { const url = new URL(location.href); if (url.pathname.startsWith('/wiki/')) { try { return decodeURIComponent(url.pathname.slice(6)).replace(/_/g, ' '); } catch (e) { return ''; } } return url.searchParams.get('title') || ''; } function updateButton() { if (!button) return; const to = destination(); button.href = to === basePage ? baseUrl : otherUrl.href; labelTitle.textContent = to.toUpperCase(); labelSub.textContent = isDark(to) ? 'BURN THE SKY' : 'RECLAIM THE SKY'; labelIcon.textContent = isDark(to) ? '✦' : '❄'; button.classList.toggle('kkpt-dark', isDark(whichPage())); button.setAttribute('aria-label', isDark(to) ? '燃尽天空,进入 Kuronata' : '驱散黑暗,回到 Kuranoka'); } // Accept the two standard MediaWiki link forms, while rejecting // edit/action links, external sites and similarly named articles. function wikiLinkPage(anchor, doc) { try { const url = new URL(anchor.href, doc.baseURI); if (url.origin !== location.origin) return null; const action = url.searchParams.get('action'); if (action && action !== 'view') return null; let title = url.searchParams.get('title'); if (!title) { const matched = url.pathname.match(/^\/wiki\/([^/?#]+)\/?$/); if (matched) title = decodeURIComponent(matched[1]); } title = (title || '').replace(/_/g, ' '); return title === 'Kuranoka' || title === 'Kuronata' ? title : null; } catch (_) { return null; } } function decoratePortalLinks(doc, targetPage) { // Use only the article: sidebar, edit tools and site-wide links // must retain their usual navigation behavior. const content = doc.querySelector('#mw-content-text,.mw-parser-output'); if (!content) return; content.querySelectorAll('a[href]').forEach(anchor => { if (wikiLinkPage(anchor, doc) !== targetPage) return; anchor.classList.add('kkpt-portal-link'); anchor.classList.toggle('kkpt-portal-red', targetPage === 'Kuronata'); anchor.classList.toggle('kkpt-portal-blue', targetPage === 'Kuranoka'); const caption = (anchor.textContent || '').trim(); if (caption) anchor.dataset.kkptText = caption.slice(0, 120); anchor.setAttribute('aria-label', caption + ',切换至 ' + targetPage); }); } function watchPortalLinks(doc, targetPage) { decoratePortalLinks(doc, targetPage); if (doc.__kkptPortalObserver) return; const root = doc.querySelector('#mw-content-text,.mw-parser-output'); if (!root) return; const observer = new MutationObserver(() => decoratePortalLinks(doc, targetPage)); observer.observe(root, {childList:true,subtree:true}); doc.__kkptPortalObserver = observer; } function isPlainClick(event) { return !event.defaultPrevented && event.button === 0 && !event.ctrlKey && !event.metaKey && !event.altKey && !event.shiftKey; } function findAnchor(event, doc) { const target = event.target; return target && target.nodeType === 1 && typeof target.closest === 'function' ? target.closest('a[href]') : null; } function portalClick(event, doc, targetPage, nextActive) { if (!isPlainClick(event)) return false; const anchor = findAnchor(event, doc); if (!anchor || (anchor.target && anchor.target !== '_self') || anchor.hasAttribute('download') || wikiLinkPage(anchor, doc) !== targetPage) return false; event.preventDefault(); requestSwap(nextActive); return true; } // Read backgrounds after background-template code populates --bg-image. function backgroundUrls(doc) { const urls = new Set(); const selector = [doc.documentElement, doc.body]; try { doc.querySelectorAll('.background-theme,[class*="background"],[style*="background"],#mw-content-text,.citizen-page-container') .forEach((el, i) => { if (i < 65) selector.push(el); }); } catch (e) { /* use html/body */ } function add(value) { if (!value) return; const pattern = /url\(\s*(['"]?)(.*?)\1\s*\)/gi; let match; while ((match = pattern.exec(value))) { try { urls.add(new URL(match[2], doc.baseURI).href); } catch (e) { /* ignore */ } } if (/^https?:\/\/\S+\.(?:jpg|jpeg|png|webp|avif)(?:\?\S*)?$/i.test(value)) { try { urls.add(new URL(value, doc.baseURI).href); } catch (e) { /* ignore */ } } } selector.forEach(el => { if (!el) return; try { [null, '::before', '::after'].forEach(pseudo => { const style = doc.defaultView.getComputedStyle(el, pseudo); if (!style) return; add(style.backgroundImage); add(style.getPropertyValue('--bg-image')); add(style.getPropertyValue('--background-image')); }); if (el.dataset) add(el.dataset.bgImage); } catch (e) { /* style not yet ready */ } }); return [...urls]; } function warmImage(url) { if (imagePool.has(url)) return imagePool.get(url).promise; const image = new Image(); const promise = new Promise(resolve => { let finished = false; const timeout = setTimeout(() => done(false), 5000); function done(ok) { if (finished) return; finished = true; clearTimeout(timeout); resolve(ok); } image.onload = () => done(true); image.onerror = () => done(false); image.src = url; if (image.complete) done(image.naturalWidth > 0); }).then(ok => ok && image.decode ? Promise.race([image.decode().then(() => true).catch(() => true),sleep(900).then(() => true)]) : ok); imagePool.set(url, { image, promise }); return promise; } async function warmBackgrounds(doc) { const urls = backgroundUrls(doc); await Promise.allSettled(urls.map(warmImage)); } function wireFrame() { try { const doc = frame.contentDocument; if (!doc) return; otherTitle = doc.title || otherTitle; watchPortalLinks(doc, basePage); if (doc.__kkptFrameBridge) return; doc.__kkptFrameBridge = true; // Non-anchor navigation should leave the iframe and open normally // in the top window, so the browser's URL doesn't become stale. doc.addEventListener('click', event => { if (!active || !isPlainClick(event)) return; if (portalClick(event, doc, basePage, false)) return; const el = findAnchor(event, doc); if (!el || (el.target && el.target !== '_self')) return; const href = el.href; if (!href || href.startsWith('javascript:')) return; const next = new URL(href, doc.baseURI); // Same-document fragments stay inside the iframe. const currentFrame = new URL(frame.contentWindow.location.href); if (next.origin === currentFrame.origin && next.pathname === currentFrame.pathname && next.search === currentFrame.search && next.hash) { history.replaceState(history.state, '', next.href); return; } event.preventDefault(); window.location.assign(next.href); }, true); doc.addEventListener('submit', event => { if (active && event.target instanceof doc.defaultView.HTMLFormElement) { event.target.target = '_top'; } }, true); } catch (err) { console.warn('[KuranokaPageTransition] Frame link bridge unavailable:', err); } } function warmFrame() { if (loading) return loading; frame = document.createElement('iframe'); frame.id = 'kkpt-preview'; frame.src = otherUrl.href; // set BEFORE insertion, avoids extra initial history hop frame.title = otherPage + ' 预载页面'; frame.tabIndex = -1; frame.setAttribute('aria-hidden', 'true'); frame.setAttribute('loading', 'eager'); frame.style.clipPath = hideClip; loading = new Promise(resolve => { let settled = false; let preparing = false; let poll = null; function finish(ok, reason) { if (settled) return; settled = true; clearInterval(poll); ready = ok; if (!ok) console.warn('[KuranokaPageTransition] Preview:', reason); resolve(ok); } async function inspect() { if (settled || preparing) return; try { const doc = frame.contentDocument; if (!doc || !doc.querySelector('#mw-content-text,.mw-parser-output')) return; preparing = true; clearInterval(poll); await sleep(320); // Background.js / wiki style scripts await Promise.race([warmBackgrounds(doc), sleep(3600)]); await sleep(120); await Promise.race([warmBackgrounds(doc), sleep(1300)]); frame.contentWindow.scrollTo(0, 0); wireFrame(); finish(true); } catch (err) { finish(false, String(err)); } } frame.addEventListener('load', () => { if (!settled && !preparing) inspect(); }); frame.addEventListener('error', () => finish(false,'iframe 网络加载错误')); document.body.append(frame); poll = setInterval(inspect, 130); setTimeout(() => { if (!settled && !preparing) finish(false,'18 秒仍未找到目标正文'); }, 18000); }); warmBackgrounds(document).catch(() => {}); setTimeout(() => warmBackgrounds(document).catch(() => {}), 700); return loading; } // This edge is used by BOTH the DOM clip and the shader. function edgeAt(y, seconds, progress, width) { const eased = smooth(progress); const toDark = window.__kkptVisualDark; const center = toDark ? width + 110 - (width + 220) * eased : -110 + (width + 220) * eased; const wave = Math.sin(Math.PI * progress); return center + wave * ( 28 * Math.sin(y * .012 + seconds * 3.1) + 17 * Math.sin(y * .041 - seconds * 5.7) + 7 * Math.sin(y * .10 + seconds * 10.0) + 11 * Math.sin(y * .073 + seconds * 6.13 + 2 * Math.sin(y * .017 - seconds * 2.3)) ); } function clipFrame(seconds, progress) { const width = innerWidth, height = innerHeight; const pts = []; const count = Math.max(35, Math.ceil(height / 11)); for (let i = 0; i <= count; i++) { const y = height * i / count; pts.push([edgeAt(y, seconds, progress, width), y]); } const supportsPath = CSS.supports('clip-path', 'path("M 0 0 L 8 0 L 8 8 Z")'); if (supportsPath) { const startX = clipSide === 'right' ? width + 4 : -4; let d = `M ${startX} -4 L ${startX} ${height + 4} L ${pts[count][0].toFixed(1)} ${height}`; // Quadratic smoothing eliminates the geometric triangular teeth. for (let i = count - 1; i >= 0; i--) { const point = pts[i]; const previous = pts[Math.max(0, i - 1)]; const mx = (point[0] + previous[0]) * .5; const my = (point[1] + previous[1]) * .5; d += ` Q ${point[0].toFixed(1)} ${point[1].toFixed(1)} ${mx.toFixed(1)} ${my.toFixed(1)}`; } d += ` L ${pts[0][0].toFixed(1)} 0 Z`; frame.style.clipPath = `path("${d}")`; } else { const points = pts.slice().reverse().map(p => `${p[0].toFixed(1)}px ${p[1].toFixed(1)}px`).join(','); frame.style.clipPath = clipSide === 'right' ? `polygon(100% 0,100% 100%,${points})` : `polygon(0 0,0 100%,${points})`; } } // Tiny fullscreen quad + procedural fBm fire. No sprites or dependencies. const VERTEX = ` attribute vec2 aPosition; void main() { gl_Position = vec4(aPosition, 0.0, 1.0); } `; const FRAGMENT = ` precision highp float; uniform vec2 uSize; uniform vec2 uBuffer; uniform float uTime; uniform float uProgress; uniform float uDark; float random2(vec2 p) { return fract(sin(dot(p, vec2(127.1,311.7))) * 43758.5453123); } float noise(vec2 p) { vec2 i = floor(p), f = fract(p); vec2 u = f*f*(3.0-2.0*f); return mix(mix(random2(i),random2(i+vec2(1.0,0.0)),u.x), mix(random2(i+vec2(0.0,1.0)),random2(i+1.0),u.x),u.y); } float fbm(vec2 p) { float result = 0.0, amp = 0.5; for (int i = 0; i < 5; i++) { result += amp * noise(p); p = mat2(1.6,-1.2,1.2,1.6) * p; amp *= 0.5; } return result; } float smoothProgress(float t) { return t*t*(3.0-2.0*t); } float edge(float y) { float w = uSize.x; float t = smoothProgress(uProgress); float c = uDark > .5 ? w+110.0-(w+220.0)*t : -110.0+(w+220.0)*t; float wave = sin(3.14159265*uProgress); return c+wave*(28.0*sin(y*.012+uTime*3.1)+ 17.0*sin(y*.041-uTime*5.7)+7.0*sin(y*.10+uTime*10.0)+ 11.0*sin(y*.073+uTime*6.13+2.0*sin(y*.017-uTime*2.3))); } void main() { vec2 p = vec2(gl_FragCoord.x*uSize.x/uBuffer.x, uSize.y-gl_FragCoord.y*uSize.y/uBuffer.y); float d = p.x-edge(p.y); float oldSide = uDark > .5 ? -d : d; float t = uTime; float impact = sin(3.14159265*uProgress); vec3 col = vec3(0.0); float alpha = 0.0; if (uDark > .5) { // Deep smoke blankets a 350px belt BEHIND the incandescent // edge. Multiple warped noise scales break up smooth bands. vec2 sq = vec2(p.y*.007-t*.29,oldSide*.006+t*.12); vec2 warp = vec2(fbm(sq*1.5+vec2(t*.13,0.0)), fbm(sq*1.9+vec2(0.0,-t*.21))); float smokeCloud = fbm(sq*2.0+warp*2.2); float smokeDetail = fbm(sq*5.1-warp*.8); float billow = smoothstep(.29,.69,smokeCloud*.88+smokeDetail*.34); // A thick, drifting smoke WALL. The lighter old world // goes visibly dark before the red page consumes it. float soot = smoothstep(-110.0,-5.0,oldSide)* (1.0-smoothstep(260.0,555.0,oldSide))* (.55+.58*billow); vec3 sootColor = mix(vec3(.011,.012,.022),vec3(.18,.055,.041),smokeCloud); // High-frequency fBm produces uneven, flame-like tongues, // with a broad ember-red zone instead of a white rope. vec2 q = vec2(p.y*.014-t*.60,oldSide*.015-t*.43); float turbulence = fbm(q+vec2(fbm(q*1.6)*2.7,-t*.25)); float shredded = fbm(q*3.6+vec2(t*.24,-t*.34)); float lengthOfTongue = 55.0+215.0*turbulence+65.0*shredded; float raggedEdge = 1.0-smoothstep(lengthOfTongue-62.0,lengthOfTongue+15.0,oldSide); float flame = raggedEdge*smoothstep(-75.0,7.0,oldSide)* smoothstep(.21,.68,turbulence+.23*shredded); float deepEmber = exp(-max(0.0,oldSide)/86.0); float core = exp(-abs(d)/12.0); float outer = exp(-abs(d)/78.0); float whiteCore = core*max(.2,shredded); float heat = clamp(flame*.83+core*.69,0.0,1.0); vec3 fireColor = mix(vec3(.30,.011,.009),vec3(1.0,.105,.016),smoothstep(.10,.57,heat)); fireColor = mix(fireColor,vec3(1.0,.47,.048),smoothstep(.43,.85,heat)); fireColor = mix(fireColor,vec3(1.0,.93,.63),smoothstep(.80,1.0,whiteCore)); col = mix(sootColor,fireColor,clamp(flame*.95+core+deepEmber*.20,0.0,1.0)); alpha = clamp(soot*.93+flame*.92+outer*.32+core*.68,0.0,.99); // Sharp micron-scale cinders; the real ember trails live // on the separate high-resolution atmosphere canvas. vec2 cell = floor((p+vec2(t*23.0,-t*122.0))/11.0); vec2 uv = fract((p+vec2(t*23.0,-t*122.0))/11.0)-.5; float sparks = (1.0-smoothstep(.015,.12,length(uv)))* step(.991,random2(cell))*exp(-abs(d)/240.0); col = mix(col,vec3(1.0,.78,.23),sparks); alpha = max(alpha,sparks*.97); } else { // Returning to blue is ELECTRIC AURORA / COLD MIST, NEVER FIRE. vec2 q = vec2(p.y*.009-t*.25,oldSide*.013+t*.18); float cloud = fbm(q+vec2(fbm(q*1.7),-t*.25)); float finer = fbm(q*3.1+vec2(-t*.15,t*.19)); float mist = exp(-abs(d)/208.0)*(cloud*.7+finer*.18+.23); float ion = exp(-abs(d)/37.0); float arcWobble = 25.0*sin(p.y*.043-t*6.0)+ 10.0*sin(p.y*.14+t*13.0)+5.0*sin(p.y*.37-t*19.0); float arc = exp(-abs(d+arcWobble)/2.7)* (.7+.3*sin(p.y*.065+t*7.0)); float branches = exp(-abs(d+52.0*sin(p.y*.018+t*2.4))/1.9)* smoothstep(.63,.92,noise(vec2(floor(p.y/54.0),floor(t*9.0)))); col = mix(vec3(.008,.07,.19),vec3(.15,.52,.96),cloud+.27); col += vec3(.23,.45,.60)*ion; col = mix(col,vec3(.90,1.0,1.0),clamp(arc*.93+branches*.55,0.0,1.0)); alpha = clamp(mist*.85+ion*.43+arc*.97+branches*.65,0.0,.91); } // No long-lasting screen tint after the burn has finished. alpha *= (.35+.65*impact) * smoothstep(0.0,.07,uProgress) * (1.0-smoothstep(.94,1.0,uProgress)); gl_FragColor = vec4(col,alpha); } `; function createRenderer(canvas) { const gl = canvas.getContext('webgl', { alpha: true, antialias: false, depth: false, stencil: false, preserveDrawingBuffer: false, premultipliedAlpha: false }); if (!gl) return null; function compile(type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { console.error('[KKPT WebGL] Shader:', gl.getShaderInfoLog(shader)); return null; } return shader; } const vs = compile(gl.VERTEX_SHADER, VERTEX); const fs = compile(gl.FRAGMENT_SHADER, FRAGMENT); if (!vs || !fs) return null; const program = gl.createProgram(); gl.attachShader(program, vs); gl.attachShader(program, fs); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { console.error('[KKPT WebGL] Program:', gl.getProgramInfoLog(program)); return null; } gl.useProgram(program); const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]),gl.STATIC_DRAW); const pos = gl.getAttribLocation(program,'aPosition'); gl.enableVertexAttribArray(pos); gl.vertexAttribPointer(pos,2,gl.FLOAT,false,0,0); const sizeUniform = gl.getUniformLocation(program,'uSize'); const bufferUniform = gl.getUniformLocation(program,'uBuffer'); const timeUniform = gl.getUniformLocation(program,'uTime'); const progressUniform = gl.getUniformLocation(program,'uProgress'); const modeUniform = gl.getUniformLocation(program,'uDark'); // This is a single fullscreen pass to a transparent canvas. // Blending here would multiply alpha twice and wash out the fire. gl.disable(gl.BLEND); return function draw(seconds,progress,dark) { const w=innerWidth,h=innerHeight; // Keep a stable GPU budget on high-DPI/mobile displays. const scale = w < 700 ? .68 : .84; const bw=Math.round(w*scale),bh=Math.round(h*scale); if (canvas.width!==bw || canvas.height!==bh) { canvas.width=bw;canvas.height=bh;gl.viewport(0,0,bw,bh); } gl.clearColor(0,0,0,0); gl.clear(gl.COLOR_BUFFER_BIT); gl.uniform2f(sizeUniform,w,h); gl.uniform2f(bufferUniform,bw,bh); gl.uniform1f(timeUniform,seconds); gl.uniform1f(progressUniform,progress); gl.uniform1f(modeUniform,dark?1:0); gl.drawArrays(gl.TRIANGLES,0,6); }; } function createFallback(canvas) { const ctx = canvas.getContext('2d'); return function draw(seconds,progress,dark) { const w=innerWidth,h=innerHeight; if (canvas.width!==w || canvas.height!==h) {canvas.width=w;canvas.height=h;} ctx.clearRect(0,0,w,h); const x = edgeAt(h/2,seconds,progress,w); const gradient = ctx.createLinearGradient(x-115,0,x+115,0); if (dark) { gradient.addColorStop(0,'#180d0d00'); gradient.addColorStop(.40,'#67180677'); gradient.addColorStop(.50,'#ffe186cc'); gradient.addColorStop(.62,'#ef3f0955'); gradient.addColorStop(1,'#180d0d00'); } else { gradient.addColorStop(0,'#5abcf600'); gradient.addColorStop(.46,'#7cdbff77'); gradient.addColorStop(.5,'#ffffffbb'); gradient.addColorStop(.56,'#63c9ff77'); gradient.addColorStop(1,'#5abcf600'); } ctx.fillStyle=gradient;ctx.fillRect(x-115,0,230,h); }; } // A second canvas adds real, textured soot / rolling vapor and violent // short-lived pressure waves. It is deliberately independent of WebGL, // so even browsers with GPU disabled still get the smoke and impact. function createAtmosphere(canvas) { const ctx = canvas.getContext('2d', {alpha:true}); const rand = n => { const x = Math.sin(n*127.1+311.7)*43758.5453123; return x-Math.floor(x); }; const clamp01 = n => Math.max(0,Math.min(1,n)); function valueNoise(x,y,seed) { const ix=Math.floor(x), iy=Math.floor(y); let fx=x-ix,fy=y-iy; fx=fx*fx*(3-2*fx);fy=fy*fy*(3-2*fy); const h=(a,b)=>rand(a*171.3+b*513.7+seed*89.1); const a=h(ix,iy)*(1-fx)+h(ix+1,iy)*fx; const b=h(ix,iy+1)*(1-fx)+h(ix+1,iy+1)*fx; return a*(1-fy)+b*fy; } function smokeTexture(seed,dark) { const tex=document.createElement('canvas'); tex.width=tex.height=112; const g=tex.getContext('2d'); const data=g.createImageData(112,112); for(let y=0;y<112;y++) for(let x=0;x<112;x++){ const u=(x-56)/56,v=(y-56)/56; const curl=valueNoise(u*2.9+11,v*2.9+1,seed); const curl2=valueNoise(u*3.4+3,v*3.4+7,seed+7); const wx=u+.47*(curl-.5),wy=v+.40*(curl2-.5); const radius=Math.sqrt(wx*wx*.91+wy*wy*1.13); const envelope=clamp01((1.05-radius)/.56); const low=valueNoise(u*4.1+4,v*4.1-9,seed+2); const high=valueNoise(u*11.4-3,v*11.4+6,seed+5); const fibers=valueNoise(u*22.0+1,v*16.0+5,seed+9); const density=clamp01((low*.62+high*.28+fibers*.10-.28)*2.0)* envelope*envelope; const i=(y*112+x)*4; const variation=low*28+high*15; if(dark){ data.data[i]=18+variation; data.data[i+1]=15+variation*.58; data.data[i+2]=19+variation*.48; }else{ data.data[i]=44+variation; data.data[i+1]=91+variation; data.data[i+2]=125+variation; } data.data[i+3]=Math.round(240*density); } g.putImageData(data,0,0); return tex; } const sootSprites=[0,1,2,3].map(n=>smokeTexture(n+17,true)); const mistSprites=[0,1,2,3].map(n=>smokeTexture(n+51,false)); const particles=Array.from({length:innerWidth<700?72:124},(_,i)=>({ seed:rand(i*4+71),height:rand(i*5+13), lifetime:.5+rand(i*8+37)*.7, phase:rand(i*9+21),sprite:i%4, scale:.72+rand(i*7+9)*1.25, bend:rand(i*15+23)*6.28 })); const motes=Array.from({length:innerWidth<700?47:100},(_,i)=>({ y:rand(i*3+17),phase:rand(i*9+43), speed:85+rand(i*12+5)*260, drift:75+rand(i*15+2)*170, length:3+rand(i*17+7)*11 })); const shockDebris=Array.from({length:innerWidth<700?40:85},(_,i)=>({ angle:rand(i*17+131)*Math.PI*2, velocity:190+rand(i*11+51)*900, seed:rand(i*5+79), length:6+rand(i*7+17)*26 })); function pressureWave(x,y,radius,power,dark,time) { if(power<=.005)return; const core=ctx.createRadialGradient(x,y,0,x,y,radius*.75); if(dark){ core.addColorStop(0,'rgba(255,231,169,'+(.20*power)+')'); core.addColorStop(.17,'rgba(253,88,18,'+(.21*power)+')'); core.addColorStop(.60,'rgba(106,16,12,'+(.09*power)+')'); core.addColorStop(1,'rgba(30,0,0,0)'); }else{ core.addColorStop(0,'rgba(237,255,255,'+(.24*power)+')'); core.addColorStop(.26,'rgba(98,193,255,'+(.18*power)+')'); core.addColorStop(1,'rgba(0,29,100,0)'); } ctx.globalCompositeOperation='screen'; ctx.fillStyle=core; ctx.fillRect(x-radius,y-radius,radius*2,radius*2); ctx.globalCompositeOperation='source-over'; } return function drawAtmosphere(seconds,progress,dark,elapsed) { const w=innerWidth,h=innerHeight; const scale=w<700?.67:.79; const bw=Math.max(1,Math.round(w*scale)); const bh=Math.max(1,Math.round(h*scale)); if(canvas.width!==bw||canvas.height!==bh){canvas.width=bw;canvas.height=bh;} ctx.setTransform(scale,0,0,scale,0,0); ctx.clearRect(0,0,w,h); const envelope=Math.sin(Math.PI*progress); const fade=clamp01(progress/.075)*clamp01((1-progress)/.065); const sprites=dark?sootSprites:mistSprites; const direction=dark?-1:1; // Continuous textured smoke wall: not isolated oval puffs. // The base layer makes the plume visible on a pale blue sky. ctx.globalCompositeOperation='source-over'; const bands=Math.max(10,Math.ceil(h/(dark?49:73))); for(let i=0;i<bands;i++){ const baseY=(i+.5)*h/bands; const y=baseY+24*Math.sin(seconds*2.5+i*.7); const x=edgeAt(y,seconds,progress,w)+direction* (dark?118:72)+Math.sin(seconds*1.2+i*1.3)*36; const width=(dark?400:280)*(1+.19*Math.sin(i*2.9)); const height=(dark?315:260); ctx.save(); ctx.globalAlpha=(dark?.62:.36)*fade*(.65+.35*envelope); ctx.translate(x,y); ctx.rotate(.16*Math.sin(i*2.1+seconds*1.5)); ctx.drawImage(sprites[i%4],-width/2,-height/2,width,height); ctx.restore(); } // Independent turbulent billows peel away and rise. for(const item of particles){ const age=((elapsed/item.lifetime+item.phase)%1); const baseY=item.height*h; const y=baseY-age*(dark?230:128)+(Math.sin(elapsed*2+item.bend)*15); if(y< -230||y>h+230)continue; const frontier=edgeAt(baseY,seconds,progress,w); const x=frontier+direction*(age*(dark?225:135)+ 30*Math.sin(age*6.3+item.bend)); const size=(dark?175:145)*item.scale*(.68+age*1.9); const opacity=(dark?.85:.42)*Math.sin(Math.PI*age)*fade* (.55+.45*envelope); if(opacity<=.005)continue; ctx.save(); ctx.globalAlpha=opacity; ctx.translate(x,y); ctx.rotate((item.bend-3.14)*.14+age*.85*direction); ctx.scale(1.18,.84); ctx.drawImage(sprites[item.sprite],-size/2,-size/2,size,size); ctx.restore(); } // The impact happens at ignition and again as the rupture reaches // the middle of the screen; pulses are intentionally fleeting. for(const moment of (dark?[.10,.48]:[.18,.58])){ const age=(progress-moment)/.125; if(age<0||age>1)continue; const intensity=(1-age)*(1-age)*fade; // A single-frame-ish exposure bloom punches through // the entire page; the tone is red or icy blue by direction. ctx.globalCompositeOperation='screen'; ctx.fillStyle=dark ? 'rgba(255,81,26,'+(.095*intensity)+')' : 'rgba(150,219,255,'+(.080*intensity)+')'; ctx.fillRect(0,0,w,h); ctx.globalCompositeOperation='source-over'; const x=edgeAt(h*.51,seconds,progress,w); const y=h*.51; const radius=95+age*Math.max(w,h)*.9; pressureWave(x,y,radius,intensity,dark,seconds); ctx.globalAlpha=(dark?.20:.28)*intensity; ctx.lineWidth=(dark?2.5:2)*Math.max(.4,1-age); ctx.strokeStyle=dark?'#ffb36c':'#b5eaff'; ctx.beginPath(); for(let i=0;i<=110;i++){ const a=i/110*Math.PI*2; const jag=1+.03*Math.sin(a*29+seconds*12)+ .05*Math.sin(a*13-seconds*5); const rx=Math.cos(a)*radius*jag,ry=Math.sin(a)*radius*jag; if(i===0)ctx.moveTo(x+rx,y+ry);else ctx.lineTo(x+rx,y+ry); } ctx.stroke(); ctx.globalAlpha=1; // Fragment trails explode outward from the rupture point. // They follow independent directions and speeds; no circles. ctx.globalCompositeOperation='screen'; for(const bit of shockDebris){ const f=age*(.5+bit.seed*.5); const travel=bit.velocity*f; const px=x+Math.cos(bit.angle)*travel; const py=y+Math.sin(bit.angle)*travel; const vx=Math.cos(bit.angle)*bit.length*(1-age); const vy=Math.sin(bit.angle)*bit.length*(1-age); ctx.globalAlpha=(dark?.82:.68)*intensity*(.3+bit.seed*.7); ctx.strokeStyle=dark?'#ffdd9b':'#e0faff'; ctx.lineWidth=.6+bit.seed*1.3; ctx.beginPath(); ctx.moveTo(px,py); ctx.lineTo(px-vx,py-vy); ctx.stroke(); } ctx.globalCompositeOperation='source-over'; ctx.globalAlpha=1; } // Sharp, directional embers / crystalline fragments, not blobs. ctx.save(); ctx.globalCompositeOperation='screen'; for(const mote of motes){ const age=(elapsed*(dark?.74:.94)+mote.phase)%1; const yy=mote.y*h-age*mote.speed+Math.sin(age*12+mote.phase*8)*9; const x=edgeAt(yy,seconds,progress,w)+direction*age*mote.drift; if(x<-25||x>w+25||yy<-25||yy>h+25)continue; const opacity=(1-age)*fade*(dark?.89:.61); ctx.globalAlpha=opacity; ctx.strokeStyle=dark?'#ffb45d':'#b2efff'; ctx.lineWidth=dark?.8:1.15; ctx.beginPath(); ctx.moveTo(x,yy); ctx.lineTo(x-direction*mote.length*.4,yy+mote.length); ctx.stroke(); } ctx.restore(); }; } function setDisplayed(nextActive) { active = nextActive; frame.classList.toggle('kkpt-active', active); frame.style.clipPath = active ? 'inset(0)' : hideClip; frame.tabIndex = active ? 0 : -1; frame.setAttribute('aria-hidden', active ? 'false' : 'true'); document.title = active ? otherTitle : baseTitle; updateButton(); } async function animateSwap(nextActive) { if (animating) return; animating = true; button.classList.add('kkpt-busy'); // Warm-up should be done already; prepare if the user clicked early. labelSub.textContent = 'PREPARING THE OTHER SIDE...'; if (!loading) warmFrame(); const canUseFrame = await Promise.race([loading,sleep(11000).then(() => false)]); if (!canUseFrame || !ready) { // No mock background: fall back to the genuine Wiki page. window.location.assign(nextActive ? otherUrl.href : baseUrl); return; } const destinationDark = isDark(nextActive ? otherPage : basePage); window.__kkptVisualDark = destinationDark; button.classList.remove('kkpt-quiet'); labelSub.textContent = destinationDark ? 'THE SKY IS BURNING' : 'DAWN IS BREAKING'; // Freeze frame interaction while its silhouette is animated. frame.classList.remove('kkpt-active'); frame.style.pointerEvents = 'none'; frame.style.clipPath = active ? 'inset(0)' : hideClip; const canvas = document.createElement('canvas'); canvas.id = 'kkpt-vfx'; document.body.append(canvas); const atmosphere = document.createElement('canvas'); atmosphere.id = 'kkpt-atmosphere'; document.body.append(atmosphere); const drawAtmosphere = createAtmosphere(atmosphere); const blast = document.createElement('div'); blast.id = 'kkpt-impact'; blast.className = destinationDark ? 'kkpt-impact-red' : 'kkpt-impact-blue'; blast.setAttribute('aria-hidden','true'); document.body.append(blast); let draw = createRenderer(canvas); if (!draw) { canvas.remove(); const fallbackCanvas = document.createElement('canvas'); fallbackCanvas.id = 'kkpt-vfx'; document.body.append(fallbackCanvas); draw = createFallback(fallbackCanvas); } const fxCanvas = document.getElementById('kkpt-vfx'); const duration = destinationDark ? 3650 : 2950; const started = performance.now(); await new Promise(resolve => { function tick(now) { const seconds = now / 1000; const t = Math.min(1,(now-started)/duration); clipFrame(seconds,t); drawAtmosphere(seconds,t,destinationDark,(now-started)/1000); draw(seconds,t,destinationDark); const first=destinationDark?.10:.18; const second=destinationDark?.48:.58; const shockA=Math.exp(-Math.pow((t-first)/.041,2)); const shockB=Math.exp(-Math.pow((t-second)/.056,2)); const shock=Math.min(1,shockA*.98+shockB*.80); blast.style.opacity=String(shock); blast.style.setProperty('--kkpt-impact-x', edgeAt(innerHeight*.51,seconds,t,innerWidth).toFixed(1)+'px'); frame.style.filter=shock>.01 ? 'brightness('+(1+.48*shock).toFixed(3)+') saturate('+ (1+.25*shock).toFixed(3)+')' : ''; if (t < 1) requestAnimationFrame(tick); else resolve(); } requestAnimationFrame(tick); }); setDisplayed(nextActive); fxCanvas.style.opacity = '0'; atmosphere.style.opacity = '0'; blast.style.opacity = '0'; await sleep(190); fxCanvas.remove(); atmosphere.remove(); blast.remove(); frame.style.filter = ''; frame.style.pointerEvents = ''; animating = false; button.classList.remove('kkpt-busy','kkpt-quiet'); // No location.assign here: the rendered target stays alive. history.pushState({ kkptV6: true, active }, '', active ? otherUrl.href : baseUrl); } function requestSwap(nextActive) { if (animating || nextActive === active) return; if (matchMedia('(prefers-reduced-motion: reduce)').matches && ready) { setDisplayed(nextActive); history.pushState({kkptV6:true,active},'',active?otherUrl.href:baseUrl); return; } animateSwap(nextActive).catch(err => { console.error('[KuranokaPageTransition] V6:',err); document.getElementById('kkpt-vfx')?.remove(); document.getElementById('kkpt-atmosphere')?.remove(); document.getElementById('kkpt-impact')?.remove(); if (frame) frame.style.filter = ''; window.location.assign(nextActive ? otherUrl.href : baseUrl); }); } function createButton() { if (!document.body || document.getElementById('kkpt-toggle')) return; button=document.createElement('a'); button.id='kkpt-toggle'; labelIcon=document.createElement('span'); labelIcon.className='kkpt-icon'; labelIcon.setAttribute('aria-hidden','true'); const text=document.createElement('span'); text.className='kkpt-text'; labelTitle=document.createElement('span'); labelSub=document.createElement('span'); labelSub.className='kkpt-sub'; text.append(labelTitle,labelSub); button.append(labelIcon,text); document.body.append(button); button.hidden=!SHOW_FLOATING_BUTTON; updateButton(); watchPortalLinks(document, otherPage); warmFrame(); button.addEventListener('click', event => { if (!isPlainClick(event)) return; event.preventDefault(); requestSwap(!active); }); } // A plain [[Kuronata|your mysterious text]] now triggers everything. // The inverse [[Kuranoka|...]] works inside the already-loaded iframe. document.addEventListener('click', event => { if (active) return; portalClick(event, document, otherPage, true); }, true); mw.hook('wikipage.content').add(() => { if (document.readyState !== 'loading') watchPortalLinks(document, otherPage); }); // Back and Forward restore the two already-loaded documents instantly. window.addEventListener('popstate', () => { if (!frame || !ready || animating) return; const route = pathPage(); if (route === basePage || route === otherPage) { setDisplayed(route === otherPage); } }); window.addEventListener('pageshow', event => { if (!event.persisted || !frame || !ready) return; animating=false; document.getElementById('kkpt-vfx')?.remove(); document.getElementById('kkpt-atmosphere')?.remove(); document.getElementById('kkpt-impact')?.remove(); frame.style.filter = ''; setDisplayed(pathPage() === otherPage); button?.classList.remove('kkpt-busy','kkpt-quiet'); }); if (document.readyState === 'loading') { document.addEventListener('DOMContentLoaded',createButton,{once:true}); } else { createButton(); } }());
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